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5 years ago
using Unity.UIWidgets.painting;
using Unity.UIWidgets.scheduler;
namespace Unity.UIWidgets.widgets {
public interface ScrollContext {
BuildContext notificationContext { get; }
BuildContext storageContext { get; }
TickerProvider vsync { get; }
AxisDirection axisDirection { get; }
void setIgnorePointer(bool value);
void setCanDrag(bool value);
}
}