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88 lines
2.4 KiB
88 lines
2.4 KiB
// qgraphicstransform.sip generated by MetaSIP
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//
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// This file is part of the QtWidgets Python extension module.
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//
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// Copyright (c) 2023 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt5.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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class QGraphicsTransform : QObject
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{
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%TypeHeaderCode
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#include <qgraphicstransform.h>
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%End
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public:
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QGraphicsTransform(QObject *parent /TransferThis/ = 0);
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virtual ~QGraphicsTransform();
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virtual void applyTo(QMatrix4x4 *matrix) const = 0;
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protected slots:
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void update();
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};
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class QGraphicsScale : QGraphicsTransform
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{
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%TypeHeaderCode
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#include <qgraphicstransform.h>
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%End
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public:
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QGraphicsScale(QObject *parent /TransferThis/ = 0);
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virtual ~QGraphicsScale();
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QVector3D origin() const;
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void setOrigin(const QVector3D &point);
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qreal xScale() const;
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void setXScale(qreal);
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qreal yScale() const;
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void setYScale(qreal);
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qreal zScale() const;
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void setZScale(qreal);
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virtual void applyTo(QMatrix4x4 *matrix) const;
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signals:
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void originChanged();
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void scaleChanged();
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void xScaleChanged();
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void yScaleChanged();
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void zScaleChanged();
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};
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class QGraphicsRotation : QGraphicsTransform
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{
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%TypeHeaderCode
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#include <qgraphicstransform.h>
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%End
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public:
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QGraphicsRotation(QObject *parent /TransferThis/ = 0);
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virtual ~QGraphicsRotation();
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QVector3D origin() const;
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void setOrigin(const QVector3D &point);
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qreal angle() const;
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void setAngle(qreal);
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QVector3D axis() const;
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void setAxis(const QVector3D &axis);
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void setAxis(Qt::Axis axis);
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virtual void applyTo(QMatrix4x4 *matrix) const;
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signals:
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void originChanged();
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void angleChanged();
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void axisChanged();
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};
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