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337 lines
10 KiB
337 lines
10 KiB
5 months ago
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// qgl.sip generated by MetaSIP
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//
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// This file is part of the QtOpenGL Python extension module.
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//
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// Copyright (c) 2023 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt5.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%If (PyQt_OpenGL)
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namespace QGL
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{
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%TypeHeaderCode
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#include <qgl.h>
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%End
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enum FormatOption
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{
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DoubleBuffer,
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DepthBuffer,
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Rgba,
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AlphaChannel,
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AccumBuffer,
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StencilBuffer,
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StereoBuffers,
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DirectRendering,
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HasOverlay,
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SampleBuffers,
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SingleBuffer,
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NoDepthBuffer,
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ColorIndex,
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NoAlphaChannel,
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NoAccumBuffer,
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NoStencilBuffer,
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NoStereoBuffers,
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IndirectRendering,
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NoOverlay,
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NoSampleBuffers,
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DeprecatedFunctions,
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NoDeprecatedFunctions,
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};
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typedef QFlags<QGL::FormatOption> FormatOptions;
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};
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%End
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%If (PyQt_OpenGL)
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QFlags<QGL::FormatOption> operator|(QGL::FormatOption f1, QFlags<QGL::FormatOption> f2);
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%End
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%If (PyQt_OpenGL)
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class QGLFormat
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{
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%TypeHeaderCode
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#include <qgl.h>
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%End
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public:
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enum OpenGLVersionFlag
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{
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OpenGL_Version_None,
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OpenGL_Version_1_1,
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OpenGL_Version_1_2,
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OpenGL_Version_1_3,
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OpenGL_Version_1_4,
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OpenGL_Version_1_5,
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OpenGL_Version_2_0,
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OpenGL_Version_2_1,
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OpenGL_Version_3_0,
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OpenGL_Version_3_1,
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OpenGL_Version_3_2,
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OpenGL_Version_3_3,
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OpenGL_Version_4_0,
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OpenGL_Version_4_1,
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OpenGL_Version_4_2,
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OpenGL_Version_4_3,
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OpenGL_ES_Common_Version_1_0,
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OpenGL_ES_CommonLite_Version_1_0,
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OpenGL_ES_Common_Version_1_1,
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OpenGL_ES_CommonLite_Version_1_1,
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OpenGL_ES_Version_2_0,
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};
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typedef QFlags<QGLFormat::OpenGLVersionFlag> OpenGLVersionFlags;
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QGLFormat();
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QGLFormat(QGL::FormatOptions options, int plane = 0);
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QGLFormat(const QGLFormat &other);
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~QGLFormat();
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void setDepthBufferSize(int size);
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int depthBufferSize() const;
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void setAccumBufferSize(int size);
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int accumBufferSize() const;
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void setAlphaBufferSize(int size);
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int alphaBufferSize() const;
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void setStencilBufferSize(int size);
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int stencilBufferSize() const;
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void setSampleBuffers(bool enable);
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void setSamples(int numSamples);
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int samples() const;
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void setDoubleBuffer(bool enable);
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void setDepth(bool enable);
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void setRgba(bool enable);
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void setAlpha(bool enable);
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void setAccum(bool enable);
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void setStencil(bool enable);
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void setStereo(bool enable);
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void setDirectRendering(bool enable);
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void setOverlay(bool enable);
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int plane() const;
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void setPlane(int plane);
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void setOption(QGL::FormatOptions opt);
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bool testOption(QGL::FormatOptions opt) const;
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static QGLFormat defaultFormat();
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static void setDefaultFormat(const QGLFormat &f);
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static QGLFormat defaultOverlayFormat();
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static void setDefaultOverlayFormat(const QGLFormat &f);
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static bool hasOpenGL();
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static bool hasOpenGLOverlays();
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bool doubleBuffer() const;
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bool depth() const;
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bool rgba() const;
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bool alpha() const;
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bool accum() const;
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bool stencil() const;
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bool stereo() const;
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bool directRendering() const;
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bool hasOverlay() const;
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bool sampleBuffers() const;
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void setRedBufferSize(int size);
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int redBufferSize() const;
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void setGreenBufferSize(int size);
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int greenBufferSize() const;
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void setBlueBufferSize(int size);
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int blueBufferSize() const;
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void setSwapInterval(int interval);
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int swapInterval() const;
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static QGLFormat::OpenGLVersionFlags openGLVersionFlags();
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void setVersion(int major, int minor);
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int majorVersion() const;
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int minorVersion() const;
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enum OpenGLContextProfile
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{
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NoProfile,
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CoreProfile,
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CompatibilityProfile,
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};
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void setProfile(QGLFormat::OpenGLContextProfile profile);
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QGLFormat::OpenGLContextProfile profile() const;
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};
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%End
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%If (PyQt_OpenGL)
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bool operator==(const QGLFormat &, const QGLFormat &);
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%End
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%If (PyQt_OpenGL)
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bool operator!=(const QGLFormat &, const QGLFormat &);
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%End
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%If (PyQt_OpenGL)
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class QGLContext /Supertype=sip.wrapper/
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{
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%TypeHeaderCode
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#include <qgl.h>
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%End
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public:
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QGLContext(const QGLFormat &format);
