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@ -25,6 +25,7 @@ monster_id=0
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map_name=0
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map_id=0
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Attack=0
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Cost_mp=0
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true_Attack=0
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sum_Attack=0
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fight_times=0
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@ -43,18 +44,18 @@ def yami():
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global Characher_MAXMP
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Characher_name="雅羽千曈"
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Characher_power=2
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Characher_speed=1
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Characher_MAXHP=20
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Characher_speed=4
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Characher_MAXHP=45
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Characher_MAXMP=999
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def yara():
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global Characher_name
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Characher_name="雅羽千晹"
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global Characher_power
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Characher_power=10
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Characher_power=8
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global Characher_speed
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Characher_speed=5
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global Characher_MAXHP
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Characher_MAXHP=80
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Characher_MAXHP=75
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global Characher_MAXMP
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Characher_MAXMP=20
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def rin():
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@ -65,7 +66,7 @@ def rin():
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global Characher_speed
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Characher_speed=7
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global Characher_MAXHP
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Characher_MAXHP=70
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Characher_MAXHP=65
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global Characher_MAXMP
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Characher_MAXMP=50
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def Characher_skill():
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@ -84,16 +85,17 @@ def Characher_skill_yami():
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global Characher_MP
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global true_Attack
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global Characher_HP
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global Characher_lostmp
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global Characher_name
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global Characher_skill_say
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global Characher_skill_name
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i=0
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global Cost_mp
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global skill_time
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print ("0.普通攻击")
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print ("1.锐枪式")
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print ("2.重锤式")
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print ("3.虹光流")
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print ("4.虹光风暴")
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print ("1.锐枪式(15灵子能)")
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print ("2.重锤式(25灵子能)")
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print ("3.虹光流(40灵子能)")
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print ("4.虹光风暴(100灵子能)")
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print ("5.突然白给")
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skill_id = eval(input("请选择释放的技能"))
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if skill_id==0:
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@ -102,24 +104,56 @@ def Characher_skill_yami():
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Characher_Attack=Characher_power/5*3
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skill_time=1
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elif skill_id==1:
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Cost_mp=15
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Characher_skill_name="锐枪式"
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Characher_skill_say=random.randint(1,2)
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Characher_true_Attack=3
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true_Attack=3*Characher_power
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if Cost_mp>Characher_lostmp:
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print("剩余灵子能不足将自动释放普通攻击!")
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Characher_skill_say = 0
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Characher_Attack = Characher_power / 5 * 3
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skill_time = 1
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else:
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Characher_lostmp-=Cost_mp
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skill_time=1
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elif skill_id==2:
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Cost_mp=25
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Characher_skill_name="重锤式"
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Characher_skill_say=random.randint(1,2)
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Characher_true_Attack=5
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true_Attack=5*Characher_power
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if Cost_mp>Characher_lostmp:
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print("剩余灵子能不足将自动释放普通攻击!")
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Characher_skill_say = 0
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Characher_Attack = Characher_power / 5 * 3
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skill_time = 1
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else:
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Characher_lostmp-=Cost_mp
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skill_time=1
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elif skill_id==3:
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Cost_mp=40
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Characher_skill_name="虹光流"
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Characher_skill_say=random.randint(1,2)
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true_Attack=3
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true_Attack=3*Characher_power
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if Cost_mp>Characher_lostmp:
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print("剩余灵子能不足将自动释放普通攻击!")
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Characher_skill_say = 0
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Characher_Attack = Characher_power / 5 * 3
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skill_time = 1
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else:
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Characher_lostmp-=Cost_mp
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skill_time=3
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elif skill_id==4:
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Cost_mp=100
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Characher_skill_name="虹光风暴"
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true_Attack=10
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true_Attack=4*Characher_power
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skill_time=5
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if Cost_mp>Characher_lostmp:
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print("剩余灵子能不足将自动释放普通攻击!")
