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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraControy: MonoBehaviour
{
public GameObject initobj;
CinemachineFreeLook cin;
private void Awake()
{
cin = GetComponent<CinemachineFreeLook>();
}
private void OnEnable()
{
cin.Follow = initobj.transform;
cin.LookAt = initobj.transform;
cin.m_YAxis.m_MaxSpeed = 0;
cin.m_XAxis.m_MaxSpeed = 0;
}
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
cin.m_YAxis.m_MaxSpeed = 8;
cin.m_XAxis.m_MaxSpeed = 250;
}
if (Input.GetMouseButtonUp(0))
{
cin.m_YAxis.m_MaxSpeed = 0;
cin.m_XAxis.m_MaxSpeed = 0;
}
}
}