代码 #19

Merged
ptinqsey9 merged 1 commits from srq_branch into master 2 years ago

File diff suppressed because it is too large Load Diff

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import * as THREE from 'three';
import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
//定义全局变量
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var material1 = new THREE.MeshBasicMaterial({color:0x800080})
var progress = 0;
var velocity = 0.001;
var a = [new THREE.Vector3(10,10,0),
new THREE.Vector3(10,0,2),
new THREE.Vector3(0,15,20)];
var curve;
var scene ;
var camera ;
var renderer;
var controls ;
var hands=[Lhand,Rhand];
var Lhand = [Lcube,Lcube1,Lcube2,Lcube3,Lcube4,Lcube5,Lcube6,Lcube7,Lcube8,Lcube9,Lcube10,Lcube11,Lcube12,Lcube13,Lcube14,Lcube15,Lcube16,Lcube17,Lcube18,Lcube19,Lcube20];
var Rhand = [Rcube,Rcube1,Rcube2,Rcube3,Rcube4,Rcube5,Rcube6,Rcube7,Rcube8,Rcube9,Rcube10,Rcube11,Rcube12,Rcube13,Rcube14,Rcube15,Rcube16,Rcube17,Rcube18,Rcube19,Rcube20];
var Lcube = new THREE.Mesh( geometry, material );
Lcube.position.set(-10,10,10);
var Lcube1 = new THREE.Mesh( geometry, material );
Lcube1.position.set(-5,10,0);
var Lcube2 = new THREE.Mesh( geometry, material );
Lcube2.position.set(0,10,0);
var Lcube3 = new THREE.Mesh( geometry, material );
Lcube3.position.set(5,10,0);
var Lcube4 = new THREE.Mesh( geometry, material );
Lcube4.position.set(10,10,0);
var Lcube5 = new THREE.Mesh( geometry, material );
Lcube5.position.set(5,10,3);
var Lcube6 = new THREE.Mesh( geometry, material );
Lcube6.position.set(10,10,3);
var Lcube7 = new THREE.Mesh( geometry, material );
Lcube7.position.set(15,10,3);
var Lcube8 = new THREE.Mesh( geometry, material );
Lcube8.position.set(20,10,3);
var Lcube9 = new THREE.Mesh( geometry, material );
Lcube9.position.set(5,10,6);
var Lcube10 = new THREE.Mesh( geometry, material );
Lcube10.position.set(10,10,6);
var Lcube11 = new THREE.Mesh( geometry, material );
Lcube11.position.set(15,10,6);
var Lcube12 = new THREE.Mesh( geometry, material );
Lcube12.position.set(20,10,6);
var Lcube13 = new THREE.Mesh( geometry, material );
Lcube13.position.set(5,10,9);
var Lcube14 = new THREE.Mesh( geometry, material );
Lcube14.position.set(10,10,9);
var Lcube15 = new THREE.Mesh( geometry, material );
Lcube15.position.set(15,10,9);
var Lcube16 = new THREE.Mesh( geometry, material );
Lcube16.position.set(20,10,9);
var Lcube17 = new THREE.Mesh( geometry, material );
Lcube17.position.set(5,10,12);
var Lcube18 = new THREE.Mesh( geometry, material );
Lcube18.position.set(10,10,12);
var Lcube19 = new THREE.Mesh( geometry, material );
Lcube19.position.set(15,10,12);
var Lcube20 = new THREE.Mesh( geometry, material );
Lcube20.position.set(20,10,12);
var Rcube = new THREE.Mesh( geometry, material );
Rcube.position.set(-10,0,10);
var Rcube1 = new THREE.Mesh( geometry, material );
Rcube1.position.set(-5,0,0);
var Rcube2 = new THREE.Mesh( geometry, material );
Rcube2.position.set(0,0,0);
var Rcube3 = new THREE.Mesh( geometry, material );
Rcube3.position.set(5,0,0);
var Rcube4 = new THREE.Mesh( geometry, material );
Rcube4.position.set(10,0,0);
var Rcube5 = new THREE.Mesh( geometry, material );
Rcube5.position.set(5,0,3);
var Rcube6 = new THREE.Mesh( geometry, material );
Rcube6.position.set(10,0,3);
var Rcube7 = new THREE.Mesh( geometry, material );
Rcube7.position.set(15,0,3);
var Rcube8 = new THREE.Mesh( geometry, material );
Rcube8.position.set(20,0,3);
var Rcube9 = new THREE.Mesh( geometry, material );
Rcube9.position.set(5,0,6);
var Rcube10 = new THREE.Mesh( geometry, material );
Rcube10.position.set(10,0,6);
var Rcube11 = new THREE.Mesh( geometry, material );
Rcube11.position.set(15,0,6);
var Rcube12 = new THREE.Mesh( geometry, material );
Rcube12.position.set(20,0,6);
var Rcube13 = new THREE.Mesh( geometry, material );
Rcube13.position.set(5,0,9);
var Rcube14 = new THREE.Mesh( geometry, material );
Rcube14.position.set(10,0,9);
var Rcube15 = new THREE.Mesh( geometry, material );
Rcube15.position.set(15,0,9);
var Rcube16 = new THREE.Mesh( geometry, material );
Rcube16.position.set(20,0,9);
var Rcube17 = new THREE.Mesh( geometry, material );
Rcube17.position.set(5,0,12);
var Rcube18 = new THREE.Mesh( geometry, material );
Rcube18.position.set(10,0,12);
var Rcube19 = new THREE.Mesh( geometry, material );
Rcube19.position.set(15,0,12);
var Rcube20 = new THREE.Mesh( geometry, material );
Rcube20.position.set(20,0,12);
init();
finger(Lcube1,Lcube2,Lcube3,Lcube4);
finger(Lcube5,Lcube6,Lcube7,Lcube8);
finger(Lcube9,Lcube10,Lcube11,Lcube12);
finger(Lcube13,Lcube14,Lcube15,Lcube16);
finger(Lcube17,Lcube18,Lcube19,Lcube20);
finger(Rcube1,Rcube2,Rcube3,Rcube4);
finger(Rcube5,Rcube6,Rcube7,Rcube8);
finger(Rcube9,Rcube10,Rcube11,Rcube12);
finger(Rcube13,Rcube14,Rcube15,Rcube16);
