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@ -52,7 +52,7 @@ VOID LOS_BitmapSet(UINT32 *bitmap, UINT16 pos)
*bitmap |= 1U << (pos & OS_BITMAP_MASK); *bitmap |= 1U << (pos & OS_BITMAP_MASK);
} }
//这个函数用于清除位图中特定位置的位。
VOID LOS_BitmapClr(UINT32 *bitmap, UINT16 pos) VOID LOS_BitmapClr(UINT32 *bitmap, UINT16 pos)
{ {
if (bitmap == NULL) { if (bitmap == NULL) {
@ -61,7 +61,7 @@ VOID LOS_BitmapClr(UINT32 *bitmap, UINT16 pos)
*bitmap &= ~(1U << (pos & OS_BITMAP_MASK)); *bitmap &= ~(1U << (pos & OS_BITMAP_MASK));
} }
//这个函数用于获取位图中最高位的索引。
UINT16 LOS_HighBitGet(UINT32 bitmap) UINT16 LOS_HighBitGet(UINT32 bitmap)
{ {
if (bitmap == 0) { if (bitmap == 0) {
@ -70,7 +70,7 @@ UINT16 LOS_HighBitGet(UINT32 bitmap)
return (OS_BITMAP_MASK - CLZ(bitmap)); return (OS_BITMAP_MASK - CLZ(bitmap));
} }
//这个函数用于获取位图中最低位的索引
UINT16 LOS_LowBitGet(UINT32 bitmap) UINT16 LOS_LowBitGet(UINT32 bitmap)
{ {
if (bitmap == 0) { if (bitmap == 0) {
@ -79,7 +79,7 @@ UINT16 LOS_LowBitGet(UINT32 bitmap)
return CTZ(bitmap); return CTZ(bitmap);
} }
//这个函数用于设置位图中一系列连续的位。
VOID LOS_BitmapSetNBits(UINTPTR *bitmap, UINT32 start, UINT32 numsSet) VOID LOS_BitmapSetNBits(UINTPTR *bitmap, UINT32 start, UINT32 numsSet)
{ {
UINTPTR *p = bitmap + BITMAP_WORD(start); UINTPTR *p = bitmap + BITMAP_WORD(start);
@ -99,7 +99,7 @@ VOID LOS_BitmapSetNBits(UINTPTR *bitmap, UINT32 start, UINT32 numsSet)
*p |= maskToSet; *p |= maskToSet;
} }
} }
//这个函数用于清除位图中一系列连续的位。
VOID LOS_BitmapClrNBits(UINTPTR *bitmap, UINT32 start, UINT32 numsClear) VOID LOS_BitmapClrNBits(UINTPTR *bitmap, UINT32 start, UINT32 numsClear)
{ {
UINTPTR *p = bitmap + BITMAP_WORD(start); UINTPTR *p = bitmap + BITMAP_WORD(start);
@ -119,7 +119,7 @@ VOID LOS_BitmapClrNBits(UINTPTR *bitmap, UINT32 start, UINT32 numsClear)
*p &= ~maskToClear; *p &= ~maskToClear;
} }
} }
//这个函数用于找到位图中第一个为1的位的位置。
INT32 LOS_BitmapFfz(UINTPTR *bitmap, UINT32 numBits) INT32 LOS_BitmapFfz(UINTPTR *bitmap, UINT32 numBits)
{ {
INT32 bit, i; INT32 bit, i;

@ -62,23 +62,24 @@
#define OS_TASK_STATUS_BLOCKED (OS_TASK_STATUS_INIT | OS_TASK_STATUS_PENDING | \ #define OS_TASK_STATUS_BLOCKED (OS_TASK_STATUS_INIT | OS_TASK_STATUS_PENDING | \
OS_TASK_STATUS_DELAY | OS_TASK_STATUS_PEND_TIME) OS_TASK_STATUS_DELAY | OS_TASK_STATUS_PEND_TIME)
//定义一个调度队列结构体
typedef struct { typedef struct {
LOS_DL_LIST priQueueList[OS_PRIORITY_QUEUE_NUM]; LOS_DL_LIST priQueueList[OS_PRIORITY_QUEUE_NUM];// // 定义一个优先级队列链表数组每个元素包含OS_PRIORITY_QUEUE_NUM个链表
UINT32 readyTasks[OS_PRIORITY_QUEUE_NUM]; UINT32 readyTasks[OS_PRIORITY_QUEUE_NUM];//定义一个任务就绪队列数组,每个元素表示对应优先级队列中的任务数量
UINT32 queueBitmap; UINT32 queueBitmap;//// 定义一个位图,用于表示哪些优先级队列是空的
} SchedQueue; } SchedQueue;
typedef struct { typedef struct {//
SchedQueue queueList[OS_PRIORITY_QUEUE_NUM]; // 定义一个调度器结构体
UINT32 queueBitmap; SchedQueue queueList[OS_PRIORITY_QUEUE_NUM];// // 定义一个调度队列列表包含OS_PRIORITY_QUEUE_NUM个调度队列
UINT32 queueBitmap;// 定义一个位图,用于表示哪些调度队列是空的
} Sched; } Sched;
SchedRunQue g_schedRunQue[LOSCFG_KERNEL_CORE_NUM]; SchedRunQue g_schedRunQue[LOSCFG_KERNEL_CORE_NUM];// 定义一个全局的调度器运行队列数组,每个元素表示一个内核核心的调度器运行队列
STATIC Sched g_sched; STATIC Sched g_sched;//// 定义一个静态的调度器全局实例
#ifdef LOSCFG_SCHED_TICK_DEBUG #ifdef LOSCFG_SCHED_TICK_DEBUG//如果定义了LOSCFG_SCHED_TICK_DEBUG则进入此代码块
#define OS_SCHED_DEBUG_DATA_NUM 1000 #define OS_SCHED_DEBUG_DATA_NUM 1000//定义一个常量,表示调度器调试数据的大小
typedef struct { typedef struct {
UINT32 tickResporeTime[OS_SCHED_DEBUG_DATA_NUM]; UINT32 tickResporeTime[OS_SCHED_DEBUG_DATA_NUM];
UINT32 index; UINT32 index;

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