master
voidlp 5 years ago
parent 4dc1b25202
commit 92d2fd1df5

@ -11,7 +11,7 @@ public class FiCameraControl : MonoBehaviour
{
public float moveSpeed = 30.0f;
public float rotateSpeed = 0.2f;
public float m_DampTime = 2f;
public float m_DampTime = 0.2f;
public static Vector3 kUpDirection = new Vector3(0.0f, 1.0f, 0.0f);
@ -35,18 +35,25 @@ public class FiCameraControl : MonoBehaviour
m_targetPos = transform.position;
m_originPos = transform.position;
m_size = m_Camera.fieldOfView;
m_DampTime = 0.03f;
}
public void MoveCenter()
{
m_targetPos = m_originPos;
m_size = 45;
}
public void Move(Vector3 targetPos)
{
m_originPos = transform.position;
m_targetPos = targetPos;
}
private void Move()
{
transform.position = Vector3.SmoothDamp(transform.position, m_targetPos, ref m_MoveVelocity, m_DampTime);
//transform.position = Vector3.SmoothDamp(transform.position, m_targetPos, ref m_MoveVelocity, m_DampTime);
transform.position = Vector3.Lerp(transform.position, m_targetPos, m_DampTime);
}
public void Zoom(float size)
@ -56,7 +63,8 @@ public class FiCameraControl : MonoBehaviour
public void Zoom()
{
m_Camera.fieldOfView = Mathf.SmoothDamp(m_Camera.fieldOfView, m_size, ref m_ZoomSpeed, m_DampTime);
//m_Camera.fieldOfView = Mathf.SmoothDamp(m_Camera.fieldOfView, m_size, ref m_ZoomSpeed, m_DampTime);
m_Camera.fieldOfView = Mathf.Lerp(m_Camera.fieldOfView, m_size, 0.2f);
}
private void FixedUpdate()

