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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DOTween43</name>
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</assembly>
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<members>
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<member name="T:DG.Tweening.ShortcutExtensions43">
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||||||
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<summary>
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||||||
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Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
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||||||
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These, as all DOTween43 methods, require Unity 4.3 or later.
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||||||
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</summary>
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</member>
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||||||
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<member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.Material,UnityEngine.Gradient,System.Single)">
|
||||||
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<summary>Tweens a Material's color using the given gradient
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||||||
|
(NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||||
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Also stores the image as the tween's target so it can be used for filtered operations</summary>
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||||||
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<param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
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</member>
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||||||
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<member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.Material,UnityEngine.Gradient,System.String,System.Single)">
|
||||||
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<summary>Tweens a Material's named color property using the given gradient
|
||||||
|
(NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||||
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="gradient">The gradient to use</param>
|
||||||
|
<param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
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<member name="M:DG.Tweening.ShortcutExtensions43.DOColor(UnityEngine.SpriteRenderer,UnityEngine.Color,System.Single)">
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||||||
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<summary>Tweens a SpriteRenderer's color to the given value.
|
||||||
|
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
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||||||
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<member name="M:DG.Tweening.ShortcutExtensions43.DOFade(UnityEngine.SpriteRenderer,System.Single,System.Single)">
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||||||
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<summary>Tweens a Material's alpha color to the given value.
|
||||||
|
Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
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||||||
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOGradientColor(UnityEngine.SpriteRenderer,UnityEngine.Gradient,System.Single)">
|
||||||
|
<summary>Tweens a SpriteRenderer's color using the given gradient
|
||||||
|
(NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||||
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMove(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a Rigidbody2D's position to the given value.
|
||||||
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveX(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a Rigidbody2D's X position to the given value.
|
||||||
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
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||||||
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<member name="M:DG.Tweening.ShortcutExtensions43.DOMoveY(UnityEngine.Rigidbody2D,System.Single,System.Single,System.Boolean)">
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||||||
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<summary>Tweens a Rigidbody2D's Y position to the given value.
|
||||||
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
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||||||
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<member name="M:DG.Tweening.ShortcutExtensions43.DORotate(UnityEngine.Rigidbody2D,System.Single,System.Single)">
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||||||
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<summary>Tweens a Rigidbody2D's rotation to the given value.
|
||||||
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
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||||||
|
<member name="M:DG.Tweening.ShortcutExtensions43.DOJump(UnityEngine.Rigidbody2D,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
||||||
|
Returns a Sequence instead of a Tweener.
|
||||||
|
Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
|
||||||
|
<para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary>
|
||||||
|
<param name="endValue">The end value to reach</param>
|
||||||
|
<param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
||||||
|
<param name="numJumps">Total number of jumps</param>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
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|
||||||
|
<summary>Tweens a SpriteRenderer's color to the given value,
|
||||||
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
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||||||
|
</members>
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||||||
|
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|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,261 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<doc>
|
||||||
|
<assembly>
|
||||||
|
<name>DOTween46</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="T:DG.Tweening.DOTweenUtils46">
|
||||||
|
<summary>
|
||||||
|
Various utils that require Unity 4.6 or later
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.DOTweenUtils46.SwitchToRectTransform(UnityEngine.RectTransform,UnityEngine.RectTransform)">
|
||||||
|
<summary>
|
||||||
|
Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||||
|
taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:DG.Tweening.ShortcutExtensions46">
|
||||||
|
<summary>
|
||||||
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
|
These, as all DOTween46 methods, require Unity 4.6 or later.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.CanvasGroup,System.Single,System.Single)">
|
||||||
|
<summary>Tweens a CanvasGroup's alpha color to the given value.
|
||||||
|
Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
|
<summary>Tweens an Graphic's color to the given value.
|
||||||
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Graphic,System.Single,System.Single)">
|
||||||
|
<summary>Tweens an Graphic's alpha color to the given value.
|
||||||
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
|
<summary>Tweens an Image's color to the given value.
|
||||||
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||||
|
<summary>Tweens an Image's alpha color to the given value.
|
||||||
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFillAmount(UnityEngine.UI.Image,System.Single,System.Single)">
|
||||||
|
<summary>Tweens an Image's fillAmount to the given value.