finger(Rcube17,Rcube18,Rcube19,Rcube20);
link();
makeCurve()
animate();
//-----------------------------------------------------
function makeCurve(){
curve = new THREE.CatmullRomCurve3(a);
curve.curveType = "catmullrom";
curve.closed = false;//设置闭环
curve.tension = 0.7//设置弧度
}
function moveOnCurve(){
if(curve==null){
console.log("Loading");
}
else{
if(progress<=1-velocity){
const point = curve.getPointAt(progress);
const pointBox = curve.getPointAt(progress+velocity);
if(point && pointBox){
Lcube4.position.set(point.x,point.y,point.z);
finger(Lcube1,Lcube2,Lcube3,Lcube4);
}
progress+=velocity;
}
else{
progress = 0;
}
}
}
//-----------------------------------------------------
function init(){
// 初始化场景
scene = new THREE.Scene();
//初始化相机
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(30, 30, 30);//设置相机位置
camera.lookAt(0,0,0); //设置相机方向(指向的场景对象)
//初始化渲染器
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMapEnabled = true;//开启阴影,加上阴影渲染
document.body.appendChild(renderer.domElement);//渲染到浏览器
controls = new OrbitControls(camera, renderer.domElement);
controls.update();
}
function link(){
scene.add(Lcube);
var points = [];
points.push( new THREE.Vector3( Lcube1.position.x,Lcube1.position.y,Lcube1.position.z ) );
points.push( new THREE.Vector3( Lcube.position.x,Lcube.position.y,Lcube.position.z ) );
points.push( new THREE.Vector3( Lcube5.position.x,Lcube5.position.y,Lcube5.position.z ) );
points.push( new THREE.Vector3( Lcube9.position.x,Lcube9.position.y,Lcube9.position.z ) );
points.push( new THREE.Vector3( Lcube13.position.x,Lcube13.position.y,Lcube13.position.z ) );
points.push( new THREE.Vector3( Lcube17.position.x,Lcube17.position.y,Lcube17.position.z ) );
points.push( new THREE.Vector3( Lcube.position.x,Lcube.position.y,Lcube.position.z ) );
var geometry1 = new THREE.BufferGeometry().setFromPoints( points );
var line1 = new THREE.Line( geometry1, material );
scene.add( line1 );
scene.add(Rcube);
var points = [];
points.push( new THREE.Vector3( Rcube1.position.x,Rcube1.position.y,Rcube1.position.z ) );
points.push( new THREE.Vector3( Rcube.position.x,Rcube.position.y,Rcube.position.z ) );
points.push( new THREE.Vector3( Rcube5.position.x,Rcube5.position.y,Rcube5.position.z ) );
points.push( new THREE.Vector3( Rcube9.position.x,Rcube9.position.y,Rcube9.position.z ) );
points.push( new THREE.Vector3( Rcube13.position.x,Rcube13.position.y,Rcube13.position.z ) );
points.push( new THREE.Vector3( Rcube17.position.x,Rcube17.position.y,Rcube17.position.z ) );
points.push( new THREE.Vector3( Rcube.position.x,Rcube.position.y,Rcube.position.z ) );
var geometry2 = new THREE.BufferGeometry().setFromPoints( points );
var line2 = new THREE.Line( geometry2, material1 );
scene.add( line2 );
}
function finger(value,value1,value2,value3){
scene.add( value );
scene.add( value1 );
scene.add( value2 );
scene.add( value3 );
var points = [];
points.push( new THREE.Vector3( value.position.x,value.position.y,value.position.z ) );
points.push( new THREE.Vector3( value1.position.x,value1.position.y,value1.position.z ) );
points.push( new THREE.Vector3( value2.position.x,value2.position.y,value2.position.z ) );
points.push( new THREE.Vector3( value3.position.x,value3.position.y,value3.position.z ) );
var geometry1 = new THREE.BufferGeometry().setFromPoints( points );
var line = new THREE.Line( geometry1, material );
scene.add( line );
}
function animate() {
requestAnimationFrame( animate );
moveOnCurve();
// required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
renderer.render( scene, camera );
}

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import * as THREE from 'three';
import { Line, Material } from 'three';
import {OrbitControls} from 'three/addons/OrbitControls.js';
//定义全局变量
var geometry = new THREE.BoxGeometry(0.1,0.1,0.1);
var Boxmaterial = new THREE.MeshBasicMaterial({color:0x00ff00});
var Lmaterial = new THREE.MeshBasicMaterial({color:0x800080});
var Rmaterial = new THREE.MeshBasicMaterial({color:0x800080});
var velocity = 0.01;
var progress;
var scene;
var camera;
var renderer;
var controls;
var animateID;
var Lcube = new THREE.Mesh( geometry, Boxmaterial );
//Lcube.position.set(-10,10,10);
var Lcube1 = new THREE.Mesh( geometry, Boxmaterial );
//Lcube1.position.set(-5,10,0);
var Lcube2 = new THREE.Mesh( geometry, Boxmaterial );
//Lcube2.position.set(0,10,0);
var Lcube3 = new THREE.Mesh( geometry, Boxmaterial );
Lcube3.position.set(5,10,0);
var Lcube4 = new THREE.Mesh( geometry, Boxmaterial );
Lcube4.position.set(10,10,0);
var Lcube5 = new THREE.Mesh( geometry, Boxmaterial );
Lcube5.position.set(5,10,3);
var Lcube6 = new THREE.Mesh( geometry, Boxmaterial );
Lcube6.position.set(10,10,3);
var Lcube7 = new THREE.Mesh( geometry, Boxmaterial );
