Branch_QYJ
qyj 3 years ago
parent d3ed34b25c
commit 0331bbd5a0

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*.iml
.gradle
/local.properties
/.idea/caches/build_file_checksums.ser
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
.DS_Store
/build
/captures
.externalNativeBuild

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@ -0,0 +1 @@
/build

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apply plugin: 'com.android.application'
android {
compileSdkVersion 28
defaultConfig {
applicationId "com.showly.luckyactivity"
minSdkVersion 15
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support.constraint:constraint-layout:1.1.3'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
}

@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

@ -0,0 +1,26 @@
package com.showly.luckyactivity;
import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();
assertEquals("com.showly.luckyactivity", appContext.getPackageName());
}
}

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.showly.luckyactivity">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.AppCompat.NoActionBar">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

@ -0,0 +1,40 @@
package com.showly.luckyactivity;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Toast;
import com.showly.luckyactivity.view.LuckyView;
public class MainActivity extends AppCompatActivity {
private LuckyView luckyView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
initData();
initListener();
}
private void initView() {
luckyView = findViewById(R.id.lucky_view);
}
private void initData() {
}
private void initListener() {
luckyView.setLuckAnimationEndListener(new LuckyView.OnLuckAnimationEndListener() {
@Override
public void onLuckAnimationEnd(int pos, String msg) {
Toast.makeText(getApplicationContext(), msg, Toast.LENGTH_SHORT).show();
}
});
}
}

