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import pygame,sys
from random import *
class myBallClass(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > width:
self.speed[0] = - self.speed[0]
if self.rect.top < 0 or self.rect.bottom > height:
self.speed[1] = - self.speed[1]
def animate(group):
screen.fill([255,255,255])
for ball in group:
ball.move()
for ball in group:
group.remove(ball)
if pygame.sprite.spritecollide(ball,group,False):
ball.speed[0] = - ball.speed[0]
ball.speed[1] = - ball.speed[1]
group.add(ball)
screen.blit(ball.image,ball.rect)
pygame.display.flip()
# pygame.time.delay(20)
size = width,height = 640,480
screen = pygame.display.set_mode(size)
screen.fill([255,255,255])
img_file = "./bg_img/no.png"
clock = pygame.time.Clock()
group = pygame.sprite.Group()
for row in range(0,2):
for column in range(0,2):
location = [column * 180 + 10,row * 180 + 10]
speed = [choice([-2,2]),choice([-2,2])]
ball = myBallClass(img_file,location,speed)
group.add(ball)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
frame_rate = clock.get_fps()
print "frame_rate = ",frame_rate
sys.exit()
animate(group)
clock.tick(30)