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#1 引入需要的模块
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import pygame
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import random
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#1 配置图片地址
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IMAGE_PATH = 'imgs/'
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#1 设置页面宽高
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scrrr_width=800
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scrrr_height =560
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#1 创建控制游戏结束的状态
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GAMEOVER = False
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#4 图片加载报错处理
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LOG = '文件:{}中的方法:{}出错'.format(__file__,__name__)
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#3 创建地图类
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class Map():
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#3 存储两张不同颜色的图片名称
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map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png']
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#3 初始化地图
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def __init__(self, x, y, img_index):
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self.image = pygame.image.load(Map.map_names_list[img_index])
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self.position = (x, y)
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# 是否能够种植
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self.can_grow = True
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#3 加载地图
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def load_map(self):
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MainGame.window.blit(self.image,self.position)
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#4 植物类
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class Plant(pygame.sprite.Sprite):
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def __init__(self):
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super(Plant, self).__init__()
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self.live=True
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# 加载图片
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def load_image(self):
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if hasattr(self, 'image') and hasattr(self, 'rect'):
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MainGame.window.blit(self.image, self.rect)
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else:
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print(LOG)
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#5 向日葵类
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class Sunflower(Plant):
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def __init__(self,x,y):
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super(Sunflower, self).__init__()
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self.image = pygame.image.load('imgs/sunflower.png')
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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self.price = 50
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self.hp = 100
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#5 时间计数器
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self.time_count = 0
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#5 新增功能:生成阳光
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def produce_money(self):
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self.time_count += 1
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if self.time_count == 25:
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MainGame.money += 5
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self.time_count = 0
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#5 向日葵加入到窗口中
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def display_sunflower(self):
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MainGame.window.blit(self.image,self.rect)
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#6 豌豆射手类
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class PeaShooter(Plant):
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def __init__(self,x,y):
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super(PeaShooter, self).__init__()
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# self.image 为一个 surface
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self.image = pygame.image.load('imgs/peashooter.png')
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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self.price = 50
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self.hp = 200
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#6 发射计数器
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self.shot_count = 0
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#6 增加射击方法
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def shot(self):
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#6 记录是否应该射击
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should_fire = False
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for zombie in MainGame.zombie_list:
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if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x:
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should_fire = True
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#6 如果活着
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if self.live and should_fire:
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self.shot_count += 1
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#6 计数器到25发射一次
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if self.shot_count == 25:
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#6 基于当前豌豆射手的位置,创建子弹
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peabullet = PeaBullet(self)
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#6 将子弹存储到子弹列表中
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MainGame.peabullet_list.append(peabullet)
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self.shot_count = 0
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#6 将豌豆射手加入到窗口中的方法
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def display_peashooter(self):
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MainGame.window.blit(self.image,self.rect)
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#7 豌豆子弹类
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class PeaBullet(pygame.sprite.Sprite):
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def __init__(self,peashooter):
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self.live = True
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self.image = pygame.image.load('imgs/peabullet.png')
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self.damage = 50
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self.speed = 10
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self.rect = self.image.get_rect()
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self.rect.x = peashooter.rect.x + 60
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self.rect.y = peashooter.rect.y + 15
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def move_bullet(self):
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#7 在屏幕范围内,实现往右移动
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if self.rect.x < scrrr_width:
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self.rect.x += self.speed
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else:
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self.live = False
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#7 新增,子弹与僵尸的碰撞
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def hit_zombie(self):