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Characher_skill_say = 0
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Characher_Attack = Characher_power / 5 * 3
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skill_time = 1
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else:
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Characher_lostmp-=Cost_mp
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Characher_skill_say=4
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elif skill_id==5:
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Characher_skill_say=5
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@ -156,29 +190,150 @@ def monster_1():
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global monster_MAXMP
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global monster_power
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global monster_name
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monster_name="草球"
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global monster_DEF_LV
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monster_DEF_LV=0
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monster_name="大黄"
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monster_id=1
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monster_MAXHP=18
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monster_MAXMP=5
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monster_power=5
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monster_DEF_LV=0
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monster_speed=3
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def monster_2():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="草球"
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monster_id=2
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monster_MAXHP=20
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monster_MAXMP=1
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monster_power=3
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monster_DEF_LV=1
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monster_speed=3
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# def monster_2():
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#
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# def monster_3():
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#
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# def monster_4():
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#
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# def monster_5():
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#
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# def monster_6():
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#
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# def monster_7():
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#
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# def monster_8():
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#
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# def monster_9():
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#
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# def monster_10():
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def monster_3():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="狼"
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monster_id=3
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monster_MAXHP=30
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monster_MAXMP=5
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monster_power=5
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monster_DEF_LV=1
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monster_speed=5
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def monster_4():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="野猪"
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monster_id=4
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monster_MAXHP=50
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monster_MAXMP=7
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monster_power=4
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monster_DEF_LV=2
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monster_speed=4
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def monster_5():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="牛"
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monster_id=5
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monster_MAXHP=55
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monster_MAXMP=10
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monster_power=4
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monster_DEF_LV=2
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monster_speed=5
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def monster_6():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="蛇"
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monster_id=6
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monster_MAXHP=40
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monster_MAXMP=5
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monster_power=6
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monster_DEF_LV=1
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monster_speed=6
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def monster_7():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="蜘蛛"
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monster_id=7
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monster_MAXHP=45
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monster_MAXMP=5
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monster_power=4
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monster_DEF_LV=1
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monster_speed=5
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def monster_8():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="熊"
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monster_id=8
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monster_MAXHP=70
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monster_MAXMP=15
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monster_power=5
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monster_DEF_LV=2
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monster_speed=4
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def monster_9():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="虚灵武士"
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monster_id=9
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monster_MAXHP=80
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monster_MAXMP=20
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monster_power=8
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monster_DEF_LV=2
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monster_speed=4
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def monster_10():
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global monster_id
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global monster_speed
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global monster_MAXHP
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global monster_MAXMP
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global monster_power
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global monster_name
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global monster_DEF_LV
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monster_name="观察者"
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monster_id=10
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monster_MAXHP=500
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monster_MAXMP=550
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monster_power=10
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monster_DEF_LV=3
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monster_speed=7
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def monster_skill():
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global monster_id
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global monster_power
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@ -191,31 +346,24 @@ def monster_skill():
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monster_skillname="咬"
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Attack=monster_power*2
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skill_time=1
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if a==2:
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elif a==2:
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monster_skillname="撞击"
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Attack=monster_power*2.5
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skill_time=1
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if a==3:
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elif monster_id==2:
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a=random.randint(1,2)
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if a==1:
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monster_skillname="咬"
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Attack=monster_power*2
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skill_time=1
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elif a==2:
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monster_skillname="撞击"
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Attack=monster_power*2.5
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skill_time=1
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elif a==3:
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monster_skillname="草刺"
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Attack=monster_power
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skill_time=3
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def skill_times():
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i=0
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global skill_time
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global true_Attack
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global Attack
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global sum_Attack
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global Characher_skill_name
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global monster_skillname
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global Characher_name
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global monster_name
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if Characher_skill_name!=0 and monster_skillname==0:
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print(f"{Characher_name}对{monster_name}使用了{Characher_skill_name}")
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elif monster_skillname!=0 and Characher_skill_name==0:
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print(f"{monster_name}对{Characher_name}使用了{monster_skillname}")
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for i in range(skill_time):
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sum_Attack+=true_Attack+Attack
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print(f"造成了{sum_Attack}伤害")
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def choose_1(CH):
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print("1.确定")
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print("2.拒绝")
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@ -261,7 +409,100 @@ def monster_fight_time_now():
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else:
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fight_time+=1
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print("第{}回合".format(fight_time))
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def skill_times():
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i=0
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global skill_time
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global true_Attack
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global Attack
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global sum_Attack
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global Characher_skill_name
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global monster_skillname
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global Characher_name
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global monster_name
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global monster_DEF_LV
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if monster_DEF_LV == 1:
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Attack =Attack/10*9
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elif monster_DEF_LV == 2:
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Attack =Attack/10*8
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elif monster_DEF_LV == 3:
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Attack =Attack/10*7
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if Characher_skill_name!=0 and monster_skillname==0:
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print(f"{Characher_name}对{monster_name}使用了{Characher_skill_name}")
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elif monster_skillname!=0 and Characher_skill_name==0:
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print(f"{monster_name}对{Characher_name}使用了{monster_skillname}")
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for i in range(skill_time):
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sum_Attack+=true_Attack+Attack
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print(f"造成了{sum_Attack}伤害")
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def fight():
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t=True
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global Characher_name
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global Characher_id
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global Characher_speed
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global Characher_MAXHP
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global Characher_losthp
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global Characher_MAXMP
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global Characher_lostmp
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global monster_speed
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global monster_MAXHP
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global monster_losthp
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global monster_MAXMP
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global monster_lostmp
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global fight_times
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global fight_time
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global game_continue
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global sum_Attack
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monster_found_prompt()
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while t==True:
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if fight_times==0:
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Characher_losthp=Characher_MAXHP
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Characher_lostmp=Characher_MAXMP
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fight_times+=1
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else:
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fight_times+=1
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monster_fight_time_now()
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print(f"{Characher_name}血量:{Characher_losthp}/{Characher_MAXHP}")
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print(f"{Characher_name}灵子力:{Characher_lostmp}/{Characher_MAXMP}")
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print(f"{monster_name}剩余血量:{monster_losthp}")
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if Characher_speed>=monster_speed:
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Characher_skill()
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skill_times()
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monster_losthp-=sum_Attack
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return_fight_zero()
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if monster_losthp<=0:
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print("战斗胜利")
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game_continue=1
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t=False
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monster_skill()
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skill_times()
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Characher_losthp-=sum_Attack
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return_fight_zero()
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if Characher_losthp<=0:
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print(f"{Characher_name}被打扁了!")
