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matrix/check.c

112 lines
2.9 KiB

#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include <time.h>
void output(int board[9][9]){
int i;
for(i = 0;i < 9 ;i++){
if(i %3 == 0){
printf("|-----------------------|\n");
}
printf("| %d %d %d | %d %d %d | %d %d %d |\n",
board[i][0],board[i][1],board[i][2],board[i][3],board[i][4],board[i][5],board[i][6],board[i][7],board[i][8]);
}
printf("|-----------------------|\n");
}
void shuffleArray(int array[], int size) {
for (int i = size - 1; i > 0; i--) {
int j = rand() % (i + 1);
int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
}
void create(int board[9][9]){
srand(time(NULL));
int index = 0;
for (int r = 0; r < 9; r+=3){
int nums[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
shuffleArray(nums, 9);
for (int i = r; i < r+3; i++) {
for (int j = 0; j < 9; j += 3) {
board[i][j] = nums[index++];
if (index >= 9) {
index = 0;
}
}
}
}
for(int j = 0;j < 9;j++){
shuffleArray(board[j], 9);
}
}
void check(int matrix[9][9]) {
for (int i = 0; i < 9; i++) {
int count[10] = {0};
for (int j = 0; j < 9; j++) {
int num = matrix[i][j];
if (num != 0) {
count[num]++;
if (count[num] > 1) {
printf("False: The number %d in the row %d has been used!\n", num, i + 1);
return;
}
}
}
}
for (int j = 0; j < 9; j++) {
int count[10] = {0};
for (int i = 0; i < 9; i++) {
int num = matrix[i][j];
if (num != 0) {
count[num]++;
if (count[num] > 1) {
printf("False: The number %d in the col %d has been used!\n", num, j + 1);
return;
}
}
}
}
for (int block = 0; block < 9; block++) {
int count[10] = {0};
int startRow = (block / 3) * 3;
int startCol = (block % 3) * 3;
for (int i = startRow; i < startRow + 3; i++) {
for (int j = startCol; j < startCol + 3; j++) {
int num = matrix[i][j];
if (num != 0) {
count[num]++;
if (count[num] > 1) {
printf("False: The number %d in the block %d has been used!\n", num, block + 1);
return;
}
}
}
}
}
printf("True: Valid initial Sudoku matrix!\n");
}
int main() {
int matrix[9][9] = {0};
create(matrix);
printf("The original Sudoku matrix: \n");
output(matrix);
check(matrix);
return 0;
}