first commit

main
xzy 6 months ago
parent 494b8b3b2d
commit c376121784

@ -7,11 +7,10 @@ Characher_MAXHP=0
Characher_MAXMP=0
Characher_losthp=0
Characher_lostmp=0
Characher_Attack=0
Characher_DEF=0
Characher_true_Attack=0
Characher_skill_name=0
Characher_skill_say=0
skill_time=0
monster_name=0
monster_power=0
monster_speed=0
@ -19,13 +18,23 @@ monster_MAXHP=0
monster_losthp=0
monster_lostmp=0
monster_MAXMP=0
monster_Attack=0
monster_DEF_LV=0
monster_skillname=0
monster_find_id=0
monster_id=0
map_name=0
map_id=0
Attack=0
true_Attack=0
sum_Attack=0
fight_times=0
fight_time=0
game_continue=0
map_id=0
map_name=0
map_active_id=0
map_now_id=0
def yami():
global Characher_name
global Characher_power
@ -73,36 +82,48 @@ def Characher_skill_yami():
global Characher_Attack
global Characher_DEF
global Characher_MP
global Characher_true_Attack
global true_Attack
global Characher_HP
global Characher_name
global Characher_skill_say
global Characher_skill_name
i=0
ring=0
if Characher_id==1:
print ("0.普通攻击")
print ("1.锐枪式")
print ("2.重锤式")
print ("3.虹光流")
print ("4.虹光风暴")
print ("5.突然白给")
global skill_time
print ("0.普通攻击")
print ("1.锐枪式")
print ("2.重锤式")
print ("3.虹光流")
print ("4.虹光风暴")
print ("5.突然白给")
skill_id = eval(input("请选择释放的技能"))
if skill_id==1:
if skill_id==0:
Characher_skill_name="普通攻击"
Characher_skill_say=0
Characher_Attack=Characher_power/5*3
elif skill_id==2:
skill_time=1
elif skill_id==1:
Characher_skill_name = "锐枪式"
Characher_skill_say=random.randint(1,2)
Characher_true_Attack=3
elif skill_id==3:
skill_time=1
elif skill_id==2:
Characher_skill_name = "重锤式"
Characher_skill_say=random.randint(1,2)
Characher_true_Attack=5
skill_time=1
elif skill_id==3:
Characher_skill_name = "虹光流"
Characher_skill_say=random.randint(1,2)
true_Attack=3
skill_time=3
elif skill_id==4:
Characher_skill_say=3
for ring in range (5):
Characher_true_Attack+=10
Characher_skill_name = "虹光风暴"
true_Attack=10
skill_time=5
Characher_skill_say=4
elif skill_id==5:
Characher_skill_say=5
Characher_HP-=100000
print (Characher_skill_say)
skill_yami_say()
def skill_yami_say():
global Characher_skill_say
@ -112,6 +133,8 @@ def skill_yami_say():
print("冲鸭!")
elif Characher_skill_say==2:
print("要上了哦~")
elif Characher_skill_say==3:
print("哪个笨蛋想出的这种东西啊!!!!")
else:
print("虽然聚集起来很麻烦......但总是要用呢~")
def Characher_skill_yara():
@ -120,14 +143,12 @@ def Characher_skill_yara():
print ("2.灭尘")
print ("3.寸拳")
print ("4.锻钢剑")
print ("5.紫砂")
def Characher_skill_rin():
print ("0.普通攻击")
print ("1.家传刀法·寂")
print ("2.紊乱附加")
print ("3.避锋·拔刀")
print ("4.秘技·蝰蛇")
print ("5.阿巴阿巴阿巴")
def monster_1():
global monster_id
global monster_speed
@ -135,7 +156,6 @@ def monster_1():
global monster_MAXMP
global monster_power
global monster_name
monster_name="草球"
monster_id=1
monster_MAXHP=20
@ -159,23 +179,43 @@ def monster_1():
# def monster_9():
#
# def monster_10():
def monster_skill():
global monster_id
global monster_Attack
global monster_power
global monster_skillname
global Attack
global skill_time
if monster_id==1:
a=random.randint(1,3)
if a==1:
monster_skillname=""
monster_Attack=monster_power*2
Attack=monster_power*2
skill_time=1
if a==2:
monster_skillname="撞击"
monster_Attack=monster_power*2.5
Attack=monster_power*2.5
skill_time=1
if a==3:
monster_skillname="草刺"
monster_Attack=monster_power*3
Attack=monster_power
skill_time=3
def skill_times():
i=0
global skill_time
global true_Attack
global Attack
global sum_Attack
global Characher_skill_name
global monster_skillname
global Characher_name
global monster_name
if Characher_skill_name!=0 and monster_skillname==0:
print(f"{Characher_name}{monster_name}使用了{Characher_skill_name}")
elif monster_skillname!=0 and Characher_skill_name==0:
print(f"{monster_name}{Characher_name}使用了{monster_skillname}")
for i in range(skill_time):
sum_Attack+=true_Attack+Attack
print(f"造成了{sum_Attack}伤害")
def choose_1(CH):
print("1.确定")
print("2.拒绝")
@ -184,7 +224,7 @@ def choose_1(CH):
return "YES"
if a == 2:
return "NO"
def say(say):
def say():
say_id=random.randint(1,4)
if say_id==1:
return say_id
@ -208,7 +248,7 @@ def monster_found_prompt():
print(f"一只{monster_name}朝着这里过来了")
elif monster_find_id == 3:
print(f"一只{monster_name}冲过来了!")
def fight_time_now():
def monster_fight_time_now():
global fight_time
global monster_MAXHP
global monster_losthp
@ -221,19 +261,46 @@ def fight_time_now():