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for zombie in MainGame.zombie_list:
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if pygame.sprite.collide_rect(self,zombie):
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#打中僵尸之后,修改子弹的状态,
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self.live = False
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#僵尸掉血
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zombie.hp -= self.damage
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if zombie.hp <= 0:
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zombie.live = False
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self.nextLevel()
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#7闯关方法
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def nextLevel(self):
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MainGame.score += 20
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MainGame.remnant_score -=20
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for i in range(1,100):
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if MainGame.score==100*i and MainGame.remnant_score==0:
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MainGame.remnant_score=100*i
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MainGame.shaoguan+=1
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MainGame.produce_zombie+=50
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def display_peabullet(self):
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MainGame.window.blit(self.image,self.rect)
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#9 僵尸类
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class Zombie(pygame.sprite.Sprite):
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def __init__(self,x,y):
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super(Zombie, self).__init__()
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self.image = pygame.image.load('imgs/zombie.png')
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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self.hp = 1000
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self.damage = 2
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self.speed = 1
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self.live = True
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self.stop = False
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#9 僵尸的移动
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def move_zombie(self):
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if self.live and not self.stop:
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self.rect.x -= self.speed
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if self.rect.x < -80:
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#8 调用游戏结束方法
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MainGame().gameOver()
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#9 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法
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def hit_plant(self):
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for plant in MainGame.plants_list:
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if pygame.sprite.collide_rect(self,plant):
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#8 僵尸移动状态的修改
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self.stop = True
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self.eat_plant(plant)
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#9 僵尸攻击植物
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def eat_plant(self,plant):
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#9 植物生命值减少
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plant.hp -= self.damage
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#9 植物死亡后的状态修改,以及地图状态的修改
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if plant.hp <= 0:
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a = plant.rect.y // 80 - 1
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b = plant.rect.x // 80
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map = MainGame.map_list[a][b]
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map.can_grow = True
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plant.live = False
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#8 修改僵尸的移动状态
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self.stop = False
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#9 将僵尸加载到地图中
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def display_zombie(self):
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MainGame.window.blit(self.image,self.rect)
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#1 主程序
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class MainGame():
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#2 创建关数,得分,剩余分数,钱数
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shaoguan = 1
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score = 0
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remnant_score = 100
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money = 500
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#3 存储所有地图坐标点
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map_points_list = []
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#3 存储所有的地图块
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map_list = []
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#4 存储所有植物的列表
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plants_list = []
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#7 存储所有豌豆子弹的列表
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peabullet_list = []
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#9 新增存储所有僵尸的列表
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zombie_list = []
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count_zombie = 0
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produce_zombie = 100
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#1 加载游戏窗口
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def init_window(self):
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#1 调用显示模块的初始化
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pygame.display.init()
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#1 创建窗口
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MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height])
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#2 文本绘制
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def draw_text(self, content, size, color):
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pygame.font.init()
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font = pygame.font.SysFont('kaiti', size)
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text = font.render(content, True, color)
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return text
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#2 加载帮助提示
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def load_help_text(self):
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text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (255, 0, 0))
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MainGame.window.blit(text1, (5, 5))
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#3 初始化坐标点
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def init_plant_points(self):
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for y in range(1, 7):
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points = []
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for x in range(10):
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point = (x, y)
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points.append(point)
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MainGame.map_points_list.append(points)
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print("MainGame.map_points_list", MainGame.map_points_list)
