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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TraficLightManager : MonoSingleton<TraficLightManager>
{
public TraficWnd traficWnd;
public bool isOpenTraficPut = false;
public float traficLightTimeScale = 1f;
protected override void Awake()
{
base.Awake();
traficWnd.Init();
}
public void OpenTraficPut()
{
isOpenTraficPut = true;
}
public void ShowTraficSetPanel(TraficRoadType type,TraficLightPut put)
{
traficWnd.ShowTraficSetPanel(type,put);
}
}