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@ -710,10 +710,10 @@ class GamesController < ApplicationController
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resubmit_identifier = @game.resubmit_identifier
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resubmit_identifier = @game.resubmit_identifier
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# 如果没有超时并且正在评测中
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# 如果没有超时并且正在评测中
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# 判断评测中的状态有两种:1、如果之前没有通关的,只需判断status为1即可;如果通过关,则判断game的resubmit_identifier是否更新
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# 判断评测中的状态有两种:1、如果之前没有通关的,只需判断status为1即可;如果通过关,则判断game的resubmit_identifier是否更新
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uid_logger("################game_status: #{@game.status}")
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# uid_logger("################game_status: #{@game.status}")
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uid_logger("################params[:resubmit]: #{params[:resubmit]}")
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# uid_logger("################params[:resubmit]: #{params[:resubmit]}")
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uid_logger("################resubmit_identifier: #{resubmit_identifier}")
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# uid_logger("################resubmit_identifier: #{resubmit_identifier}")
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uid_logger("################time_out: #{params[:time_out]}")
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# uid_logger("################time_out: #{params[:time_out]}")
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if (params[:time_out] == "false") && ((params[:resubmit].blank? && @game.status == 1) || (params[:resubmit].present? &&
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if (params[:time_out] == "false") && ((params[:resubmit].blank? && @game.status == 1) || (params[:resubmit].present? &&
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(params[:resubmit] != resubmit_identifier)))
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(params[:resubmit] != resubmit_identifier)))
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# 代码评测的信息
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# 代码评测的信息
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