|
||||||
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOGradientColor(UnityEngine.UI.Image,UnityEngine.Gradient,System.Single)">
|
||||||
|
<summary>Tweens an Image's colors using the given gradient
|
||||||
|
(NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||||
|
Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFlexibleSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
||||||
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOMinSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
||||||
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPreferredSize(UnityEngine.UI.LayoutElement,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
||||||
|
Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Outline,UnityEngine.Color,System.Single)">
|
||||||
|
<summary>Tweens a Outline's effectColor to the given value.
|
||||||
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Outline,System.Single,System.Single)">
|
||||||
|
<summary>Tweens a Outline's effectColor alpha to the given value.
|
||||||
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOScale(UnityEngine.UI.Outline,UnityEngine.Vector2,System.Single)">
|
||||||
|
<summary>Tweens a Outline's effectDistance to the given value.
|
||||||
|
Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a RectTransform's anchoredPosition to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPosX(UnityEngine.RectTransform,System.Single,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a RectTransform's anchoredPosition X to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPosY(UnityEngine.RectTransform,System.Single,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a RectTransform's anchoredPosition Y to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorPos3D(UnityEngine.RectTransform,UnityEngine.Vector3,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorMax(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a RectTransform's anchorMax to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOAnchorMin(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a RectTransform's anchorMin to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPivot(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single)">
|
||||||
|
<summary>Tweens a RectTransform's pivot to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPivotX(UnityEngine.RectTransform,System.Single,System.Single)">
|
||||||
|
<summary>Tweens a RectTransform's pivot X to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPivotY(UnityEngine.RectTransform,System.Single,System.Single)">
|
||||||
|
<summary>Tweens a RectTransform's pivot Y to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOSizeDelta(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a RectTransform's sizeDelta to the given value.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOPunchAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
|
<summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
||||||
|
as if it was connected to the starting position via an elastic.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="punch">The direction and strength of the punch (added to the RectTransform's current position)</param>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
<param name="vibrato">Indicates how much will the punch vibrate</param>
|
||||||
|
<param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards.
|
||||||
|
1 creates a full oscillation between the punch direction and the opposite direction,
|
||||||
|
while 0 oscillates only between the punch and the start position</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean)">
|
||||||
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
<param name="strength">The shake strength</param>
|
||||||
|
<param name="vibrato">Indicates how much will the shake vibrate</param>
|
||||||
|
<param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
|
||||||
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
<param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOShakeAnchorPos(UnityEngine.RectTransform,System.Single,UnityEngine.Vector2,System.Int32,System.Single,System.Boolean,System.Boolean)">
|
||||||
|
<summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
<param name="strength">The shake strength on each axis</param>
|
||||||
|
<param name="vibrato">Indicates how much will the shake vibrate</param>
|
||||||
|
<param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
|
||||||
|
Setting it to 0 will shake along a single direction.</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
<param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOJumpAnchorPos(UnityEngine.RectTransform,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
||||||
|
Returns a Sequence instead of a Tweener.
|
||||||
|
Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param>
|
||||||
|
<param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
||||||
|
<param name="numJumps">Total number of jumps</param>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DONormalizedPos(UnityEngine.UI.ScrollRect,UnityEngine.Vector2,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value.
|
||||||
|
Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOHorizontalNormalizedPos(UnityEngine.UI.ScrollRect,System.Single,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a ScrollRect's horizontalNormalizedPosition to the given value.
|
||||||
|
Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOVerticalNormalizedPos(UnityEngine.UI.ScrollRect,System.Single,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a ScrollRect's verticalNormalizedPosition to the given value.
|
||||||
|
Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOValue(UnityEngine.UI.Slider,System.Single,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a Slider's value to the given value.
|
||||||
|
Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
|
<summary>Tweens a Text's color to the given value.
|
||||||
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOFade(UnityEngine.UI.Text,System.Single,System.Single)">
|
||||||
|
<summary>Tweens a Text's alpha color to the given value.
|
||||||
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOText(UnityEngine.UI.Text,System.String,System.Single,System.Boolean,DG.Tweening.ScrambleMode,System.String)">
|
||||||
|
<summary>Tweens a Text's text to the given value.
