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@ -1,2 +1,240 @@
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# 2048
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import turtle, random
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# 定义一个类,用来画除了数字方块之外的图形
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class BackGround(turtle.Turtle):
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def __init__(self):
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super().__init__()
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self.penup()
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self.ht()
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def draw_block(self):
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self.shape('bg.gif') # 画出背景方块
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for i in allpos:
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self.goto(i)
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self.stamp()
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self.color('white', 'white') # 画出其他背景
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self.goto(-215, 120)
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self.begin_fill()
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self.goto(215, 120)
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self.goto(215, 110)
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self.goto(-215, 110)
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self.end_fill()
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self.shape('title.gif')
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self.goto(-125, 210)
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self.stamp()
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self.shape('score.gif')
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self.goto(125, 245)
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self.stamp()
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self.shape('top_score.gif')
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self.goto(125, 170)
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self.stamp()
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# 游戏失败及达成2048的提示文字
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def judge(self):
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global flag_win, flag_win_lose_text
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self.color('blue')
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judge = 0 # 判断是否还有位置可以移动
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for i in block_dic.values():
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for j in block_dic.values():
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if i.num == 0 or i.num == j.num and i.distance(j) == 100:
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judge += 1
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if judge == 0: # 无位置可移动,游戏失败
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self.write(' GAME OVER\n重新开始请按空格键', align='center', font=('黑体', 30, 'bold'))
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flag_win_lose_text = False
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if flag_win is True: # 此条件让2048达成的判断只能进行一次
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for k in block_dic.values():
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if k.num == 2048: # 游戏达成
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flag_win = False
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self.write(' 达成2048\n继续游戏请按回车键', align='center', font=('黑体', 30, 'bold'))
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flag_win_lose_text = False
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def win_lose_clear(self):
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global flag_win_lose_text
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self.clear()
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flag_win_lose_text = True
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def show_score(self): # 分值的显示
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global score, top_score
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if score > top_score:
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top_score = score
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with open('.\\score.txt', 'w') as f:
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f.write(f'{top_score}')
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self.color('white')
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self.goto(125, 210)
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self.clear()
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self.write(f'{score}', align='center', font=('Arial', 20, 'bold'))
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self.goto(125, 135)
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self.write(f'{top_score}', align='center', font=('Arial', 20, 'bold'))
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# 数字方块类
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class Block(turtle.Turtle):
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def __init__(self):
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super().__init__()
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self.ht()
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self.penup()
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self.num = 0
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def draw(self):
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self.clear()
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dic_draw = {2: '#eee6db', 4: '#efe0cd', 8: '#f5af7b',
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16: '#fb9660', 32: '#f57d5a', 64: '#f95c3d',
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128: '#eccc75', 256: '#eece61', 512: '#efc853',
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1024: '#ebc53c', 2048: '#eec430', 4096: '#aeb879',
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8192: '#aab767', 16384: '#a6b74f'}
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if self.num > 0: # 数字大于0,画出方块
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self.color(f'{dic_draw[self.num]}') # 选择颜色
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self.begin_fill()
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self.goto(self.xcor()+48, self.ycor()+48)
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self.goto(self.xcor()-96, self.ycor())
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self.goto(self.xcor(), self.ycor()-96)
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self.goto(self.xcor()+96, self.ycor())
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self.goto(self.xcor(), self.ycor()+96)
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self.end_fill()
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self.goto(self.xcor()-48, self.ycor()-68)
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if self.num > 4: # 按照数字选择数字的颜色
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self.color('white')
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else:
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self.color('#6d6058')
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self.write(f'{self.num}', align='center', font=('Arial', 27, 'bold'))
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self.goto(self.xcor(), self.ycor()+20)
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class Game():
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def init(self):
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back = BackGround() # 实例画出游戏的背景
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back.draw_block()
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for i in allpos: # 画出16个海龟对应16个数字块
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block = Block()
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block.goto(i)
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block_dic[i] = block
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game.grow()
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def restart(self): # 重开游戏的方法
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global score, flag_win_lose_text
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score = 0
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for i in block_dic.values():
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i.num = 0
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i.clear()
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win_lose_text.clear()
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game.grow()
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flag_win_lose_text = True # 此flag为游戏达成或失败出现提示语后的判断,要提示语被clear后才能继续move
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def grow(self): # 随机出现一个2或4的数字块