@ -0,0 +1,307 @@
package com.showly.luckyactivity.view;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import com.showly.luckyactivity.R;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class LuckyView extends View {
private Paint mPaint;
private float mStrokeWidth = 5;
private int mRepeatCount = 5; // 转的圈数
private int mRectSize; // 矩形的宽和高(矩形为正方形)
private boolean mShouldStartFlag;
private boolean mShouldStartNextTurn = true; // 标记是否应该开启下一轮抽奖
private int mStartLuckPosition = 0; // 开始抽奖的位置
private int mCurrentPosition = -1; // 当前转圈所在的位置
private OnLuckAnimationEndListener mLuckAnimationEndListener;
/**
* mLuckNum
*/
private int mLuckNum = 3; // 默认最终中奖位置
private List<RectF> mRectFs; // 存储矩形的集合
private int[] mItemColor = {Color.parseColor("#ffefd6"), Color.parseColor("#ffefd6")}; // 矩形的颜色
private String[] mPrizeDescription = {"南一食堂", "南二食堂", "南三食堂", "北二食堂", "再来一次", "北三食堂", "中餐厅", "北一食堂", "开始"};
private int[] mLuckyPrizes = {R.drawable.nan1, R.drawable.nan2, R.drawable.nan3, R.drawable
.bei2, R.drawable.again, R.drawable.bei3, R.drawable.zhong, R.drawable.bei1 ,R
.drawable.begin};
private List<String> lettersBeans;
private float left;
private float top;
private Bitmap[] bitmaps;
private String[] luckyName;
private String[] id;
private int selectPos;
public LuckyView(Context context) {
this(context, null);
}
public LuckyView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public LuckyView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗锯齿
mPaint.setStyle(Paint.Style.FILL);
// mPaint.setStyle(Paint.Style.STROKE); // 设置样式为描边
mPaint.setStrokeWidth(mStrokeWidth); // 设置描边的宽度
mRectFs = new ArrayList<>();
}
public void setLuckAnimationEndListener(OnLuckAnimationEndListener luckAnimationEndListener) {
mLuckAnimationEndListener = luckAnimationEndListener;
}
public int getLuckNum() {
return mLuckNum;
}
public void setLuckNum(int luckNum) {
mLuckNum = luckNum;
}
public int[] getLuckyPrizes() {
return mLuckyPrizes;
}
public void setLuckyPrizes(int[] luckyPrizes) {
mLuckyPrizes = luckyPrizes;
}
public void setData(List<String> lettersBeans) {
this.lettersBeans = lettersBeans;
invalidate();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mRectSize = (Math.min(w, h)) / 3; // 矩形的宽高
mRectFs.clear(); // 当控件大小改变的时候清空数据
initNineRect();
}
/**
* 9
*/
private void initNineRect() {
final float width = getWidth();
// 加载前三个矩形
for (int i = 0; i < 3; i++) {
float left = i * mRectSize + 5;
float right = (i + 1) * mRectSize;
float top = 5;
float bottom = mRectSize;
RectF rectF = new RectF(left, top, right, bottom);
mRectFs.add(rectF);
}
// 加载第 4 个矩形
mRectFs.add(new RectF(width - mRectSize + 5, mRectSize + 5, width, 2 * mRectSize));
// 加载第 5~7 个矩形
for (int j = 3; j > 0; j--) {
float left = width - (4 - j) * mRectSize + 5;
float right = width - (3 - j) * mRectSize;
float top = 2 * mRectSize + 5;
float bottom = 3 * mRectSize;
RectF rectF = new RectF(left, top, right, bottom);
mRectFs.add(rectF);
}
// 加载第 8 个矩形
mRectFs.add(new RectF(5, mRectSize + 5, mRectSize, 2 * mRectSize));
// 加载中心第 9 个矩形
mRectFs.add(new RectF(mRectSize + 5, mRectSize + 5, 2 * mRectSize, 2 * mRectSize));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawNineRect(canvas);
drawNineBitmaps(canvas); // 填充奖品图片
drawNineText(canvas); // 填充奖品文字
}
/**
*
* leftThe position of the left side of the bitmap being drawn
* topThe position of the top side of the bitmap being drawn
*/
private void drawNineBitmaps(final Canvas canvas) {
for (int i = 0; i < mRectFs.size(); i++) {
RectF rectF = mRectFs.get(i);
// 将图片设置在每个矩形中央
left = rectF.left + mRectSize / 4;
top = rectF.top + mRectSize / 4;
canvas.drawBitmap(Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getResources(), mLuckyPrizes[i]), mRectSize / 2, mRectSize / 2, false), left, top, null);
}
}
/**
*
* xhe x-coordinate of the origin of the text being drawn
* yThe y-coordinate of the baseline of the text being drawn
*/
private void drawNineText(Canvas canvas) {
for (int i = 0; i < mRectFs.size(); i++) {
RectF rectF = mRectFs.get(i);
float x = rectF.left + mRectSize / 4; // 将文字设置在每个矩形中央
float y = rectF.top + mRectSize - 20;
mPaint.setColor(Color.parseColor("#5e5448"));
mPaint.setStyle(Paint.Style.FILL);
mPaint.setTextSize(30); // unit px
if (i == mRectFs.size() - 1) {
canvas.drawText("", x, y, mPaint);
} else {
canvas.drawText(mPrizeDescription[i], x, y, mPaint);
}
}
}
/**
*
*/
private void drawNineRect(Canvas canvas) {
for (int x = 0; x < mRectFs.size(); x++) {
RectF rectF = mRectFs.get(x);
if (x == 8) {
mPaint.setColor(Color.WHITE);
} else {
if (mCurrentPosition == x) {
mPaint.setColor(Color.parseColor("#edcea9"));
} else {
mPaint.setColor(mItemColor[x % 2]); // 标记当前转盘经过的位置
}
}
canvas.drawRect(rectF, mPaint);
}
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
mShouldStartFlag = mRectFs.get(8).contains(event.getX(), event.getY());
return true;
}
if (event.getAction() == MotionEvent.ACTION_UP) {
if (mShouldStartFlag) {
if (mRectFs.get(8).contains(event.getX(), event.getY())) {
// mLuckAnimationEndListener.onClickLuck();
startAnim(); // 判断只有手指落下和抬起都在中间的矩形内时才开始执行动画抽奖
}
mShouldStartFlag = false;
}
}
return super.onTouchEvent(event);
}
private void startAnim() {
if (!mShouldStartNextTurn) {
return;
}
Random random = new Random();
setLuckNum(random.nextInt(8)); // 生成 [0,8) 的随机整数
ValueAnimator animator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum)
.setDuration(5000);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
final int position = (int) animation.getAnimatedValue();
setCurrentPosition(position % 8);
mShouldStartNextTurn = false;
}
});
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mShouldStartNextTurn = true;
mStartLuckPosition = mLuckNum;
//最终选中的位置
if (mLuckAnimationEndListener != null) {
mLuckAnimationEndListener.onLuckAnimationEnd(mCurrentPosition,
mPrizeDescription[mCurrentPosition]);
}
}
});
animator.start();
}
private void setCurrentPosition(int position) {
mCurrentPosition = position;
invalidate(); // 强制刷新,在 UI 线程回调 onDraw()
}
public void setBitmap(Bitmap[] bitmaps1, String[] name, String[] strings) {
bitmaps = bitmaps1;
luckyName = name;
id = strings;
invalidate();
}
/**
* id
*
* @param datas
*/
public void setSelectId(int datas) {
String selectId = datas + "";
if (id != null && id.length != 0) {
for (int i = 0; i < id.length; i++) {
if (id[i].equals(selectId)) {
selectPos = i;
}
}
}
startAnim();
}
/**
*
*/
public interface OnLuckAnimationEndListener {
void onLuckAnimationEnd(int pos, String msg);
}
}

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xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeWidth="1"
android:strokeColor="#00000000">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
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android:fillColor="#FFFFFF"
android:fillType="nonZero"
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android:strokeWidth="1"
android:strokeColor="#00000000" />
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android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:strokeWidth="0.8"
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
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android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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android:fillColor="#00000000"
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF" />
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android:fillColor="#00000000"
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<path
android:fillColor="#00000000"
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android:strokeWidth="0.8"
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android:fillColor="#00000000"
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android:fillColor="#00000000"
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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#fff"
tools:context=".MainActivity">
<com.showly.luckyactivity.view.LuckyView
android:id="@+id/lucky_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="50dp"/>
</RelativeLayout>

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#008577</color>
<color name="colorPrimaryDark">#00574B</color>
<color name="colorAccent">#D81B60</color>
</resources>

@ -0,0 +1,3 @@
<resources>
<string name="app_name">LuckyActivity</string>
</resources>

@ -0,0 +1,11 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
</resources>

@ -0,0 +1,17 @@
package com.showly.luckyactivity;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() {
assertEquals(4, 2 + 2);
}
}

@ -0,0 +1,27 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.5.2'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

@ -0,0 +1,14 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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@ -0,0 +1,6 @@
#Wed Nov 23 16:08:12 CST 2022
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip

@ -0,0 +1,172 @@
#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

@ -0,0 +1,84 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
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