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print("游戏结束")
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t = False
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else:
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monster_skill()
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skill_times()
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Characher_losthp-=sum_Attack
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return_fight_zero()
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print(f"{Characher_name}血量:{Characher_losthp}/{Characher_MAXHP}")
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print(f"{Characher_name}灵子力:{Characher_lostmp}/{Characher_MAXMP}")
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print(f"{monster_name}剩余血量:{monster_losthp}")
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if Characher_losthp<=0:
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print(f"{Characher_name}被打扁了!")
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print("游戏结束")
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t=False
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Characher_skill()
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skill_times()
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monster_losthp-=sum_Attack
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return_fight_zero()
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if monster_losthp<=0:
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print("战斗胜利")
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game_continue=1
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t=False
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return_zero()
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def map_now():
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global map_name
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if map_id==0:
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map_0()
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elif map_id==1:
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@ -271,9 +512,9 @@ def map_now():
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else:
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map_3()
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print(f"当前区域:{map_name}")
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def map_find():
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global map_id
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map_id=int(input("请"))
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# def map_find():
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# global map_id
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# map_id=int(input("请选择你需要探索的区域"))
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def map_0():
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global Characher_id
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@ -327,7 +568,6 @@ def map_0():
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if rin_say==3:
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print("漓音:真的愿意......成为我的鸦吗?")
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print("雅羽千曈:嗯......这个嘛......以后再说吧~")
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print("1.离开家")
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def map_1():
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global map_id
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@ -339,73 +579,7 @@ def map_2():
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global map_name
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map_id=2
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map_name="平原"
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def fight():
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t=True
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global Characher_name
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global Characher_id
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global Characher_speed
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global Characher_MAXHP
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global Characher_losthp
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global Characher_MAXMP
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global Characher_lostmp
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global monster_speed
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global monster_MAXHP
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global monster_losthp
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global monster_MAXMP
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global monster_lostmp
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global fight_times
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global fight_time
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global game_continue
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global sum_Attack
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monster_found_prompt()
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while t==True:
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if fight_times==0:
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Characher_losthp=Characher_MAXHP
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Characher_lostmp=Characher_MAXMP
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fight_times+=1
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else:
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fight_times+=1
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monster_fight_time_now()
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print(f"{Characher_name}血量:{Characher_losthp}/{Characher_MAXHP}")
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print(f"{Characher_name}灵子力:{Characher_lostmp}/{Characher_MAXMP}")
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print(f"{monster_name}剩余血量:{monster_losthp}")
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monster_skill()
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if Characher_speed >= monster_speed:
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Characher_skill()
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skill_times()
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monster_losthp-=sum_Attack
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return_fight_zero()
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if monster_losthp<=0:
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print("战斗胜利")
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game_continue=1
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t=False
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skill_times()
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Characher_losthp-=sum_Attack
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return_fight_zero()
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if Characher_losthp<=0:
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print(f"{Characher_name}被打扁了!")
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print("游戏结束")
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t = False
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else:
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skill_times()
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Characher_losthp-=sum_Attack
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return_fight_zero()
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print(f"{Characher_name}血量:{Characher_losthp}/{Characher_MAXHP}")
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print(f"{Characher_name}灵子力:{Characher_lostmp}/{Characher_MAXMP}")
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print(f"{monster_name}剩余血量:{monster_losthp}")
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if Characher_losthp<=0:
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print(f"{Characher_name}被打扁了!")
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print("游戏结束")
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t=False
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Characher_skill()
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skill_times()
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monster_losthp-=sum_Attack
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return_fight_zero()
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if monster_losthp<=0:
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print("战斗胜利")
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game_continue=1
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t=False
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return_zero()
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def map_find():
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global MAP_NO
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if MAP_NO==0:
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@ -483,11 +657,12 @@ if choose_begin==1:
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if choose_1("以后的版本更新这个地方大概会由拾羽凝,也就是千曈千晹的妈妈负责引导吧......") == "YES":
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if choose_1("闲话到此为止哦,下面开始进行游戏的大概内容") =="YES":
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if choose_1("接下来我将投放一只鸦伶世界的代表怪物'草球作为第一次战斗的对象,没关系,很好打的")=="YES":
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monster_1()
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monster_2()
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fight()
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if game_continue==1:
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print("看来你已经熟悉游戏的大致流程了,接下来就开始你的冒险吧")
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map_0()
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map_now()
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map_find()
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else:
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print("是吗......那下次再见")
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