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5 years ago
using Unity.UIWidgets.gestures;
namespace Unity.UIWidgets.painting {
public class PaintingBinding : GestureBinding {
public new static PaintingBinding instance {
get { return (PaintingBinding) GestureBinding.instance; }
set { GestureBinding.instance = value; }
}
public PaintingBinding() {
}
ImageCache _imageCache;
public ImageCache imageCache {
get {
if (this._imageCache == null) {
this._imageCache = this.createImageCache();
}
return this._imageCache;
}
}
protected virtual ImageCache createImageCache() {
return new ImageCache();
}
}
}