Lcube7.position.set(15,10,3);
var Lcube8 = new THREE.Mesh( geometry, Boxmaterial );
Lcube8.position.set(20,10,3);
var Lcube9 = new THREE.Mesh( geometry, Boxmaterial );
Lcube9.position.set(5,10,6);
var Lcube10 = new THREE.Mesh( geometry, Boxmaterial );
Lcube10.position.set(10,10,6);
var Lcube11 = new THREE.Mesh( geometry, Boxmaterial );
Lcube11.position.set(15,10,6);
var Lcube12 = new THREE.Mesh( geometry, Boxmaterial );
Lcube12.position.set(20,10,6);
var Lcube13 = new THREE.Mesh( geometry, Boxmaterial );
Lcube13.position.set(5,10,9);
var Lcube14 = new THREE.Mesh( geometry, Boxmaterial );
Lcube14.position.set(10,10,9);
var Lcube15 = new THREE.Mesh( geometry, Boxmaterial );
Lcube15.position.set(15,10,9);
var Lcube16 = new THREE.Mesh( geometry, Boxmaterial );
Lcube16.position.set(20,10,9);
var Lcube17 = new THREE.Mesh( geometry, Boxmaterial );
Lcube17.position.set(5,10,12);
var Lcube18 = new THREE.Mesh( geometry, Boxmaterial );
Lcube18.position.set(10,10,12);
var Lcube19 = new THREE.Mesh( geometry, Boxmaterial );
Lcube19.position.set(15,10,12);
var Lcube20 = new THREE.Mesh( geometry, Boxmaterial );
Lcube20.position.set(20,10,12);
var Rcube = new THREE.Mesh( geometry, Boxmaterial );
Rcube.position.set(-10,0,10);
var Rcube1 = new THREE.Mesh( geometry, Boxmaterial );
Rcube1.position.set(-5,0,0);
var Rcube2 = new THREE.Mesh( geometry, Boxmaterial );
Rcube2.position.set(0,0,0);
var Rcube3 = new THREE.Mesh( geometry, Boxmaterial );
Rcube3.position.set(5,0,0);
var Rcube4 = new THREE.Mesh( geometry, Boxmaterial );
Rcube4.position.set(10,0,0);
var Rcube5 = new THREE.Mesh( geometry, Boxmaterial );
Rcube5.position.set(5,0,3);
var Rcube6 = new THREE.Mesh( geometry, Boxmaterial );
Rcube6.position.set(10,0,3);
var Rcube7 = new THREE.Mesh( geometry, Boxmaterial );
Rcube7.position.set(15,0,3);
var Rcube8 = new THREE.Mesh( geometry, Boxmaterial );
Rcube8.position.set(20,0,3);
var Rcube9 = new THREE.Mesh( geometry, Boxmaterial );
Rcube9.position.set(5,0,6);
var Rcube10 = new THREE.Mesh( geometry, Boxmaterial );
Rcube10.position.set(10,0,6);
var Rcube11 = new THREE.Mesh( geometry, Boxmaterial );
Rcube11.position.set(15,0,6);
var Rcube12 = new THREE.Mesh( geometry, Boxmaterial );
Rcube12.position.set(20,0,6);
var Rcube13 = new THREE.Mesh( geometry, Boxmaterial );
Rcube13.position.set(5,0,9);
var Rcube14 = new THREE.Mesh( geometry, Boxmaterial );
Rcube14.position.set(10,0,9);
var Rcube15 = new THREE.Mesh( geometry, Boxmaterial );
Rcube15.position.set(15,0,9);
var Rcube16 = new THREE.Mesh( geometry, Boxmaterial );
Rcube16.position.set(20,0,9);
var Rcube17 = new THREE.Mesh( geometry, Boxmaterial );
Rcube17.position.set(5,0,12);
var Rcube18 = new THREE.Mesh( geometry, Boxmaterial );
Rcube18.position.set(10,0,12);
var Rcube19 = new THREE.Mesh( geometry, Boxmaterial );
Rcube19.position.set(15,0,12);
var Rcube20 = new THREE.Mesh( geometry, Boxmaterial );
Rcube20.position.set(20,0,12);
var Lhand = [Lcube,Lcube1,Lcube2,Lcube3,Lcube4,Lcube5,Lcube6,Lcube7,Lcube8,Lcube9,Lcube10,Lcube11,Lcube12,Lcube13,Lcube14,Lcube15,Lcube16,Lcube17,Lcube18,Lcube19,Lcube20];
var Rhand = [Rcube,Rcube1,Rcube2,Rcube3,Rcube4,Rcube5,Rcube6,Rcube7,Rcube8,Rcube9,Rcube10,Rcube11,Rcube12,Rcube13,Rcube14,Rcube15,Rcube16,Rcube17,Rcube18,Rcube19,Rcube20];
var hands = [Lhand,Rhand];
var Lline;
var Rline;
var values;
var curves;
var p;
var Strings;
//鼠标点击事件
var oBtn = document.getElementById("btn");
//var animateID = requestAnimationFrame(animate);
//-------------------------------------------------
function init(){
//初始化场景
scene = new THREE.Scene();
//初始化相机
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(10, 15, 10);//设置相机位置
camera.lookAt(0,0,0); //设置相机方向(指向的场景对象)
//初始化渲染器
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
renderer.setSize(950, 415);
renderer.shadowMapEnabled = true;//开启阴影,加上阴影渲染
document.getElementById("container").appendChild(renderer.domElement);//渲染到浏览器
controls = new OrbitControls(camera, renderer.domElement);
//controls.enableDamping = true;//阻尼
controls.update();
}
function add(){
for(let i = 0;i<21;i++){
scene.add(Lhand[i]);
}
for(let i = 0;i<21;i++){
scene.add(Rhand[i]);
}
let geometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0,0,0)]);
let geometry1 = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0,0,0)]);
Lline = new THREE.Line(geometry,Lmaterial);
Rline = new THREE.Line(geometry1,Rmaterial);
scene.add(Lline);
scene.add(Rline);
const axesHelper = new THREE.AxesHelper( 500 );
scene.add( axesHelper );
}
function animate(){
moveOnCurve();
//console.log(Lcube);
controls.update;
updateLine();
//获取屏幕宽度
var htmlWidth = document.documentElement.clientWidth;
var htmlHeight = document.documentElement.clientHeight;
//窗口自适应
if(htmlWidth>900&&htmlWidth<950&&htmlHeight<1200){
renderer.setSize(900, 415);