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block_list = []
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for i in allpos:
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if block_dic[i].num == 0:
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block_list.append(block_dic[i]) # 挑出空白方块的海龟
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turtle_choice = random.choice(block_list) # 随机选中其中一个海龟
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turtle_choice.num = random.choice([2, 2, 2, 2, 4]) # 赋属性num=2/4
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turtle_choice.draw()
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win_lose_text.judge()
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show_score_text.show_score()
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ms.update()
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def move_up(self):
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allpos1 = allpos[::4] # 切片为四列
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allpos2 = allpos[1::4]
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allpos3 = allpos[2::4]
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allpos4 = allpos[3::4]
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self.move_move(allpos1, allpos2, allpos3, allpos4)
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def move_down(self):
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allpos1 = allpos[-4::-4]
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allpos2 = allpos[-3::-4]
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allpos3 = allpos[-2::-4]
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allpos4 = allpos[-1::-4]
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self.move_move(allpos1, allpos2, allpos3, allpos4)
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def move_left(self):
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allpos1 = allpos[:4]
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allpos2 = allpos[4:8]
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allpos3 = allpos[8:12]
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allpos4 = allpos[12:16]
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self.move_move(allpos1, allpos2, allpos3, allpos4)
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def move_right(self):
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allpos1 = allpos[-1:-5:-1]
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allpos2 = allpos[-5:-9:-1]
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allpos3 = allpos[-9:-13:-1]
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allpos4 = allpos[-13:-17:-1]
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self.move_move(allpos1, allpos2, allpos3, allpos4)
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def move_move(self, allpos1, allpos2, allpos3, allpos4):
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if flag_win_lose_text is True:
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count1 = self.move(allpos1) # 四列或四行依次移动
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count2 = self.move(allpos2)
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count3 = self.move(allpos3)
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count4 = self.move(allpos4)
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if count1 or count2 or count3 or count4: # 判断是否有方块移动,有才能继续出现新的数字块
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self.grow()
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def move(self, pos_list):
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num_list = [] # 为某一列或行的数字块海龟的坐标
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for i in pos_list:
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num_list.append(block_dic[i].num) # 把这些海龟的NUM形成list
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new_num_list, count = self.list_oper(num_list) # 只是list_oper的方法形成新的list
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for j in range(len(new_num_list)): # 把新的list依次赋值给对应的海龟.num属性并调用draw()方法
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block_dic[pos_list[j]].num = new_num_list[j]
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block_dic[pos_list[j]].draw()
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return count
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def list_oper(self, num_list): # num_list的操作,假设其为【2,0,2,2】
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global score
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count = True
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temp = []
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new_temp = []
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for j in num_list:
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if j != 0:
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temp.append(j) # temp=[2,2,2]
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flag = True
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for k in range(len(temp)):
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if flag:
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if k < len(temp)-1 and temp[k] == temp[k+1]:
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new_temp.append(temp[k]*2)
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flag = False
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score += temp[k]
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else:
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new_temp.append(temp[k]) # new_temp=[4,2]
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else:
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flag = True
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for m in range(len(num_list)-len(new_temp)):
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new_temp.append(0) # new_temp=[4,2,0,0]
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if new_temp == num_list:
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count = False # 此变量判断num_list没有变化,数字块无移动
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return(new_temp, count)
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if __name__ == '__main__':
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ms = turtle.Screen() # 主窗口的设置
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ms.setup(430, 630, 400, 50)
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ms.bgcolor('gray')
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ms.title('2048')
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ms.tracer(0)
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ms.register_shape('bg.gif')
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ms.register_shape('title.gif')
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ms.register_shape('score.gif')
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ms.register_shape('top_score.gif')
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block_dic = {} # 放数字方块海龟的字典,位置坐标为key,对应海龟为value
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allpos = [(-150, 50), (-50, 50), (50, 50), (150, 50),
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(-150, -50), (-50, -50), (50, -50), (150, -50),
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(-150, -150), (-50, -150), (50, -150), (150, -150),
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(-150, -250), (-50, -250), (50, -250), (150, -250)]
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flag_win = True # 达成2048的判断,让达成的文字仅出现一次
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flag_win_lose_text = True # 用来判断失败或成功的提示文字是否有被清除,不清除不能继续移动方块
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score = 0
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with open('.\\score.txt', 'r') as f:
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top_score = int(f.read()) # 读取score中的数据
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show_score_text = BackGround()
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win_lose_text = BackGround()
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game = Game()
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game.init()
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ms.listen()
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ms.onkey(game.move_up, 'Up')
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ms.onkey(game.move_down, 'Down')
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ms.onkey(game.move_left, 'Left')
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ms.onkey(game.move_right, 'Right')
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ms.onkey(win_lose_text.win_lose_clear, 'Return')
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ms.onkey(game.restart, 'space')
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ms.mainloop()
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