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					import numpy as np
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					import matplotlib.pyplot as plt
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					#Astar算法
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					def A_star(org, des):
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					    open_list = []
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					    close_list = []
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					    open_list.append(org)
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					    while len(open_list) > 0:
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					        temp_node = open_list[0]
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					        for node in open_list:
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					            if node.f < temp_node.f:
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					                temp_node = node
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					        current_node= temp_node
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					        open_list.remove(current_node)
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					        close_list.append(current_node)
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					        #找到当前节点的所有邻近节点
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					        node_list = []
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					        if Is_valid(current_node.x, current_node.y - 1, open_list, close_list):
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					            node_list.append(Node(current_node.x, current_node.y - 1))
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					        if Is_valid(current_node.x, current_node.y + 1, open_list, close_list):
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					            node_list.append(Node(current_node.x, current_node.y + 1))
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					        if Is_valid(current_node.x - 1, current_node.y, open_list, close_list):
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					            node_list.append(Node(current_node.x - 1, current_node.y))
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					        if Is_valid(current_node.x + 1, current_node.y, open_list, close_list):
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					            node_list.append(Node(current_node.x + 1, current_node.y))
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					        if Is_valid(current_node.x - 1, current_node.y - 1, open_list, close_list):
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					            node_list.append(Node(current_node.x - 1, current_node.y - 1))
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					        if Is_valid(current_node.x + 1, current_node.y + 1, open_list, close_list):
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					            node_list.append(Node(current_node.x + 1, current_node.y + 1))
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					        if Is_valid(current_node.x - 1, current_node.y + 1, open_list, close_list):
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					            node_list.append(Node(current_node.x - 1, current_node.y + 1))
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					        if Is_valid(current_node.x + 1, current_node.y - 1, open_list, close_list):
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					            node_list.append(Node(current_node.x + 1, current_node.y - 1))
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					        neighbors = node_list
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					        for node in neighbors:
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					            if node not in open_list:
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					                node.init_node(current_node, des)
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					                open_list.append(node)
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					            for node in open_list:
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					                if (node.x == des.x) and (node.y == des.y):
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					                    return node
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					    return None
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					#邻点是否可用
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					def Is_valid(x,y,open_list=[],close_list=[]):
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					    if x < 0 or x >=len(MAZE) or y < 0 or y >= len(MAZE[0]):
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					        return False
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					    if MAZE[x][y] == 1:
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					        return False
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					    if Is_contain(open_list,x,y):
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					        return False
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					    if Is_contain(close_list,x,y):
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					        return False
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					    return True
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					def Is_contain(nodes, x, y):
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					    for node in nodes:
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					        if (node.x == x) and (node.y == y):
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					            return True
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					    return False
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					class Node:
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					    def __init__(self, x, y):
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					        self.x = x
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					        self.y = y
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					        self.f = 0
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					        self.g = 0
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					        self.h = 0
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					        self.parent = None
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					#对角线移动是直行移动代价的1.4倍
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					#如果相邻节点已有父节点,则父节点是否更改以使g值最小为准
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					    def init_node(self, parent, end):
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					        if self.parent is not None:
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					            if parent is not None:
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					                if abs(self.x - parent.x) + abs(self.y - parent.y) == 1:
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					                    if self.g > parent.g + 10:
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					                        self.g = parent.g + 10
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					                        self.parent = parent
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					                        self.h = (abs(self.x - end.x) + abs(self.y - end.y))*10
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					                        self.f = self.g + self.h
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					                else:
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					                    if self.g > parent.g + 20:
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					                        self.g = parent.g + 20
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					                        self.parent = parent
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					                        self.h = (abs(self.x - end.x) + abs(self.y - end.y))*10
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					                        self.f = self.g + self.h
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					        else:
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					            if parent is not None:
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					                if abs(self.x - parent.x) + abs(self.y - parent.y) == 1:
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					                        self.g = parent.g + 10
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					                        self.parent = parent
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					                        self.h = (abs(self.x - end.x) + abs(self.y - end.y))*10
