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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BuildSystem
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{
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public enum IsHave
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{
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Yes,No,None
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}
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public enum PlaceObjectType
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{
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None,Two,Three
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}
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[CreateAssetMenu(fileName = "New PlaceObj", menuName = "PlaceObject")]
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public class PlaceObject_SO : ScriptableObject
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{
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public string nameString;
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public Transform prefab;
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public int width;
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public int height;
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public PlaceObjectType type;
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public IsHave[] ishave = new IsHave[4];
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}
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}
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