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from ..components import info
import pygame
from .. import tools, setup
from .. import constants as C
from .. components import player
class Level:
def __init__(self):
self.finished = False
self.next = None
self.info = info.Info('level')
self.setup_background()
self.setup_player()
def setup_background(self):
self.background = setup.GRAPHICS['level_1']
rect = self.background.get_rect()
self.background = pygame.transform.scale(self.background,(int(rect.width * C.BG_MULTI),
int(rect.height * C.BG_MULTI)))
self.background_rect = self.background.get_rect()
def setup_player(self):
self.player = player.Player('mario')
self.player.rect.x = 300
self.player.rect.y = 490
def update(self, surface, keys):
self.player.update(keys)
self.update_player_position()
self.draw(surface)
def update_player_position(self):
self.player.rect.x += self.player.x_vel
if self.player.rect.x < 0:
self.player.rect.x = 0
if self.player.rect.x > C.SCREEN_W -16*C.PLAYER_MULTI:
self.player.rect.x = C.SCREEN_W -16*C.PLAYER_MULTI
self.player.rect.y += self.player.y_vel
def draw(self, surface):
surface.blit(self.background,(0,0))
surface.blit(self.player.image, self.player.rect)
self.info.draw(surface)