|
||||||
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
<param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||||||
|
otherwise all tags will be considered as normal text</param>
|
||||||
|
<param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||||||
|
<param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||||
|
Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||||
|
Leave it to NULL (default) to use default ones</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Graphic,UnityEngine.Color,System.Single)">
|
||||||
|
<summary>Tweens a Graphic's color to the given value,
|
||||||
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Image,UnityEngine.Color,System.Single)">
|
||||||
|
<summary>Tweens a Image's color to the given value,
|
||||||
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions46.DOBlendableColor(UnityEngine.UI.Text,UnityEngine.Color,System.Single)">
|
||||||
|
<summary>Tweens a Text's color BY the given value,
|
||||||
|
in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
|
instead than fight each other as multiple DOColor would do.
|
||||||
|
Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
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|
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||||||
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<member name="T:DG.Tweening.ShortcutExtensions50">
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||||||
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|
||||||
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
|
||||||
|
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|
||||||
|
</summary>
|
||||||
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||||||
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<member name="M:DG.Tweening.ShortcutExtensions50.DOSetFloat(UnityEngine.Audio.AudioMixer,System.String,System.Single,System.Single)">
|
||||||
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<summary>Tweens an AudioMixer's exposed float to the given value.
|
||||||
|
Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||||
|
Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||||
|
<param name="floatName">Name given to the exposed float to set</param>
|
||||||
|
<param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
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|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOComplete(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Completes all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens completed
|
||||||
|
(meaning the tweens that don't have infinite loops and were not already complete)
|
||||||
|
</summary>
|
||||||
|
<param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||||
|
otherwise they will be ignored</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOKill(UnityEngine.Audio.AudioMixer,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Kills all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens killed.
|
||||||
|
</summary>
|
||||||
|
<param name="complete">If TRUE completes the tween before killing it</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOFlip(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens flipped.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOGoto(UnityEngine.Audio.AudioMixer,System.Single,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Sends to the given position all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens involved.
|
||||||
|
</summary>
|
||||||
|
<param name="to">Time position to reach
|
||||||
|
(if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||||
|
<param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPause(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Pauses all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens paused.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlay(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Plays all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens played.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayBackwards(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Plays backwards all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens played.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOPlayForward(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Plays forward all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens played.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORestart(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Restarts all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens restarted.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DORewind(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Rewinds all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens rewinded.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOSmoothRewind(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Smoothly rewinds all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens rewinded.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensions50.DOTogglePause(UnityEngine.Audio.AudioMixer)">
|
||||||
|
<summary>
|
||||||
|
Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||||
|
(meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
and returns the total number of tweens involved.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
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||||||
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|
||||||
|
Checks that the given editor texture use the correct import settings,
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||||||
|
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
|
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||||||
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||||||
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||||||
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||||||
|
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|
||||||
|
with backward (\) slashes).
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||||||
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|
||||||
|
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||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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||||||
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||||||
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||||||
|
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||||
|
If the asset already exists at the given path, loads it and returns it.
|
||||||
|
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||||
|
(depending on the given parameters).
|
||||||
|
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|
||||||
|
<typeparam name="T">Asset type</typeparam>
|
||||||
|
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||||
|
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||||
|
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|
||||||
|
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||||||
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|
||||||
|
Full path for the given loaded assembly, assembly file included
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
<summary>
|
||||||
|
Not used as menu item anymore, but as a utiity function
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Setups DOTween
|
||||||
|
</summary>
|
||||||
|
<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
|
||||||
|
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|
||||||
|
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||||||
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DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
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// GET STARTED //////////////////////////////////////////////
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||||||
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||||||
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- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
|
||||||
|
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
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||||||
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- You're ready to tween. Check out the links below for full documentation and license info.