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#3 初始化地图
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def init_map(self):
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for points in MainGame.map_points_list:
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temp_map_list = list()
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for point in points:
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# map = None
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if (point[0] + point[1]) % 2 == 0:
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map = Map(point[0] * 80, point[1] * 80, 0)
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else:
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map = Map(point[0] * 80, point[1] * 80, 1)
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# 将地图块加入到窗口中
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temp_map_list.append(map)
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print("temp_map_list", temp_map_list)
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MainGame.map_list.append(temp_map_list)
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print("MainGame.map_list", MainGame.map_list)
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#3 将地图加载到窗口中
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def load_map(self):
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for temp_map_list in MainGame.map_list:
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for map in temp_map_list:
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|
|
map.load_map()
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#6 增加豌豆射手发射处理
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def load_plants(self):
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for plant in MainGame.plants_list:
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|
#6 优化加载植物的处理逻辑
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|
|
if plant.live:
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|
|
if isinstance(plant, Sunflower):
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|
|
plant.display_sunflower()
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|
|
plant.produce_money()
|
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|
elif isinstance(plant, PeaShooter):
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|
|
plant.display_peashooter()
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|
|
plant.shot()
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|
else:
|
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|
|
MainGame.plants_list.remove(plant)
|
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#7 加载所有子弹的方法
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|
|
def load_peabullets(self):
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|
|
for b in MainGame.peabullet_list:
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|
|
if b.live:
|
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|
|
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|
|
b.display_peabullet()
|
|
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|
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|
|
b.move_bullet()
|
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|
|
# v1.9 调用子弹是否打中僵尸的方法
|
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|
|
b.hit_zombie()
|
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|
|
else:
|
|
|
|
|
|
|
|
MainGame.peabullet_list.remove(b)
|
|
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|
|
#8事件处理
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|
|
def deal_events(self):
|
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|
|
#8 获取所有事件
|
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|
|
|
eventList = pygame.event.get()
|
|
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|
|
#8 遍历事件列表,判断
|
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|
|
|
|
|
for e in eventList:
|
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|
|
|
if e.type == pygame.QUIT:
|
|
|
|
|
|
|
|
self.gameOver()
|
|
|
|
|
|
|
|
elif e.type == pygame.MOUSEBUTTONDOWN:
|
|
|
|
|
|
|
|
# print('按下鼠标按键')
|
|
|
|
|
|
|
|
print(e.pos)
|
|
|
|
|
|
|
|
# print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
x = e.pos[0] // 80
|
|
|
|
|
|
|
|
y = e.pos[1] // 80
|
|
|
|
|
|
|
|
print(x, y)
|
|
|
|
|
|
|
|
map = MainGame.map_list[y - 1][x]
|
|
|
|
|
|
|
|
print(map.position)
|
|
|
|
|
|
|
|
#8 增加创建时候的地图装填判断以及金钱判断
|
|
|
|
|
|
|
|
if e.button == 1:
|
|
|
|
|
|
|
|
if map.can_grow and MainGame.money >= 50:
|
|
|
|
|
|
|
|
sunflower = Sunflower(map.position[0], map.position[1])
|
|
|
|
|
|
|
|
MainGame.plants_list.append(sunflower)
|
|
|
|
|
|
|
|
print('当前植物列表长度:{}'.format(len(MainGame.plants_list)))
|
|
|
|
|
|
|
|
map.can_grow = False
|
|
|
|
|
|
|
|
MainGame.money -= 50
|
|
|
|
|
|
|
|
elif e.button == 3:
|
|
|
|
|
|
|
|
if map.can_grow and MainGame.money >= 50:
|
|
|
|
|
|
|
|
peashooter = PeaShooter(map.position[0], map.position[1])
|
|
|
|
|
|
|
|
MainGame.plants_list.append(peashooter)
|
|
|
|
|
|
|
|
print('当前植物列表长度:{}'.format(len(MainGame.plants_list)))
|
|
|
|
|
|
|
|
map.can_grow = False
|
|
|
|
|
|
|
|
MainGame.money -= 50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#9 新增初始化僵尸的方法
|
|
|
|
|
|
|
|
def init_zombies(self):
|
|
|
|
|
|
|
|
for i in range(1, 7):
|
|
|
|
|
|
|
|
dis = random.randint(1, 5) * 200
|
|
|
|
|
|
|
|
zombie = Zombie(800 + dis, i * 80)
|
|
|
|
|
|
|
|
MainGame.zombie_list.append(zombie)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#9将所有僵尸加载到地图中
|
|
|
|
|
|
|
|
def load_zombies(self):
|
|
|
|
|
|
|
|
for zombie in MainGame.zombie_list:
|
|
|
|
|
|
|
|
if zombie.live:
|
|
|
|
|
|
|
|
zombie.display_zombie()
|
|
|
|
|
|
|
|
zombie.move_zombie()
|
|
|
|
|
|
|
|
# v2.0 调用是否碰撞到植物的方法
|
|
|
|
|
|
|
|
zombie.hit_plant()
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
MainGame.zombie_list.remove(zombie)
|
|
|
|
|
|
|
|
#1 开始游戏
|
|
|
|
|
|
|
|
def start_game(self):
|
|
|
|
|
|
|
|
#1 初始化窗口
|
|
|
|
|
|
|
|
self.init_window()
|
|
|
|
|
|
|
|
#3 初始化坐标和地图
|
|
|
|
|
|
|
|
self.init_plant_points()
|
|
|
|
|
|
|
|
self.init_map()
|
|
|
|
|
|
|
|
#9 调用初始化僵尸的方法
|
|
|
|
|
|
|
|
self.init_zombies()
|
|
|
|
|
|
|
|
#1 只要游戏没结束,就一直循环
|
|
|
|
|
|
|
|
while not GAMEOVER:
|
|
|
|
|
|
|
|
#1 渲染白色背景
|
|
|
|
|
|
|
|
MainGame.window.fill((255, 255, 255))
|
|
|
|
|
|
|
|
#2 渲染的文字和坐标位置
|
|
|
|
|
|
|
|
MainGame.window.blit(self.draw_text('当前钱数$: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40))
|
|
|
|
|
|
|
|
MainGame.window.blit(self.draw_text(
|
|
|
|
|
|
|
|
'当前关数{},得分{},距离下关还差{}分'.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26,
|
|
|
|
|
|
|
|
(255, 0, 0)), (5, 40))
|
|
|
|
|
|
|
|
self.load_help_text()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#3 需要反复加载地图
|
|
|
|
|
|
|
|
self.load_map()
|
|
|
|
|
|
|
|
#6 调用加载植物的方法
|
|
|
|
|
|
|
|
self.load_plants()
|
|
|
|
|
|
|
|
#7 调用加载所有子弹的方法
|
|
|
|
|
|
|
|
self.load_peabullets()
|
|
|
|
|
|
|
|
#8 调用事件处理的方法
|
|
|
|
|
|
|
|
self.deal_events()
|
|
|
|
|
|
|
|
#9 调用展示僵尸的方法
|
|
|
|
|
|
|
|
self.load_zombies()
|
|
|
|
|
|
|
|
#9 计数器增长,每数到100,调用初始化僵尸的方法
|
|
|
|
|
|
|
|
MainGame.count_zombie += 1
|
|
|
|
|
|
|
|
if MainGame.count_zombie == MainGame.produce_zombie:
|
|
|
|
|
|
|
|
self.init_zombies()
|
|
|
|
|
|
|
|
MainGame.count_zombie = 0
|
|
|
|
|
|
|
|
#9 pygame自己的休眠
|
|
|
|
|
|
|
|
pygame.time.wait(10)
|
|
|
|
|
|
|
|
#1 实时更新
|
|
|
|
|
|
|
|
pygame.display.update()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#10 程序结束方法
|
|
|
|
|
|
|
|
def gameOver(self):
|
|
|
|
|
|
|
|
MainGame.window.blit(self.draw_text('游戏结束', 50, (255, 0, 0)), (300, 200))
|
|
|
|
|
|
|
|
print('游戏结束')
|
|
|
|
|
|
|
|
pygame.time.wait(400)
|
|
|
|
|
|
|
|
global GAMEOVER
|
|
|
|
|
|
|
|
GAMEOVER = True
|
|
|
|
|
|
|
|
#1 启动主程序
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
|
|
|
|
game = MainGame()
|
|
|
|
|
|
|
|
game.start_game()
|