}
else if(htmlWidth>950&&htmlHeight>1200){
renderer.setSize(950, 1200);
}
else if(htmlWidth>850&&htmlWidth<900&&htmlHeight<1200){
renderer.setSize(850, 415);
}
else{
renderer.setSize(950, 415);
}
renderer.render(scene,camera);
animateID = window.requestAnimationFrame(animate);
if(progress[0][0]>1-velocity&&p!=Strings.length){
progress = [[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
makeValue(Strings[p]);
makeCurve();
p++;
}
};
function makeValue(string){
values = [[[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]]
,[[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]]];
var value = [[],[]];
string = string.split(',');
console.log(string.length);
for(let i = 0;i<2;i++){
for(let j = 0;j<string.length/2;j++){
value[i][j] = parseFloat(string[i*(string.length/2)+j])*10;
}
}
for(let k=0;k<value[0].length/63;k++){
for(let i=0;i<21;i++){
if(i==0){
var x = value[0][0+i*3+k*63];
var y = value[0][1+i*3+k*63];
var z = 0.5;
}
else{
var x = value[0][0+i*3+k*63];
var y = value[0][1+i*3+k*63];
var z = value[0][2+i*3+k*63];
}
values[0][i].push(new THREE.Vector3(x,y,z));
}}
for(let k=0;k<value[1].length/63;k++){
for(let i=0;i<21;i++){
if(i==0){
var x = value[1][0+i*3+k*63];
var y = value[1][1+i*3+k*63];
var z = 0.5;
}
else{
var x = value[1][0+i*3+k*63];
var y = value[1][1+i*3+k*63];
var z = value[1][2+i*3+k*63];
}
values[1][i].push(new THREE.Vector3(x,y,z));
}}
}
function makeCurve(){
curves = [[[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]]];
for(let i = 0;i<2;i++){
for(let j=0;j<21;j++){
if(values[i][j].length!=0){
values[i][j].push(values[i][j][values[i][j].length-1]);
curves[i][j] = new THREE.CatmullRomCurve3(values[i][j]);
curves[i][j].curveType = "catmullrom";
curves[i][j].closed = false;
curves[i][j].tension = 0.7;
}
}
}
}
function moveOnCurve(){
let point;
let pointBox;
for(let i=0;i<2;i++){
for(let j=0;j<21;j++){
if(curves[i][j].length==0){
console.log("Loading");
}
else{
if(progress[i][j]<=1-velocity){
point = curves[i][j].getPointAt(progress[i][j]);
pointBox = curves[i][j].getPointAt(progress[i][j]+velocity);
if(point && pointBox){
hands[i][j].position.set(point.x,point.y,point.z);
//console.log(Lcube20);
}
progress[i][j]+=velocity;
}
}
}
}
}
function updateLine(){
let Lpoints=[new THREE.Vector3(Lcube4.position.x,Lcube4.position.y,Lcube4.position.z),new THREE.Vector3(Lcube3.position.x,Lcube3.position.y,Lcube3.position.z),new THREE.Vector3(Lcube2.position.x,Lcube2.position.y,Lcube2.position.z),new THREE.Vector3(Lcube1.position.x,Lcube1.position.y,Lcube1.position.z)
,new THREE.Vector3(Lcube.position.x,Lcube.position.y,Lcube.position.z),new THREE.Vector3(Lcube5.position.x,Lcube5.position.y,Lcube5.position.z),new THREE.Vector3(Lcube6.position.x,Lcube6.position.y,Lcube6.position.z),new THREE.Vector3(Lcube7.position.x,Lcube7.position.y,Lcube7.position.z)
,new THREE.Vector3(Lcube8.position.x,Lcube8.position.y,Lcube8.position.z),new THREE.Vector3(Lcube7.position.x,Lcube7.position.y,Lcube7.position.z),new THREE.Vector3(Lcube6.position.x,Lcube6.position.y,Lcube6.position.z),new THREE.Vector3(Lcube5.position.x,Lcube5.position.y,Lcube5.position.z)
,new THREE.Vector3(Lcube9.position.x,Lcube9.position.y,Lcube9.position.z),new THREE.Vector3(Lcube10.position.x,Lcube10.position.y,Lcube10.position.z),new THREE.Vector3(Lcube11.position.x,Lcube11.position.y,Lcube11.position.z),new THREE.Vector3(Lcube12.position.x,Lcube12.position.y,Lcube12.position.z)
,new THREE.Vector3(Lcube11.position.x,Lcube11.position.y,Lcube11.position.z),new THREE.Vector3(Lcube10.position.x,Lcube10.position.y,Lcube10.position.z),new THREE.Vector3(Lcube9.position.x,Lcube9.position.y,Lcube9.position.z),new THREE.Vector3(Lcube13.position.x,Lcube13.position.y,Lcube13.position.z)
,new THREE.Vector3(Lcube14.position.x,Lcube14.position.y,Lcube14.position.z),new THREE.Vector3(Lcube15.position.x,Lcube15.position.y,Lcube15.position.z),new THREE.Vector3(Lcube16.position.x,Lcube16.position.y,Lcube16.position.z),new THREE.Vector3(Lcube15.position.x,Lcube15.position.y,Lcube15.position.z)
,new THREE.Vector3(Lcube14.position.x,Lcube14.position.y,Lcube14.position.z),new THREE.Vector3(Lcube13.position.x,Lcube13.position.y,Lcube13.position.z),new THREE.Vector3(Lcube17.position.x,Lcube17.position.y,Lcube17.position.z),new THREE.Vector3(Lcube18.position.x,Lcube18.position.y,Lcube18.position.z)
,new THREE.Vector3(Lcube19.position.x,Lcube19.position.y,Lcube19.position.z),new THREE.Vector3(Lcube20.position.x,Lcube20.position.y,Lcube20.position.z),new THREE.Vector3(Lcube19.position.x,Lcube19.position.y,Lcube19.position.z),new THREE.Vector3(Lcube18.position.x,Lcube18.position.y,Lcube18.position.z)
,new THREE.Vector3(Lcube17.position.x,Lcube17.position.y,Lcube17.position.z),new THREE.Vector3(Lcube.position.x,Lcube.position.y,Lcube.position.z)
