pretty sure this will damage player if it get hit by projectile

main
Matthew Kalahiki 4 years ago
parent 3e5d103ce1
commit 48dc8ae370

@ -11,7 +11,10 @@ public class Health : MonoBehaviour
void OnTriggerEnter2D(Collider2D collider2D)
{
if (collider2D.gameObject.CompareTag("EnemyProjectile"))
{
DamagePlayer(10);
}
}
// Start is called before the first frame update

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