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import cfg
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import sys
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import random
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import pygame
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from modules.sprites.Pipe import *
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from modules.sprites.Bird import *
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from modules.interfaces.endGame import *
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from modules.interfaces.startGame import *
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'''游戏初始化'''
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def initGame():
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pygame.init()
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pygame.mixer.init()
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screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT))
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pygame.display.set_caption('Flappy Bird')
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return screen
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'''显示当前分数'''
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def showScore(screen, score, number_images):
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digits = list(str(int(score)))
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width = 0
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for d in digits:
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width += number_images.get(d).get_width()
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offset = (cfg.SCREENWIDTH - width) / 2
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for d in digits:
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screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1))
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offset += number_images.get(d).get_width()
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'''主函数'''
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def main():
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screen = initGame()
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# 加载必要的游戏资源
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# --导入音频
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sounds = dict()
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for key, value in cfg.AUDIO_PATHS.items():
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sounds[key] = pygame.mixer.Sound(value)
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# --导入数字图片
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number_images = dict()
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for key, value in cfg.NUMBER_IMAGE_PATHS.items():
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number_images[key] = pygame.image.load(value).convert_alpha()
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# --管道
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pipe_images = dict()
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pipe_images['bottom'] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha()
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pipe_images['top'] = pygame.transform.rotate(pipe_images['bottom'], 180)
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# --小鸟图片
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bird_images = dict()
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for key, value in cfg.BIRD_IMAGE_PATHS[random.choice(list(cfg.BIRD_IMAGE_PATHS.keys()))].items():
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bird_images[key] = pygame.image.load(value).convert_alpha()
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# --背景图片
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backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha()
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# --其他图片
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other_images = dict()
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for key, value in cfg.OTHER_IMAGE_PATHS.items():
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other_images[key] = pygame.image.load(value).convert_alpha()
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# 游戏开始界面
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game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg)
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# 进入主游戏
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score = 0
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bird_pos, base_pos, bird_idx = list(game_start_info.values())
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base_diff_bg = other_images['base'].get_width() - backgroud_image.get_width()
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clock = pygame.time.Clock()
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# --管道类
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pipe_sprites = pygame.sprite.Group()
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for i in range(2):
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pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
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pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('top')[-1])))
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pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('bottom')[-1])))
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# --bird类
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bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos)
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# --是否增加pipe
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is_add_pipe = True
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# --游戏是否进行中
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is_game_running = True
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while is_game_running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
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pygame.quit()
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
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bird.setFlapped()
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sounds['wing'].play()
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# --碰撞检测
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for pipe in pipe_sprites:
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if pygame.sprite.collide_mask(bird, pipe):
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sounds['hit'].play()
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is_game_running = False
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# --更新小鸟
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boundary_values = [0, base_pos[-1]]
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is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.)
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if is_dead:
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sounds['hit'].play()
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is_game_running = False
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# --移动base实现小鸟往前飞的效果
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base_pos[0] = -((-base_pos[0] + 4) % base_diff_bg)
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# --移动pipe实现小鸟往前飞的效果
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flag = False
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for pipe in pipe_sprites:
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pipe.rect.left -= 4
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if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score:
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pipe.used_for_score = True
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score += 0.5
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if '.5' in str(score):
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sounds['point'].play()
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if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe:
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pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
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pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=pipe_pos.get('top')))
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pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=pipe_pos.get('bottom')))
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is_add_pipe = False
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elif pipe.rect.right < 0:
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pipe_sprites.remove(pipe)
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flag = True
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if flag: is_add_pipe = True
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# --绑定必要的元素在屏幕上
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screen.blit(backgroud_image, (0, 0))
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pipe_sprites.draw(screen)
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screen.blit(other_images['base'], base_pos)
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showScore(screen, score, number_images)
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bird.draw(screen)
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pygame.display.update()
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clock.tick(cfg.FPS)
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endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg)
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'''run'''
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if __name__ == '__main__':
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while True:
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main()
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