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#include <iostream>
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#include <string>
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#include <cstdlib>
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#include <ctime>
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#include <vector>
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#include <algorithm>
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using namespace std;
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class Character {
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public:
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string name;
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int health;
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int maxHealth;
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int attack;
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int defense;
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Character(string n, int h, int a, int d) : name(n), health(h), maxHealth(h), attack(a), defense(d) {}
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bool isAlive() {
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return health > 0;
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}
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};
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class Player : public Character {
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public:
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int potions;
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vector<string> weapons;
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string currentWeapon;
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int experience;
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int level;
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int maxExperience;
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bool hasKingTreasure;
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bool hasThornShield;
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int baseAttack;
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int weaponAttack;
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Player(string n) : Character(n, 100, 5, 10), potions(0), currentWeapon("短剑"), experience(0), level(1), maxExperience(100), hasKingTreasure(false), hasThornShield(false), baseAttack(5), weaponAttack(0) {
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weapons.push_back("短剑");
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changeWeapon("短剑");
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}
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void changeWeapon(string weapon) {
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if (find(weapons.begin(), weapons.end(), weapon) != weapons.end()) {
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currentWeapon = weapon;
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if (weapon == "短剑") {
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weaponAttack = 20;
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}
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else if (weapon == "村好剑") {
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weaponAttack = 40;
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}
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else if (weapon == "惠惠的爆裂魔法") {
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weaponAttack = 80;
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}
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updateAttack();
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}
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}
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void updateAttack() {
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attack = baseAttack + weaponAttack;
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}
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void gainExperience(int exp) {
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experience += exp;
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if (experience >= maxExperience) {
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experience -= maxExperience;
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levelUp();
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}
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}
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void levelUp() {
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level++;
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maxExperience += 100;
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baseAttack++;
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health = maxHealth;
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defense += 1;
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updateAttack();
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cout << name << " 升级了!现在是等级 " << level << ",生命值完全恢复。" << endl;
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}
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};
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class Enemy : public Character {
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public:
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Enemy(string n, int h, int a, int d) : Character(n, h, a, d) {}
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};
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void displayStatus(Character& character) {
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cout << character.name << " - 生命值: " << character.health << "/" << character.maxHealth << ", 攻击力: " << character.attack << ", 防御力: " << character.defense << endl;
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}
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void attack(Character& attacker, Character& defender) {
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int damage = attacker.attack - defender.defense;
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if (damage < 0) damage = 0;
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defender.health -= damage;
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cout << attacker.name << " 攻击 " << defender.name << " 造成 " << damage << " 点伤害!" << endl;
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if (defender.isAlive() && defender.name == "玩家" && ((Player&)defender).hasThornShield) {
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attacker.health -= 10;
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cout << attacker.name << " 因为荆棘护盾受到 10 点反伤!" << endl;
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}
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}
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void usePotion(Player& player) {
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if (player.potions > 0) {
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player.health += 50;
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if (player.health > player.maxHealth) player.health = player.maxHealth;
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player.potions--;
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cout << player.name << " 使用了药丸,恢复了50点生命值!" << endl;
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}
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else {
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cout << "你没有药丸了!" << endl;
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}
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}
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void battle(Player& player, Enemy& enemy, int& enemyCount, int floor) {
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bool usedCurryStick = false;
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while (player.isAlive() && enemy.isAlive()) {
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displayStatus(player);
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displayStatus(enemy);
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cout << "选择你的行动: (1) 攻击 (2) 使用药丸: ";
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int choice;
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cin >> choice;
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if (choice == 1) {
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if (player.weapons.size() > 2 && player.weapons[2] == "咖喱棒" && !usedCurryStick) {
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cout << "你有咖喱棒,是否使用?(1) 是 (2) 否: ";
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int useCurry;
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cin >> useCurry;
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if (useCurry == 1) {
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enemy.health = 0;
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cout << player.name << " 使用咖喱棒秒杀了 " << enemy.name << "!" << endl;