@ -11,7 +11,8 @@ public class Missle : MonoBehaviour
// launch variables
[SerializeField] private Transform correctObjectTF;
[SerializeField] private Transform errorObjectTF;
[SerializeField] private ParticleSystem particles;
[SerializeField] private ParticleSystem particleBoom;
[SerializeField] private ParticleSystem particleWave;
public FiCameraControl m_CameraControl;
public Text m_MessageText;
@ -31,8 +32,11 @@ public class Missle : MonoBehaviour
private Quaternion initialRotation;
private GameObject missle;
private GameObject model;
private GameObject tail;
private Transform TargetObjectTF;
private float maxDistanceZ;
//-----------------------------------------------------------------------------------------------
public class IFrameMessage
{
@ -43,6 +47,8 @@ public class Missle : MonoBehaviour
void Start()
{
missle = GameObject.Find("CJ_Missile");
tail = GameObject.Find("e");
tail.SetActive(false);
//model = GameObject.Find("CJ_Missile_Tests_daodangM_001_01");
rigid = GetComponent<Rigidbody>();
bTargetReady = false;
@ -52,8 +58,10 @@ public class Missle : MonoBehaviour
TargetObjectTF = correctObjectTF;
EduCoderTool.WebConnecter.Singleton.dataHandle += OnRecData;
var json = "{\"state\":\"start\", \"data\":\"1\"}";
OnRecData(json);
maxDistanceZ = missle.transform.position.z - correctObjectTF.position.z;
//var json = "{\"state\":\"start\", \"data\":\"1\"}";
//OnRecData(json);
}
private void FixedUpdate()
@ -106,7 +114,9 @@ public class Missle : MonoBehaviour
{
//
missle.SetActive(true);
particles.Stop();
particleBoom.Stop();
particleWave.Play();
tail.SetActive(false);
//missle.GetComponent<Renderer>().enabled = true;
transform.SetPositionAndRotation(initialPosition, initialRotation);
missle.transform.SetPositionAndRotation(initialPosition, initialRotation);
@ -135,14 +145,6 @@ public class Missle : MonoBehaviour
// Update is called once per frame
void Update ()
{
//if (Input.GetKeyDown(KeyCode.Space))
//{
// ResetToInitialState();
// Launch();
//}
for (KeyCode i = KeyCode.Alpha0; i <= KeyCode.Alpha5; i++)
{
if (Input.GetKeyDown(i))
@ -172,6 +174,14 @@ public class Missle : MonoBehaviour
missle.transform.eulerAngles = new Vector3(transform.eulerAngles.x - 180, transform.eulerAngles.y, transform.eulerAngles.z);
tracePos();
}
float distanceZ = Mathf.Abs(initialPosition.z - maxDistanceZ / 2f - m_CameraControl.transform.position.z);
//float targetDistanceZ = Mathf.Abs(m_CameraControl.transform.position.z - correctObjectTF.position.z);
//float missileDistanceZ = Mathf.Abs(m_CameraControl.transform.position.z - missle.transform.position.z);
//float nearDistanceZ = Mathf.Min(targetDistanceZ, missileDistanceZ);
float size = 15f + 40f * (1 - distanceZ/(maxDistanceZ / 2f));
m_CameraControl.Zoom(size);
}
void OnCollisionEnter(Collision collision)
@ -179,7 +189,7 @@ public class Missle : MonoBehaviour
if (collision.gameObject.name.Equals("Platform"))
{
Destroy(rigid);
particles.transform.position = new Vector3(collision.gameObject.transform.position.x, collision.gameObject.transform.position.y, collision.gameObject.transform.position.z + 1.5f);
particleBoom.transform.position = new Vector3(collision.gameObject.transform.position.x, collision.gameObject.transform.position.y, collision.gameObject.transform.position.z + 1.5f);
Invoke("BoomEffect", 0.1f);
bTouchingGround = true;
}
@ -195,8 +205,12 @@ public class Missle : MonoBehaviour
{
missle.SetActive(false);
particles.Play();
particleBoom.Play();
ShowMessage();
if (level == 5)
{
particleWave.Stop();
}
}
float GetPlatformOffset()
@ -245,25 +259,37 @@ public class Missle : MonoBehaviour
private void tracePos()
{
m_CameraControl.Move(new Vector3(m_CameraControl.transform.position.x, transform.position.y+25, transform.position.z));
m_CameraControl.Zoom(25);
//m_CameraControl.Zoom(25);
}
private IEnumerator focusMissle()
private IEnumerator focusTarget()
{
m_CameraControl.Move(new Vector3(98, 28, 43));
//m_CameraControl.Zoom(10);
m_CameraControl.m_DampTime = 0.1f;
m_MessageText.text = "正在锁定目标...";
yield return null;
}
private IEnumerator MoveCenter()
{
yield return new WaitForSeconds(1);
m_CameraControl.Move(new Vector3(m_CameraControl.transform.position.x, m_CameraControl.transform.position.y, transform.position.z));
m_CameraControl.Zoom(10);
m_CameraControl.MoveCenter();
}
private IEnumerator focusTarget()
private IEnumerator focusMissle()
{
m_CameraControl.Move(new Vector3(98, 28, 43));
m_CameraControl.Zoom(10);
m_MessageText.text = "正在锁定目标...";
yield return null;
yield return new WaitForSeconds(2);
m_MessageText.text = "准备发射...";
m_CameraControl.Move(new Vector3(m_CameraControl.transform.position.x, m_CameraControl.transform.position.y, transform.position.z));
m_CameraControl.m_DampTime = 0.02f;
//m_CameraControl.Zoom(10);
tail.SetActive(true);
}
void StartLaunch()
{
m_MessageText.text = string.Empty;
@ -272,20 +298,22 @@ public class Missle : MonoBehaviour
StartCoroutine(focusMissle());
StartCoroutine(Launch());
//Invoke("Launch", 1);
}
private IEnumerator Launch()
{
yield return new WaitForSeconds(2);
yield return new WaitForSeconds(6);
m_MessageText.text = string.Empty;
if (level == 0)
{
particles.transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + 2);
particleBoom.transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + 2);
BoomEffect();
} else
{
m_CameraControl.m_DampTime = 0.5f;
SetTarget(level);
GetMissleRigidComponent();

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@ -1 +1 @@
Build from LAPTOP-6B1OU541 at 2020/6/1 15:51:19
Build from LAPTOP-6B1OU541 at 2020/6/2 10:23:34

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