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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""A class to represent a single alien in the fleet."""
def __init__(self, ai_game):
"""Initialize the alien and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# Load the alien image and set its rect attribute.
self.original_image = pygame.image.load('images\外星人2.png')
alien_width = 75
alien_height = 50
# 调整图片大小
self.image = pygame.transform.scale(self.original_image, (alien_width, alien_height))
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact horizontal position.
self.x = float(self.rect.x)
def check_edges(self):
"""Return True if alien is at edge of screen."""
screen_rect = self.screen.get_rect()
return (self.rect.right >= screen_rect.right) or (self.rect.left <= 0)
def update(self):
"""Move the alien right or left."""
self.x += self.settings.alien_speed * self.settings.fleet_direction
self.rect.x = self.x