车辆灯光,速度,时间

master
2021744738 1 year ago
parent adcc45a085
commit 31cb3b1ff3

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birth: []
carPrefabs:
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carNumber: 20
carNumber: 60
number: 0
createTime: {x: 2, y: 4}
speed: {x: 30, y: 60}
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@ -51,7 +51,7 @@ namespace BuildSystem
}
Ray ray = new Ray(transform.position + Vector3.up, fordir.transform.position - transform.position);
Debug.DrawRay(transform.position + Vector3.up, fordir.transform.position - transform.position, Color.blue);
//Debug.DrawRay(transform.position + Vector3.up, fordir.transform.position - transform.position, Color.blue);
int mask = 1 << 11;
if (Physics.Raycast(ray, out raycastHit,15,mask))
{
@ -66,11 +66,10 @@ namespace BuildSystem
}
else {
isCanMove = true;
stupT = 0;
}
if (stupT > 30) {
CarController.Instance.carNumber--;
CarController.Instance.number--;
Destroy(gameObject);
}
@ -120,8 +119,6 @@ namespace BuildSystem
/// <param name="nextGird">下一个点的目标</param>
/// <returns></returns>
IEnumerator Move(Grid nextGird) {
Debug.Log(moveRoad);
Debug.Log(now);
Grid nextnextGrid = moveRoad.Peek();
List<Transform> roadPos = nextGird.placeObject.GetComponent<RoadInfo>().GetRoad(BuildSystemManager.Instance.gridMap[now.x][now.y], nextGird, nextnextGrid);
isMoveEnd = false;

@ -9,14 +9,17 @@ namespace BuildSystem
public List<Vector2Int> birth = new List<Vector2Int>();
public GameObject[] carPrefabs;
public int carNumber;
int number = 0;
public int number = 0;
public Vector2 createTime;
[Header("40为标准速度")]
public Vector2 speed;
void Start()
{
birth.Add(new Vector2Int(0 , 2));
birth.Add(new Vector2Int(10, 0));
birth.Add(new Vector2Int(3, 7));
birth.Add(new Vector2Int(13, 5));
StartCreateCar();
//StartCreateCar();
}
public void StartCreateCar() {
@ -26,10 +29,10 @@ namespace BuildSystem
IEnumerator CreateCar() {
while (true) {
yield return new WaitUntil(() => { return number < carNumber; });
yield return new WaitForSeconds(Random.Range(2, 4));
yield return new WaitForSeconds(Random.Range(createTime.x, createTime.y));
number++;
GameObject car = Instantiate(carPrefabs[Random.Range(0, carPrefabs.Length)],transform);
car.GetComponent<Car>().OpenMove(birth[Random.Range(0, birth.Count)],10*Random.Range(4,8));
car.GetComponent<Car>().OpenMove(birth[Random.Range(0, birth.Count)],Random.Range(speed.x,speed.y));
}
}
}

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