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18 lines
731 B
18 lines
731 B
5 years ago
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using Unity.UIWidgets.engine;
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using UnityEditor;
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using UnityEditor.UI;
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namespace Unity.UIWidgets.Editor {
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[CustomEditor(typeof(UIWidgetsPanel), true)]
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[CanEditMultipleObjects]
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public class UIWidgetsPanelEditor : RawImageEditor {
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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var pixelRatioProperty = this.serializedObject.FindProperty("devicePixelRatioOverride");
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var antiAliasingProperty = this.serializedObject.FindProperty("hardwareAntiAliasing");
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EditorGUILayout.PropertyField(pixelRatioProperty);
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EditorGUILayout.PropertyField(antiAliasingProperty);
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this.serializedObject.ApplyModifiedProperties();
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}
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}
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}
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