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virtual ~QGLContext();
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virtual bool create(const QGLContext *shareContext = 0);
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bool isValid() const;
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bool isSharing() const;
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void reset();
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QGLFormat format() const;
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QGLFormat requestedFormat() const;
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void setFormat(const QGLFormat &format);
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virtual void makeCurrent();
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virtual void doneCurrent();
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virtual void swapBuffers() const;
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GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
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GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
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void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
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void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
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GLuint bindTexture(const QString &fileName);
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void deleteTexture(GLuint tx_id);
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static void setTextureCacheLimit(int size);
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static int textureCacheLimit();
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QFunctionPointer getProcAddress(const QString &proc) const;
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QPaintDevice *device() const;
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QColor overlayTransparentColor() const;
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static const QGLContext *currentContext();
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protected:
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virtual bool chooseContext(const QGLContext *shareContext = 0);
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bool deviceIsPixmap() const;
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bool windowCreated() const;
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void setWindowCreated(bool on);
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bool initialized() const;
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void setInitialized(bool on);
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public:
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static bool areSharing(const QGLContext *context1, const QGLContext *context2);
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enum BindOption
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{
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NoBindOption,
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InvertedYBindOption,
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MipmapBindOption,
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PremultipliedAlphaBindOption,
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LinearFilteringBindOption,
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DefaultBindOption,
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};
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typedef QFlags<QGLContext::BindOption> BindOptions;
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GLuint bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options);
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GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options);
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void moveToThread(QThread *thread);
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private:
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QGLContext(const QGLContext &);
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};
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%End
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%If (PyQt_OpenGL)
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class QGLWidget : QWidget
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{
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%TypeHeaderCode
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#include <qgl.h>
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%End
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%ConvertToSubClassCode
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static struct class_graph {
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const char *name;
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sipTypeDef **type;
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int yes, no;
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} graph[] = {
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{sipName_QGLWidget, &sipType_QGLWidget, -1, -1},
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};
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int i = 0;
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sipType = NULL;
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do
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{
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struct class_graph *cg = &graph[i];
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if (cg->name != NULL && sipCpp->inherits(cg->name))
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{
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sipType = *cg->type;
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i = cg->yes;
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}
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else
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i = cg->no;
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}
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while (i >= 0);
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%End
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public:
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QGLWidget(QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WindowFlags flags = Qt::WindowFlags());
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QGLWidget(QGLContext *context /Transfer/, QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WindowFlags flags = Qt::WindowFlags());
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QGLWidget(const QGLFormat &format, QWidget *parent /TransferThis/ = 0, const QGLWidget *shareWidget = 0, Qt::WindowFlags flags = Qt::WindowFlags());
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virtual ~QGLWidget();
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void qglColor(const QColor &c) const;
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void qglClearColor(const QColor &c) const;
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bool isValid() const;
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bool isSharing() const;
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void makeCurrent();
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void doneCurrent();
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bool doubleBuffer() const;
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void swapBuffers();
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QGLFormat format() const;
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QGLContext *context() const;
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void setContext(QGLContext *context /Transfer/, const QGLContext *shareContext = 0, bool deleteOldContext = true);
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QPixmap renderPixmap(int width = 0, int height = 0, bool useContext = false);
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QImage grabFrameBuffer(bool withAlpha = false);
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void makeOverlayCurrent();
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const QGLContext *overlayContext() const;
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static QImage convertToGLFormat(const QImage &img);
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void renderText(int x, int y, const QString &str, const QFont &font = QFont());
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void renderText(double x, double y, double z, const QString &str, const QFont &font = QFont());
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virtual QPaintEngine *paintEngine() const;
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GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
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GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA);
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GLuint bindTexture(const QString &fileName);
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void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
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void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
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void deleteTexture(GLuint tx_id);
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public slots:
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virtual void updateGL();
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virtual void updateOverlayGL();
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protected:
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virtual bool event(QEvent *);
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virtual void initializeGL();
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virtual void resizeGL(int w, int h);
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virtual void paintGL();
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virtual void initializeOverlayGL();
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virtual void resizeOverlayGL(int w, int h);
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virtual void paintOverlayGL();
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void setAutoBufferSwap(bool on);
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bool autoBufferSwap() const;
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virtual void paintEvent(QPaintEvent *);
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virtual void resizeEvent(QResizeEvent *);
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virtual void glInit();
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virtual void glDraw();
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public:
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GLuint bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options);
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GLuint bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options);
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};
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%End
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%If (PyQt_OpenGL)
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QFlags<QGLFormat::OpenGLVersionFlag> operator|(QGLFormat::OpenGLVersionFlag f1, QFlags<QGLFormat::OpenGLVersionFlag> f2);
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%End
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%If (PyQt_OpenGL)
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QFlags<QGLContext::BindOption> operator|(QGLContext::BindOption f1, QFlags<QGLContext::BindOption> f2);
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%End
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