2021744738 1 year ago
parent 984dff4bb2
commit afcb28aca5

Binary file not shown.

@ -22,7 +22,7 @@
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.VFXModule.dll</HintPath>
</Reference>
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.VRModule.dll</HintPath>
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<Reference Include="UnityEngine.VehiclesModule">
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.VehiclesModule.dll</HintPath>
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<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WebGLModule">
<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.WebGLModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Variations/mono/Managed/UnityEngine.WindModule.dll</HintPath>
<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Variations/mono/Managed/UnityEngine.XRModule.dll</HintPath>
<HintPath>D:/UnityHub/2019.4.17f1c1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
@ -264,7 +258,7 @@
<HintPath>Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>Assets/Common/Plugin/JsonDotNet/Assemblies/Standalone/Newtonsoft.Json.dll</HintPath>
<HintPath>Assets/Common/Plugin/JsonDotNet/Assemblies/AOT/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>Assets/Plugins/Demigiant/DOTween/DOTween.dll</HintPath>

@ -22,7 +22,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_17;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_17;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_MONO_BDWGC;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_WEBGL;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;UNITY_GFX_USE_PLATFORM_VSYNC;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_SPATIALTRACKING;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@ -49,7 +49,7 @@
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectGeneratorVersion>4.11.4.0</UnityProjectGeneratorVersion>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityBuildTarget>WebGL:20</UnityBuildTarget>
<UnityVersion>2019.4.17f1c1</UnityVersion>
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@ -108,9 +108,6 @@
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@ -129,12 +126,6 @@
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@ -276,6 +267,9 @@
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@ -381,6 +381,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
fordir: {fileID: 7208276842709008467}
roadId: 0
curDir: 0
isCanMove: 1
isMoveEnd: 1
stupT: 0

@ -66,6 +66,7 @@ namespace BuildSystem
//车辆射线检测
Ray ray = new Ray(transform.position + Vector3.up, fordir.transform.position - transform.position);
int mask = 1 << 11;
//Debug.DrawRay(transform.position + Vector3.up, fordir.transform.position - transform.position,Color.blue,15);
if (Physics.Raycast(ray, out raycastHit,15,mask))
{
if (raycastHit.collider.tag == "CarFr")
@ -76,16 +77,31 @@ namespace BuildSystem
else {
isCanMove = true;
}
}
else {
isCanMove = true;
}
if (isCanMove) {
if (Physics.Raycast(ray, out raycastHit, 3, mask))
{
if (raycastHit.collider.tag == "TraficLight")
{
isCanMove = false;
}
else
{
isCanMove = true;
}
else {
}
else
{
isCanMove = true;
}
}
//停止运动销毁
if (stupT > 15)

@ -35,7 +35,6 @@ namespace BuildSystem {
if (self.right != null && isCanPlace)
{
isCanPlace = (self.right.isHaves[3] == DirIsHaveRoad.None) || ((self.right.isHaves[3] == placeObject.isHaveRoad[1]) && (self.right.type[3] == placeObject.roadNumberType[1] || (self.right.isHaves[3] == DirIsHaveRoad.No && DirIsHaveRoad.No == placeObject.isHaveRoad[1])));
}
if (self.down != null && isCanPlace)
{
@ -45,7 +44,6 @@ namespace BuildSystem {
{
isCanPlace = (self.left.isHaves[1] == DirIsHaveRoad.None) || ((self.left.isHaves[1] == placeObject.isHaveRoad[3]) && (self.left.type[1] == placeObject.roadNumberType[3] || (self.left.isHaves[1] == DirIsHaveRoad.No && DirIsHaveRoad.No == placeObject.isHaveRoad[3])));
}
return isCanPlace;
}
}

@ -19,7 +19,7 @@ namespace BuildSystem {
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y,ground.position.z);
Vector3 worldMousePos = camera.ScreenToWorldPoint(mousePos);
Ray ray = new Ray(camera.transform.position, worldMousePos - camera.transform.position);
Debug.DrawRay(camera.transform.position, worldMousePos - camera.transform.position,Color.blue);
//Debug.DrawRay(camera.transform.position, worldMousePos - camera.transform.position,Color.blue);
int layerMask = (1 << 8) | (1 << 10);
layerMask = ~layerMask; //取消obj层防止遮挡
if (Physics.Raycast(ray, out raycastHit,1000f ,layerMask))
@ -41,6 +41,7 @@ namespace BuildSystem {
{
Vector3 gridSpace = pos - BuildSystemManager.Instance.startPos;
int x = (int)(gridSpace.x / BuildSystemManager.Instance.gridSize);
int z = (int)(gridSpace.z / BuildSystemManager.Instance.gridSize);
return new Vector3Int(x,0,z);
}

@ -9,11 +9,13 @@ namespace BuildSystem
[Header("道路部署阶段")]
public GameObject roadPlacePanel;
public GameObject tip;
public GameObject level1Target;
[Header("红绿灯放置阶段")]
public GameObject placeLight;
public GameObject traficWnd;
public GameObject lightTip;
public GameObject level2Target;
[Header("通车阶段")]
public Button carRun;
@ -37,9 +39,11 @@ namespace BuildSystem
public void OneStageEnd() {
roadPlacePanel.SetActive(false);
tip.SetActive(false);
level1Target.SetActive(false);
placeLight.SetActive(true);
traficWnd.SetActive(true);
level2Target.SetActive(true);
lightTip.SetActive(true);
}
@ -47,7 +51,7 @@ namespace BuildSystem
/// 红绿灯部署阶段完成
/// </summary>
public void TwoStageEnd() {
placeLight.SetActive(false);
level2Target.SetActive(false);
carRun.gameObject.SetActive(true);
render.SetActive(true);

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