];
let Rpoints=[new THREE.Vector3(Rcube4.position.x,Rcube4.position.y,Rcube4.position.z),new THREE.Vector3(Rcube3.position.x,Rcube3.position.y,Rcube3.position.z),new THREE.Vector3(Rcube2.position.x,Rcube2.position.y,Rcube2.position.z),new THREE.Vector3(Rcube1.position.x,Rcube1.position.y,Rcube1.position.z)
,new THREE.Vector3(Rcube.position.x,Rcube.position.y,Rcube.position.z),new THREE.Vector3(Rcube5.position.x,Rcube5.position.y,Rcube5.position.z),new THREE.Vector3(Rcube6.position.x,Rcube6.position.y,Rcube6.position.z),new THREE.Vector3(Rcube7.position.x,Rcube7.position.y,Rcube7.position.z)
,new THREE.Vector3(Rcube8.position.x,Rcube8.position.y,Rcube8.position.z),new THREE.Vector3(Rcube7.position.x,Rcube7.position.y,Rcube7.position.z),new THREE.Vector3(Rcube6.position.x,Rcube6.position.y,Rcube6.position.z),new THREE.Vector3(Rcube5.position.x,Rcube5.position.y,Rcube5.position.z)
,new THREE.Vector3(Rcube9.position.x,Rcube9.position.y,Rcube9.position.z),new THREE.Vector3(Rcube10.position.x,Rcube10.position.y,Rcube10.position.z),new THREE.Vector3(Rcube11.position.x,Rcube11.position.y,Rcube11.position.z),new THREE.Vector3(Rcube12.position.x,Rcube12.position.y,Rcube12.position.z)
,new THREE.Vector3(Rcube11.position.x,Rcube11.position.y,Rcube11.position.z),new THREE.Vector3(Rcube10.position.x,Rcube10.position.y,Rcube10.position.z),new THREE.Vector3(Rcube9.position.x,Rcube9.position.y,Rcube9.position.z),new THREE.Vector3(Rcube13.position.x,Rcube13.position.y,Rcube13.position.z)
,new THREE.Vector3(Rcube14.position.x,Rcube14.position.y,Rcube14.position.z),new THREE.Vector3(Rcube15.position.x,Rcube15.position.y,Rcube15.position.z),new THREE.Vector3(Rcube16.position.x,Rcube16.position.y,Rcube16.position.z),new THREE.Vector3(Rcube15.position.x,Rcube15.position.y,Rcube15.position.z)
,new THREE.Vector3(Rcube14.position.x,Rcube14.position.y,Rcube14.position.z),new THREE.Vector3(Rcube13.position.x,Rcube13.position.y,Rcube13.position.z),new THREE.Vector3(Rcube17.position.x,Rcube17.position.y,Rcube17.position.z),new THREE.Vector3(Rcube18.position.x,Rcube18.position.y,Rcube18.position.z)
,new THREE.Vector3(Rcube19.position.x,Rcube19.position.y,Rcube19.position.z),new THREE.Vector3(Rcube20.position.x,Rcube20.position.y,Rcube20.position.z),new THREE.Vector3(Rcube19.position.x,Rcube19.position.y,Rcube19.position.z),new THREE.Vector3(Rcube18.position.x,Rcube18.position.y,Rcube18.position.z)
,new THREE.Vector3(Rcube17.position.x,Rcube17.position.y,Rcube17.position.z),new THREE.Vector3(Rcube.position.x,Rcube.position.y,Rcube.position.z)
];
let Lgeometry = new THREE.BufferGeometry().setFromPoints(Lpoints);
let Rgeometry = new THREE.BufferGeometry().setFromPoints(Rpoints);
scene.remove(Lline);
scene.remove(Rline);
Lline = new THREE.Line(Lgeometry,Lmaterial);
Rline = new THREE.Line(Rgeometry,Rmaterial);
scene.add(Lline);
scene.add(Rline);
}
function live(string){
p =1;
progress = [[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
makeValue(string[0]);
makeCurve();
animate();
}
//清空场景中的物体
// 清空场景,包括 scene 场景下的动画子物体renderer,camera,control以及自己使用过的变量置空处理 等
//----------------------------------------------------------------------------
init();
add();
window.loadXMLDoc = function(str){
$.ajax({
url: "./main/txt.json",
type: "GET",
dataType: "json",
success:
function (data) {
var xmlhttp = "{\"code\":200,\"msg\":\"true\",\"data\":\"0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.92152,0.82832,7.19508,0.91422,0.70989,0.059,0.86444,0.63217,0.07683,0.80353,0.60658,0.09287,0.75961,0.61367,0.10752,0.8165,0.5938,-0.0237,0.74865,0.4809,-0.0127,0.70593,0.41139,0.00995,0.67176,0.35838,0.02861,0.7751,0.64559,-0.0391,0.69415,0.57205,-0.0023,0.71578,0.58941,0.05731,0.74748,0.61375,0.09593,0.75177,0.70432,-0.0454,0.68256,0.63228,0.0003,0.70669,0.64129,0.05872,0.73504,0.66019,0.09037,0.73843,0.75981,-0.0484,0.68423,0.69001,-0.011,0.70404,0.68652,0.02841,0.72984,0.69979,0.05441|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.85641,1.02485,1.16535,0.8954,0.8997,0.00402,0.88374,0.75663,-0.0293,0.85438,0.65826,-0.0554,0.81215,0.62125,-0.0766,0.81636,0.76506,-0.1419,0.73064,0.59787,-0.1836,0.68437,0.50185,-0.1973,0.6453,0.4279,-0.2058,0.76673,0.82161,-0.1485,0.68657,0.62056,-0.1963,0.64403,0.48735,-0.1946,0.61414,0.39204,-0.1932,0.72261,0.88146,-0.1401,0.64574,0.72052,-0.1448,0.67316,0.73747,-0.0836,0.70971,0.7799,-0.0434,0.68738,0.93987,-0.1342,0.63865,0.80311,-0.1182,0.66929,0.81369,-0.0684,0.70579,0.85604,-0.0332|\"}";
xmlhttp = xmlhttp.slice(33,xmlhttp.length-3);
xmlhttp = xmlhttp.split('|');
Strings = xmlhttp;
console.log(Strings);
cancelAnimationFrame(animateID);
live(Strings);
}
});
}

@ -0,0 +1,230 @@
import * as THREE from "/static/three.js-r122/build/three.module.js"