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||||||
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||||||
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||||||
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// LINKS ///////////////////////////////////////////////////////
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||||||
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||||||
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DOTween website (documentation, examples, etc): http://dotween.demigiant.com
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DOTween license: http://dotween.demigiant.com/license.php
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DOTween repository (Google Code): https://code.google.com/p/dotween/
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||||||
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// NOTES //////////////////////////////////////////////////////
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||||||
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||||||
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- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
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|
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<?xml version="1.0"?>
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<name>DOTweenPro</name>
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<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
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||||||
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<summary>
|
||||||
|
Restarts the tween
|
||||||
|
</summary>
|
||||||
|
<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
|
||||||
|
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:DG.Tweening.DOTweenPath">
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||||||
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||||||
|
Attach this to a GameObject to create and assign a path to it
|
||||||
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</summary>
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||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Restarts the tween
|
||||||
|
</summary>
|
||||||
|
<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
|
||||||
|
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
|
||||||
|
<summary>
|
||||||
|
Returns a list of points that are used to draw the path inside the editor.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:DG.Tweening.Plugins.SpiralPlugin">
|
||||||
|
<summary>
|
||||||
|
Tweens a Vector3 along a spiral.
|
||||||
|
EndValue represents the direction of the spiral
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:DG.Tweening.ShortcutExtensionsPro">
|
||||||
|
<summary>
|
||||||
|
Methods that extend known Unity objects and allow to directly create and control tweens from their instances
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a Transform's localPosition in a spiral shape.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
<param name="axis">The axis around which the spiral will rotate</param>
|
||||||
|
<param name="mode">The type of spiral movement</param>
|
||||||
|
<param name="speed">Speed of the rotations</param>
|
||||||
|
<param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
|
||||||
|
<param name="depth">Indicates how much the tween should move along the spiral's axis</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
|
||||||
|
<summary>Tweens a Rigidbody's position in a spiral shape.
|
||||||
|
Also stores the transform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
<param name="duration">The duration of the tween</param>
|
||||||
|
<param name="axis">The axis around which the spiral will rotate</param>
|
||||||
|
<param name="mode">The type of spiral movement</param>
|
||||||
|
<param name="speed">Speed of the rotations</param>
|
||||||
|
<param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
|
||||||
|
<param name="depth">Indicates how much the tween should move along the spiral's axis</param>
|
||||||
|
<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:DG.Tweening.SpiralMode">
|
||||||
|
<summary>
|
||||||
|
Spiral tween mode
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.Tweening.SpiralMode.Expand">
|
||||||
|
<summary>The spiral motion will expand outwards for the whole the tween</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
|
||||||
|
<summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
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||||||
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|
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
second:
|
||||||
|
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||||||
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|
||||||
|
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||||||
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|
||||||
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Windows Store Apps: WindowsStoreApps
|
||||||
|
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icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<doc>
|
||||||
|
<assembly>
|
||||||
|
<name>DOTweenProEditor</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="T:DG.DOTweenEditor.Core.ColorPalette.Custom">
|
||||||
|
<summary>
|
||||||
|
Custom colors
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.Core.StylePalette.Custom.Init">
|
||||||
|
<summary>
|
||||||
|
Needs to be overridden in order to initialize new styles added from inherited classes
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
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||||||
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||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
platformData:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,25 @@
|
|||||||
|
DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
|
||||||
|
|
||||||
|
// GET STARTED //////////////////////////////////////////////
|
||||||
|
|
||||||
|
- After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
|
||||||
|
Do this AFTER you have imported other plugins, so they will be recognized and if DOTween has additional features for those plugins they will be imported.
|
||||||
|
|
||||||
|
// VISUAL SCRIPTING (PRO ONLY)
|
||||||
|
- To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation"
|
||||||
|
- To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path"
|
||||||
|
|
||||||
|
// SCRIPTING
|
||||||
|
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
|
||||||
|
- You're ready to tween. Check out the links below for full documentation and license info.
|
||||||
|
|
||||||
|
|
||||||
|
// LINKS ///////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
|
||||||
|
DOTween license: http://dotween.demigiant.com/license.php
|
||||||
|
DOTween repository (Google Code): https://code.google.com/p/dotween/
|
||||||
|
|
||||||
|
// NOTES //////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
- DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
|
@ -0,0 +1,4 @@
|
|||||||
|
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|
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|
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|
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assetBundleName:
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|
assetBundleVariant:
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Binary file not shown.
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Loading…
Reference in new issue