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				| @ -0,0 +1,22 @@ | |||||||
|  | # PeaBullet.py | ||||||
|  | import pygame | ||||||
|  | from Constant import scrrr_width | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | #  豌豆子弹类 | ||||||
|  | class PeaBullet(pygame.sprite.Sprite): | ||||||
|  |     def __init__(self, peashooter, damage): | ||||||
|  |         self.live = True | ||||||
|  |         self.image = pygame.image.load("imgs/peabullet.png") | ||||||
|  |         self.damage = damage | ||||||
|  |         self.speed = 10 | ||||||
|  |         self.rect = self.image.get_rect() | ||||||
|  |         self.rect.x = peashooter.rect.x + 60 | ||||||
|  |         self.rect.y = peashooter.rect.y + 15 | ||||||
|  | 
 | ||||||
|  |     def move_bullet(self): | ||||||
|  |         # 在屏幕范围内,实现往右移动 | ||||||
|  |         if self.rect.x < scrrr_width: | ||||||
|  |             self.rect.x += self.speed | ||||||
|  |         else: | ||||||
|  |             self.live = False | ||||||
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