import {OrbitControls} from "/static/three.js-r122/examples/jsm/controls/OrbitControls.js";
//定义全局变量
//定义全局变量
var geometry = new THREE.BoxGeometry(0.1,0.1,0.1);
var Boxmaterial = new THREE.MeshBasicMaterial({color:0x00ff00});
var Lmaterial = new THREE.MeshBasicMaterial({color:0x800080});
var Rmaterial = new THREE.MeshBasicMaterial({color:0x800080});
var progress = [[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
var velocity = 0.01;
var scene;
var camera;
var renderer;
var controls;
var Lhands=[]
var Rhands=[]
var hands = [Lhands,Rhands];
var Lline;
var Rline;
var value1;
var curve ;
var strings=[];
var string0 =[];
"议案速度"
var a="0.1925947666168213,0.5473065376281738,2.3206620625160213e-08,0.3033226728439331,0.5114372372627258,0.04651688411831856,0.41777345538139343,0.5392630696296692,0.027217578142881393,0.4958229064941406,0.6215819716453552,-0.010156922042369843,0.544066309928894,0.7091509103775024,-0.04631917551159859,0.48519444465637207,0.4558757543563843,0.0012310644378885627,0.6001424193382263,0.4919063448905945,-0.02964494377374649,0.6723194122314453,0.4914349913597107,-0.05351248010993004,0.7327231764793396,0.48740360140800476,-0.07321580499410629,0.4649563729763031,0.4880273640155792,-0.05196492746472359,0.5244404673576355,0.6586609482765198,-0.07859423011541367,0.4717526137828827,0.6705580949783325,-0.07350102812051773,0.44495320320129395,0.636782169342041,-0.06894036382436752,0.42801740765571594,0.542985737323761,-0.10230648517608643,0.4637511670589447,0.7040750980377197,-0.10944212228059769,0.41616007685661316,0.6964676380157471,-0.08283781260251999,0.39777180552482605,0.6557613611221313,-0.06995978206396103,0.3863465487957001,0.6023310422897339,-0.1533883661031723,0.41023093461990356,0.7209582328796387,-0.14129549264907837,0.3680790066719055,0.7129360437393188,-0.11648382246494293,0.3500169515609741,0.6766629219055176,-0.10399384796619415"
var b="0.3074747920036316,0.9019898772239685,1.0195339683605198e-08,0.25297945737838745,0.741093635559082,0.11882976442575455,0.2568987011909485,0.6188923120498657,0.15985067188739777,0.2994866967201233,0.5347099900245667,0.18189513683319092,0.34198740124702454,0.4815441370010376,0.208918958902359,0.2663106322288513,0.5142314434051514,0.08551575988531113,0.3212432861328125,0.38244909048080444,0.1309291571378708,0.3601645231246948,0.3609071969985962,0.17727282643318176,0.38025137782096863,0.35570672154426575,0.20493900775909424,0.33115246891975403,0.5110653042793274,0.03439659997820854,0.34486210346221924,0.31776756048202515,0.06974716484546661,0.362997829914093,0.23869016766548157,0.11691167950630188,0.37287649512290955,0.1874750852584839,0.14666494727134705,0.395782470703125,0.5395836234092712,-0.003572869813069701,0.44010263681411743,0.4286065399646759,0.05928943678736687,0.4411655068397522,0.4772379696369171,0.13026396930217743,0.4254198670387268,0.5230597853660583,0.17077606916427612,0.4580012559890747,0.5990009903907776,-0.03686628118157387,0.4788168966770172,0.5118088126182556,0.027214739471673965,0.47198575735092163,0.5557542443275452,0.08088598400354385,0.45820629596710205,0.5955811142921448,0.1158442348241806"
var c="0.4523501992225647,0.1942148208618164,1.7096501991886726e-08,0.4074195623397827,0.29815971851348877,-0.08865319937467575,0.3774319887161255,0.42925089597702026,-0.1571134626865387,0.33004724979400635,0.5312825441360474,-0.22099411487579346,0.267127126455307,0.6064754724502563,-0.2902185618877411,0.5546683669090271,0.5435442328453064,-0.1285058706998825,0.5916881561279297,0.7007477283477783,-0.20100270211696625,0.6193171739578247,0.7940925359725952,-0.25689464807510376,0.6485602855682373,0.8795797228813171,-0.2977239191532135,0.6190973520278931,0.4962724447250366,-0.1330675482749939,0.6876095533370972,0.6502389311790466,-0.19820000231266022,0.7323645353317261,0.7488104701042175,-0.25582656264305115,0.7742902040481567,0.8370606899261475,-0.30281922221183777,0.6567232012748718,0.4195241332054138,-0.14580829441547394,0.7421215176582336,0.5388163328170776,-0.20962446928024292,0.7959713935852051,0.6220346093177795,-0.268515020608902,0.8430056571960449,0.7013962864875793,-0.3116633892059326,0.6741085052490234,0.32284364104270935,-0.1664796620607376,0.756801187992096,0.39365607500076294,-0.22251586616039276,0.8009949922561646,0.44722166657447815,-0.2642620801925659,0.840006411075592,0.5034887790679932,-0.29797473549842834"
