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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Cinemachine;
using UnityEngine.UI;
public class ProgressBar : MonoBehaviour
{
Transform pro;
public float curnumber;
float min_maturity = 0.1f;
float max_maturity = 0.9f;
float speed = 3;
float time1 = 0;
private void Awake()
{
pro = transform.GetChild(1);
}
private void Start()
{
}
private void Update()
{
time1 += Time.deltaTime;
if (time1 >= speed)
{
time1 = 0;
curnumber+=0.01f;
if (curnumber > max_maturity) curnumber = min_maturity;
}
pro.GetComponent<Image>().fillAmount = curnumber;
}
public void finishTask() {
TaskManager.Instance.FinishTask(0);
}
}