painting and powerup retrieval display complete

main
Matthew Kalahiki 4 years ago
parent e49ac5970e
commit e3e98ea9e3

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@ -40,6 +40,7 @@ public class GameManager : MonoBehaviour
public Sprite[] powerupSprites;
[TextArea]
public string[] powerupInfo;
private int powerIndex = 5;
public GameObject powerUps;
public GameObject gliderPowerupButton;
@ -251,6 +252,14 @@ public class GameManager : MonoBehaviour
{
hideGalleryButton.SetActive(false);
}
} else if (powerIndex != 5) {
dialogBox.SetActive(true);
dialogText.GetComponent<TextMeshProUGUI>().text = "Congratulations! You received a new powerup! Click the powerup icon on the Powerup Pallet to activate the powerup. " + powerupInfo[powerIndex];
artImage.SetActive(true);
artImage.GetComponent<Image>().sprite = powerupSprites[powerIndex];
artImage.GetComponent<RectTransform>().sizeDelta = new Vector2(300,300);
hideGalleryButton.SetActive(true);
powerIndex = 5;
}
else
{
@ -263,20 +272,17 @@ public class GameManager : MonoBehaviour
panel.SetActive(false);
healthbar.SetActive(true);
powerUps.SetActive(true);
artImage.SetActive(false);
dialogBox.SetActive(false);
}
artImage.SetActive(false);
dialogBox.SetActive(false);
}
public void PowerupReceived(int powerupIndex)
public void ArtReceived(int artIndex, int powerupIndex)
{
dialogBox.SetActive(true);
dialogText.GetComponent<TextMeshProUGUI>().text = "Congratulations! You received a new powerup! Click the powerup icon on the Powerup Pallet to activate the powerup. " + powerupInfo[powerupIndex];
artImage.SetActive(true);
artImage.GetComponent<Image>().sprite = powerupSprites[powerupIndex];
hideGalleryButton.SetActive(true);
StartDialog(artIndex);
powerIndex = powerupIndex;
/* artImage.GetComponent<Image>().SetNativeSize();
artImage.GetComponent<RectTransform>().anchoredPosition = new Vector2(-artImage.GetComponent<Image>().sprite.rect.width / 2, 0);*/
}

@ -20,7 +20,7 @@ public class GliderPowerupPickup : MonoBehaviour
{
Debug.Log("Glider Powerup Obtained");
GameManager.Instance.enablePowerup(0);
GameManager.Instance.PowerupReceived(0);
// GameManager.Instance.PowerupReceived(0);
Destroy(gameObject);
}
}

@ -2,9 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerupPickup : MonoBehaviour
public class Pickup : MonoBehaviour
{
public int index;
public int artIndex;
public int powerupIndex;
// Start is called before the first frame update
void Start()
{
@ -20,8 +22,8 @@ public class PowerupPickup : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
GameManager.Instance.enablePowerup(index);
GameManager.Instance.PowerupReceived(index);
GameManager.Instance.enablePowerup(powerupIndex);
GameManager.Instance.ArtReceived(artIndex, powerupIndex);
Destroy(gameObject);
}
}

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