var string = "0.3540383279323578,0.8863077163696289,5.255019974725883e-09,0.42504027485847473,0.8655926585197449,-0.03437764570116997,0.48042523860931396,0.806210994720459,-0.05496273189783096,0.5089290738105774,0.7344641089439392,-0.07449766248464584,0.5281661748886108,0.673363447189331,-0.09565073251724243,0.4463174641132355,0.6658893823623657,-0.031486935913562775,0.4772888720035553,0.5715258717536926,-0.05420501157641411,0.49460917711257935,0.5125950574874878,-0.07035552710294724,0.5082244873046875,0.4608921408653259,-0.0821903645992279,0.4041683077812195,0.6421458125114441,-0.03437076508998871,0.42221447825431824,0.5334337949752808,-0.054231300950050354,0.4320411682128906,0.46971893310546875,-0.07292795926332474,0.43996569514274597,0.41378194093704224,-0.08764351159334183,0.361648291349411,0.6407799124717712,-0.04192019999027252,0.3719751238822937,0.5392971038818359,-0.06619732081890106,0.37998464703559875,0.4714270234107971,-0.08831380307674408,0.38868609070777893,0.4155805706977844,-0.10313612222671509,0.3165479898452759,0.6576754450798035,-0.05323990061879158,0.31218597292900085,0.577325165271759,-0.0751069039106369,0.3108590245246887,0.5289334058761597,-0.09076160192489624,0.312467098236084,0.4876782298088074,-0.10198315232992172,0.3044047951698303,0.9663895964622498,6.9287020565411694e-09,0.38538458943367004,0.9433897733688354,-0.009958998300135136,0.4416201412677765,0.8743448257446289,-0.019099092110991478,0.4695747494697571,0.795817494392395,-0.021065426990389824,0.4836556017398834,0.7308721542358398,-0.019284158945083618,0.39677807688713074,0.7579846382141113,-0.04791314899921417,0.42566627264022827,0.6467018723487854,-0.04389629140496254,0.43870189785957336,0.5789888501167297,-0.03294100612401962,0.4477599859237671,0.5318640470504761,-0.02457273006439209,0.34907078742980957,0.7333060503005981,-0.03398894891142845,0.37949085235595703,0.6184651851654053,-0.02437933348119259,0.39749619364738464,0.553763747215271,-0.006116447038948536,0.4120081663131714,0.5092087984085083,0.004803979303687811,0.30696022510528564,0.7298744320869446,-0.014533798210322857,0.336764395236969,0.6606125235557556,0.009672199375927448,0.35517191886901855,0.6632943749427795,0.041734661906957626,0.36504673957824707,0.6806830167770386,0.06082293391227722,0.27332603931427,0.740144670009613,0.0023831308353692293,0.2884930372238159,0.6849370002746582,0.02794426493346691,0.29987964034080505,0.6789973974227905,0.05210520327091217,0.3059382438659668,0.68449467420578,0.06873659789562225";
strings.push(string);
// strings.push(a);
// strings.push(a);
// strings.push(c);
strings.push(string)
strings.push(string)
strings.push(string);
var p=0;
var Rpoints=[new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)
,new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0),new THREE.Vector3(0,0,0)];
//-------------------------------------------------
function creat(){
for (let i = 0; i < 21; i++) {
Lhands.push(new THREE.Mesh( geometry, Boxmaterial ))
Rhands.push(new THREE.Mesh( geometry, Boxmaterial ))
}
init()
add();
makeValue(string);
console.log(value1);
makeCurve();
animate();
}
function init(){
//初始化场景
scene = new THREE.Scene();
//初始化相机
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(10, 15, 10);//设置相机位置
camera.lookAt(0,0,0); //设置相机方向(指向的场景对象)
//初始化渲染器
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor(0xb9d3ff, 1); //设置背景颜色
renderer.setSize(950, 415);
renderer.shadowMapEnabled = true;//开启阴影,加上阴影渲染
document.getElementById("container").appendChild(renderer.domElement);//渲染到浏览器
controls = new OrbitControls(camera, renderer.domElement);
//controls.enableDamping = true;//阻尼
controls.update();
}
function add(){
for(let i = 0;i<21;i++){
scene.add(Lhands[i]);
}
/*for(let i = 0;i<21;i++){
scene.add(Rhand[i]);
}*/
let geometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0,0,0)]);
let geometry1 = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0,0,0)]);
Lline = new THREE.Line(geometry,Lmaterial);
Rline = new THREE.Line(geometry1,Rmaterial);
scene.add(Lline);
scene.add(Rline);
}
function animate(){
requestAnimationFrame(animate);
moveOnCurve();
//console.log(Lhands);
controls.update;
updateLine();
//获取屏幕宽度
var htmlWidth = document.documentElement.clientWidth;
var htmlHeight = document.documentElement.clientHeight;
//窗口自适应
console.log(htmlWidth);
if(htmlWidth>900&&htmlWidth<950&&htmlHeight<1200){
renderer.setSize(900, 415);
}
else if(htmlWidth>950&&htmlHeight>1200){
renderer.setSize(950, 1200);
}
else if(htmlWidth>850&&htmlWidth<900&&htmlHeight<1200){
renderer.setSize(850, 415);
}
else{
renderer.setSize(950, 415);
}
if(progress[0][0]>1-velocity&&p!=strings.length-1){
progress = [[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
makeValue(strings[p]);
makeCurve();
p++;
}
renderer.render(scene,camera);
}
function makeValue(value){
value1 = [[[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]]
,[[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]]];
var value = value.split(',');
for(let i=0;i<value.length;i++){
value[i] =parseFloat(value[i])*10;
}
for(let k=0;k<value.length/63;k++){
for(let i=0;i<21;i++){
var x = value[0+i*3+k*63];