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usedCurryStick = true;
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}
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else {
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attack(player, enemy);
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if (enemy.isAlive()) {
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attack(enemy, player);
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}
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}
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}
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else {
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attack(player, enemy);
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if (enemy.isAlive()) {
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attack(enemy, player);
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}
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}
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}
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else if (choice == 2) {
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usePotion(player);
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}
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if (!player.isAlive()) {
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cout << player.name << " 被击败了!" << endl;
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}
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else if (!enemy.isAlive()) {
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cout << enemy.name << " 被击败了!" << endl;
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enemyCount++;
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int experienceGained = (enemy.name == "大树守卫" || enemy.name == "金闪闪" || enemy.name == "宿傩") ? 200 :
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(enemy.name == "精英怪物") ? 80 : 40;
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player.gainExperience(experienceGained);
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if (rand() % 100 < 75) {
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player.potions++;
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cout << "你获得了一颗药丸!" << endl;
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}
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if (enemyCount == 5 && find(player.weapons.begin(), player.weapons.end(), "村好剑") == player.weapons.end()) {
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player.weapons.push_back("村好剑");
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cout << "你获得了村好剑!" << endl;
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}
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if (enemyCount % 10 == 0 && find(player.weapons.begin(), player.weapons.end(), "咖喱棒") == player.weapons.end()) {
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player.weapons.push_back("咖喱棒");
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cout << "你获得了咖喱棒!" << endl;
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}
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if (rand() % 20 == 0 && find(player.weapons.begin(), player.weapons.end(), "惠惠的爆裂魔法") == player.weapons.end()) {
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player.weapons.push_back("惠惠的爆裂魔法");
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cout << "你获得了惠惠的爆裂魔法!" << endl;
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}
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if (enemy.name == "大树守卫") {
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player.hasThornShield = true;
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player.defense += 20;
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cout << "你击败了大树守卫,获得了荆棘护盾,防御力加20,敌人攻击时受到10点反伤!" << endl;
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}
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if (enemy.name == "金闪闪") {
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player.hasKingTreasure = true;
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cout << "你击败了金闪闪,获得了技能——王的宝库!" << endl;
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}
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cout << "你现在有 " << player.potions << " 颗药丸。" << endl;
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}
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}
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}
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int main() {
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srand(time(0));
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string playerName;
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cout << "请输入你的角色名字: ";
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cin >> playerName;
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Player player(playerName);
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cout << "欢迎, " << player.name << "!" << endl;
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int enemyCount = 0;
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int floor = 1;
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while (player.isAlive() && floor <= 100) {
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Enemy enemy("哥布林", 50 + floor, 15 + floor / 2, 5 + floor / 2);
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if (floor % 10 == 0 && floor != 20 && floor != 50 && floor != 100) {
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enemy = Enemy("精英怪物", 100 + floor * 2, 20 + floor / 2, 15 + floor / 2);
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}
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if (floor == 20) {
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enemy = Enemy("大树守卫", 300, 30, 20);
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}
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if (floor == 50) {
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enemy = Enemy("金闪闪", 500, 50, 30);
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}
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if (floor == 100) {
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enemy = Enemy("宿傩", 1000, 70, 50);
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}
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cout << "第 " << floor << " 层,你遇到了一只 " << enemy.name << "!" << endl;
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battle(player, enemy, enemyCount, floor);
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if (player.isAlive()) {
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cout << "是否更换武器?(1) 是 (2) 否: ";
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int changeWeapon;
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cin >> changeWeapon;
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if (changeWeapon == 1) {
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cout << "你拥有的武器有: ";
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for (size_t i = 0; i < player.weapons.size(); ++i) {
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cout << "(" << i + 1 << ") " << player.weapons[i] << " ";
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}
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cout << endl;
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int weaponChoice;
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cin >> weaponChoice;
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|
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if (weaponChoice > 0 && weaponChoice <= player.weapons.size()) {
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player.changeWeapon(player.weapons[weaponChoice - 1]);
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|
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cout << "你现在装备的是 " << player.currentWeapon << "。" << endl;
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}
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else {
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cout << "无效的选择。" << endl;
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}
|
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}
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|
|
floor++;
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}
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}
|
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|
|
if (player.isAlive()) {
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|
|
cout << "恭喜 " << player.name << " 通关了所有楼层!" << endl;
|
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}
|
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|
else {
|
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|
|
cout << player.name << " 在第 " << floor << " 层被击败了。" << endl;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
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|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
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|