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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TraficLightManager : MonoSingleton<TraficLightManager>
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{
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public TraficWnd traficWnd;
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public bool isOpenTraficPut = false;
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public float traficLightTimeScale = 1f;
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protected override void Awake()
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{
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base.Awake();
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traficWnd.Init();
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}
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public void OpenTraficPut()
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{
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isOpenTraficPut = true;
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}
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public void ShowTraficSetPanel(TraficRoadType type,TraficLightPut put)
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{
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traficWnd.ShowTraficSetPanel(type,put);
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}
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}
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