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					                        self.f = self.g + self.h
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					                else:
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					                        self.g = parent.g + 20
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					                        self.parent = parent
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					                        self.h = (abs(self.x - end.x) + abs(self.y - end.y))*10
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					                        self.f = self.g + self.h
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					def draw_path(map_grid,path):
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					    obstacle_x=[]
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					    obstacle_y=[]
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					    path_x=[]
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					    path_y=[]
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					    close_list_x=[]
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					    close_list_y=[]
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					    open_list_x=[]
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					    open_list_y=[]
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					    for i in range(len(map_grid)):
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					        for j in range(len(map_grid[0])):
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					            if map_grid[i][j]==1:   #栅格地图上obstacle为障碍物标识
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					                obstacle_x.append(j)
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					                obstacle_y.append(len(map_grid)-1-i)    
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					    plt.figure(figsize=(10,10))  #为了防止x,y轴间隔不一样长,影响最后的表现效果,所以手动设定等长
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					    plt.ylim(-0.5,len(map_grid)-0.5)
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					    plt.xlim(-0.5,len(map_grid[0])-0.5)
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					    my_y_ticks = np.arange(0, len(map_grid), 1)
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					    my_x_ticks = np.arange(0, len(map_grid[0]), 1)
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					    plt.xticks(my_x_ticks)#竖线的位置与间隔
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					    plt.yticks(my_y_ticks)
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					    plt.grid(True)  #开启栅格
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					    for point in path:
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					        path_x.append(point.y)
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					        path_y.append(len(map_grid)-1-point.x)
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					    plt.plot(path_x,path_y,linewidth=3)
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					    plt.scatter(open_list_x,open_list_y,s=500,c='cyan',marker='s')
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					    plt.scatter(obstacle_x,obstacle_y,s=500,c='k',marker='s')
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					    plt.scatter(close_list_x,close_list_y,s=500,c='g',marker='s')
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					    plt.title("grid map simulation ")
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					    plt.show()
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					"""
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					            if map_grid[i][j]==closelist:   #栅格地图上closelist为为闭列表中记录的位置标志
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					                close_list_x.append(i)
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					                close_list_y.append(j)
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					            if map_grid[i][j]==openlist:   #栅格地图上openlist为为闭列表中记录的位置标志
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					                open_list_x.append(i)
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					                open_list_y.append(j)
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					"""
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					#暂时不画closelist和openlist
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					#迷宫地图
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					MAZE = [
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					    [0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,1,0,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,0,1,1,0,0,0,1],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [0,0,0,1,0,0,0,1,0,0,0,1,1,0,1,0,1,0,0,1,0,0,1],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [0,0,0,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,1,0,1,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [0,1,0,0,1,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,1,0,0,1,0,1],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
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					    [1,0,1,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,1,0,1],
 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
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					    [0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1],
 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    [0,0,0,1,1,1,0,1,0,0,0,0,1,1,1,1,0,1,0,0,0,1,1],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					    [0,1,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
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					 | 
					    [0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,1,0,0,1,1],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    [0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,1,0,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    [0,0,0,0,0,0,1,1,0,1,0,1,0,0,0,0,0,1,1,0,0,0,1],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    [0,0,0,1,0,0,0,1,0,0,0,1,1,0,1,0,1,0,0,1,0,0,1],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    [0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    [0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    [0,0,0,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,1,0,1,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    [0,1,0,0,1,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,0,0],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    [0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0],
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					]
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					#设置起始点和终点
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					 | 
					org = Node(22, 0)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					des = Node(0, 22)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					result_node = A_star(org, des)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					path = []
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
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					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					minpath = result_node.g
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					count=0
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
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					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					while result_node is not None:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    path.append(Node(result_node.x, result_node.y))
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    if result_node.parent is not None:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if abs(result_node.x - result_node.parent.x) + abs(result_node.y - result_node.parent.y) == 2:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            count+=1
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    result_node = result_node.parent
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					minpath-=count*6
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					for i in range(0,len(MAZE)):
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    for j in range(0,len(MAZE[0])):
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if Is_contain(path, i, j):
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            MAZE[i][j]='*'
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            print("*, ", end='')
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        else:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            print(str(MAZE[i][j]) + ", ", end='')
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    print()
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					print("最短路为:",minpath)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					draw_path(MAZE,path)
 |