var y = value[1+i*3+k*63];
var z = value[2+i*3+k*63];
value1[0][i].push(new THREE.Vector3(x,y,z));
}}
}
function makeCurve(){
curve = [[[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[],[]]];
for(let i = 0;i<1;i++){
for(let j=0;j<21;j++){
if(value1[i][j].length!=0){
curve[i][j] = new THREE.CatmullRomCurve3(value1[i][j]);
curve[i][j].curveType = "catmullrom";
curve[i][j].closed = false;
curve[i][j].tension = 0.7;
}
}
}
}
function moveOnCurve(){
let point;
let pointBox;
for(let i=0;i<1;i++){
for(let j=0;j<21;j++){
if(curve[i][j].length==0){
console.log("Loading");
}
else{
if(progress[i][j]<=1-velocity){
point = curve[i][j].getPointAt(progress[i][j]);
pointBox = curve[i][j].getPointAt(progress[i][j]+velocity);
if(point && pointBox){
hands[i][j].position.set(point.x,point.y,point.z);
//console.log(Lhands20);
}
progress[i][j]+=velocity;
}
}
}
}
}
function updateLine(){
let Lpoints=[new THREE.Vector3(Lhands[4].position.x,Lhands[4].position.y,Lhands[4].position.z),new THREE.Vector3(Lhands[3].position.x,Lhands[3].position.y,Lhands[3].position.z),new THREE.Vector3(Lhands[2].position.x,Lhands[2].position.y,Lhands[2].position.z),new THREE.Vector3(Lhands[1].position.x,Lhands[1].position.y,Lhands[1].position.z)
,new THREE.Vector3(Lhands[0].position.x,Lhands[0].position.y,Lhands[0].position.z),new THREE.Vector3(Lhands[5].position.x,Lhands[5].position.y,Lhands[5].position.z),new THREE.Vector3(Lhands[6].position.x,Lhands[6].position.y,Lhands[6].position.z),new THREE.Vector3(Lhands[7].position.x,Lhands[7].position.y,Lhands[7].position.z)
,new THREE.Vector3(Lhands[8].position.x,Lhands[8].position.y,Lhands[8].position.z),new THREE.Vector3(Lhands[7].position.x,Lhands[7].position.y,Lhands[7].position.z),new THREE.Vector3(Lhands[6].position.x,Lhands[6].position.y,Lhands[6].position.z),new THREE.Vector3(Lhands[5].position.x,Lhands[5].position.y,Lhands[5].position.z)
,new THREE.Vector3(Lhands[9].position.x,Lhands[9].position.y,Lhands[9].position.z),new THREE.Vector3(Lhands[10].position.x,Lhands[10].position.y,Lhands[10].position.z),new THREE.Vector3(Lhands[11].position.x,Lhands[11].position.y,Lhands[11].position.z),new THREE.Vector3(Lhands[12].position.x,Lhands[12].position.y,Lhands[12].position.z)
,new THREE.Vector3(Lhands[11].position.x,Lhands[11].position.y,Lhands[11].position.z),new THREE.Vector3(Lhands[10].position.x,Lhands[10].position.y,Lhands[10].position.z),new THREE.Vector3(Lhands[9].position.x,Lhands[9].position.y,Lhands[9].position.z),new THREE.Vector3(Lhands[13].position.x,Lhands[13].position.y,Lhands[13].position.z)
,new THREE.Vector3(Lhands[14].position.x,Lhands[14].position.y,Lhands[14].position.z),new THREE.Vector3(Lhands[15].position.x,Lhands[15].position.y,Lhands[15].position.z),new THREE.Vector3(Lhands[16].position.x,Lhands[16].position.y,Lhands[16].position.z),new THREE.Vector3(Lhands[15].position.x,Lhands[15].position.y,Lhands[15].position.z)
,new THREE.Vector3(Lhands[14].position.x,Lhands[14].position.y,Lhands[14].position.z),new THREE.Vector3(Lhands[13].position.x,Lhands[13].position.y,Lhands[13].position.z),new THREE.Vector3(Lhands[17].position.x,Lhands[17].position.y,Lhands[17].position.z),new THREE.Vector3(Lhands[18].position.x,Lhands[18].position.y,Lhands[18].position.z)
,new THREE.Vector3(Lhands[19].position.x,Lhands[19].position.y,Lhands[19].position.z),new THREE.Vector3(Lhands[20].position.x,Lhands[20].position.y,Lhands[20].position.z),new THREE.Vector3(Lhands[19].position.x,Lhands[19].position.y,Lhands[19].position.z),new THREE.Vector3(Lhands[18].position.x,Lhands[18].position.y,Lhands[18].position.z)
,new THREE.Vector3(Lhands[17].position.x,Lhands[17].position.y,Lhands[17].position.z),new THREE.Vector3(Lhands[0].position.x,Lhands[0].position.y,Lhands[0].position.z)
];
let geometry = new THREE.BufferGeometry().setFromPoints(Lpoints);
let geometry1 = new THREE.BufferGeometry().setFromPoints(Rpoints);
scene.remove(Lline);
Lline = new THREE.Line(geometry,Lmaterial);
Rline = new THREE.Line(geometry1,Rmaterial);
scene.add(Lline);
}
//----------------------------------------------------------------------------
creat()
function ajax(str) {
var xmlhttp;
if (str.length==0)
{
document.getElementById("txtHint").innerHTML="";
return;
}
if (window.XMLHttpRequest) xmlhttp=new XMLHttpRequest();
else xmlhttp=new ActiveXObject("Microsoft.XMLHTTP");
xmlhttp.onreadystatechange=function()
{
if (xmlhttp.readyState==4 && xmlhttp.status==200)
{
document.getElementById("txtHint").innerHTML+=xmlhttp.responseText;
num=0
}
}
xmlhttp.open("GET","/xyz?="+str,true)
xmlhttp.send();
}
document.getElementById("btn").onclick = function(){
var input=document.getElementById("input")
var str = input.innerText
ajax(str)
}

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