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500 B

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MatrilCopy : MonoBehaviour
{
public float width;
private MaterialPropertyBlock _materialPropertyBlock;
private void Awake()
{
_materialPropertyBlock = new MaterialPropertyBlock();
}
private void Update()
{
_materialPropertyBlock.SetFloat("_LineWidth",width);
GetComponent<MeshRenderer>()?.SetPropertyBlock(_materialPropertyBlock);
}
}