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import pygame
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from pygame.sprite import Sprite
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class Bazi(Sprite):
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"""创建一个代表靶子的类."""
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def __init__(self, ai_settings, screen):
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"""初始化靶子,并设置其起始位置"""
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super(Bazi, self).__init__()
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self.screen = screen
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self.ai_settings = ai_settings
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# 加载外来图像,并设置其rect属性
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self.image = pygame.image.load('images/bazi.png')
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self.rect = self.image.get_rect()
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# 在屏幕左上角启动每个新靶子
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self.rect.x = self.rect.width
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self.rect.y = self.rect.height
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# 存储靶子的准确位置
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self.x = float(self.rect.x)
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def check_edges(self):
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"""如果靶子在屏幕边缘,则返回True。"""
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screen_rect = self.screen.get_rect()
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if self.rect.right >= screen_rect.right:
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return True
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elif self.rect.left <= 0:
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return True
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def update(self):
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"""靶子的移动(向左或者向右)"""
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self.x += (self.ai_settings.bazi_speed_factor *
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self.ai_settings.fleet_direction)
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self.rect.x = self.x
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def blitme(self):
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"""在当前位置绘制靶子"""
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self.screen.blit(self.image, self.rect)
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