else:
fight_time+=1
print("{}回合".format(fight_time))
def map_now():
if map_id==0:
map_0()
if map_id==1:
map_1()
if map_id==2:
map_2()
if map_id==3:
map_3()
print(f"当前区域:{map_name}")
def map_find():
global map_id
map_id=int(input(""))
def map_0():
global
global map_id
map_id=0
global map_name
map_name="雅家"
global Characher_id
if Characher_id==1:
home_thing_id=random.randint(1,3)
print("1.离开家")
print("2.拾羽凝正坐在沙发上笑盈盈地看着你")
def fight():
t=True
global Characher_name
global Characher_id
global Characher_true_Attack
global Characher_Attack
global Characher_speed
global Characher_MAXHP
global Characher_losthp
global Characher_MAXMP
global Characher_lostmp
global monster_Attack
global monster_speed
global monster_MAXHP
global monster_losthp
@ -241,44 +308,111 @@ def fight():
global monster_lostmp
global fight_times
global fight_time
global game_continue
global sum_Attack
monster_found_prompt()
while t==True:
monster_found_prompt()
if fight_times==0:
Characher_losthp = Characher_MAXHP
Characher_lostmp = Characher_MAXMP
fight_times += 1
Characher_losthp=Characher_MAXHP
Characher_lostmp=Characher_MAXMP
fight_times+=1
else:
fight_times+=1
print(f"{Characher_name}:当前的血量:{Characher_losthp}/{Characher_MAXHP}")
print(f"{Characher_name}:当前的灵子力:{Characher_lostmp}/{Characher_MAXMP}")
Characher_skill()
monster_fight_time_now()
print(f"{Characher_name}血量:{Characher_losthp}/{Characher_MAXHP}")
print(f"{Characher_name}灵子力:{Characher_lostmp}/{Characher_MAXMP}")
print(f"{monster_name}剩余血量:{monster_losthp}")
monster_skill()
fight_time_now()
if Characher_speed >= monster_speed:
a=Characher_true_Attack+Characher_Attack
monster_losthp -= a
print(f"{monster_name}造成了{a}点伤害")
Characher_skill()
skill_times()
monster_losthp-=sum_Attack
return_fight_zero()
if monster_losthp<=0:
print("战斗胜利")
game_continue=1
t=False
Characher_losthp-=monster_Attack
skill_times()
Characher_losthp-=sum_Attack
return_fight_zero()
if Characher_losthp<=0:
print(f"{Characher_name}被打扁了!")
print("游戏结束")
t = False
else:
Characher_losthp-=monster_Attack
print(f"{monster_name}{Characher_name}造成了{monster_Attack}点伤害")
skill_times()
Characher_losthp-=sum_Attack
return_fight_zero()
print(f"{Characher_name}血量:{Characher_losthp}/{Characher_MAXHP}")
print(f"{Characher_name}灵子力:{Characher_lostmp}/{Characher_MAXMP}")
print(f"{monster_name}剩余血量:{monster_losthp}")
if Characher_losthp<=0:
print(f"{Characher_name}被打扁了!")
print("游戏结束")
t=False
a=Characher_true_Attack+Characher_Attack
monster_losthp -= a
print(f"{monster_name}造成了{a}点伤害")
Characher_skill()
skill_times()
monster_losthp-=sum_Attack
return_fight_zero()
if monster_losthp<=0:
print("战斗胜利")
game_continue=1
t=False
return_zero()
def map_find():
global MAP_NO
if MAP_NO==0:
home_find=0
home_find=eval(input("请选择你要探索的"))
def return_fight_zero():
global Characher_skill_name
Characher_skill_name=0
global monster_skillname
monster_skillname=0
global skill_time
skill_time=0
global sum_Attack
sum_Attack=0
global Attack
Attack=0
global true_Attack
true_Attack=0
def return_zero():
global Characher_say
Characher_say= 0
global Characher_true_Attack
Characher_true_Attack= 0
global Characher_skill_name
Characher_skill_name= 0
global Characher_skill_say
Characher_skill_say= 0
global monster_name
monster_name= 0
global monster_power
monster_power= 0
global monster_speed
monster_speed= 0
global monster_MAXHP
monster_MAXHP= 0
global monster_losthp
monster_losthp= 0
global monster_lostmp
monster_lostmp= 0
global monster_MAXMP
monster_MAXMP= 0
global monster_Attack
monster_Attack= 0
global monster_DEF_LV
monster_DEF_LV= 0
global monster_skillname
monster_skillname= 0
global monster_find_id
monster_find_id= 0
global monster_id
monster_id= 0
global fight_time
fight_time= 0
print("1.开始游戏")
print("2.继续游戏")
print("3.结束游戏")
@ -297,8 +431,6 @@ if choose_begin==1:
elif (Characher_id == 3):
print("(安静地拿起刀)")
rin()
print(Characher_MAXMP)
print(Characher_MAXHP)
if choose_1("你好,我是向导梦花")=="YES":
if choose_1("因为这是第一次的测试版,所以并没有额外的新手向导员之类的东西")=="YES":
if choose_1("以后的版本更新这个地方大概会由拾羽凝,也就是千曈千晹的妈妈负责引导吧......") == "YES":
@ -306,6 +438,9 @@ if choose_begin==1:
if choose_1("接下来我将投放一只鸦伶世界的代表怪物'草球作为第一次战斗的对象,没关系,很好打的")=="YES":
monster_1()
fight()
if game_continue==1:
print("看来你已经熟悉游戏的大致流程了,接下来就开始你的冒险吧")
#map_find()
else:
print("是吗......那下次再见")
else:

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