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576 B

1 year ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BuildSystem
{
public enum IsHave
{
Yes,No,None
}
public enum PlaceObjectType
{
None,Two,Three
}
[CreateAssetMenu(fileName = "New PlaceObj", menuName = "PlaceObject")]
public class PlaceObject_SO : ScriptableObject
{
public string nameString;
public Transform prefab;
public int width;
public int height;
public PlaceObjectType type;
public IsHave[] ishave = new IsHave[4];
}
}