Ivy
86161a891a
Extended levels
4 years ago
Ivy
baae01dc27
Decorated spawn room
4 years ago
Ivy
e06b17cba9
Increased lava damage
4 years ago
Spencer
95d69d7e9a
Button Powerups Started
4 years ago
Mars Paton
7d6a75a7ca
Added collision for Fleurite enemy
...
The Fleurite enemy now does its idle animation, has two animation controllers total, and can be jumped on and destroyed.
4 years ago
Ivy
87e346d468
Adding missing lava collision
4 years ago
Spencer
1c9c93215a
Merge remote-tracking branch 'origin/main' into main
4 years ago
Spencer
9a3d86c9f5
Fixing the branches
4 years ago
thoopchuk26
3e0219ce9f
Fixed Jumps Again
4 years ago
thoopchuk26
727855f3f5
Fixed Jumps Again
4 years ago
thoopchuk26
b5f0e21a9e
Fixed Jumps Again
4 years ago
thoopchuk26
899e1722b3
Auto stash before merge of "main" and "origin/main"
4 years ago
Matthew Kalahiki
c40d9385e1
working lava
4 years ago
Spencer
3cea5ec88e
Merge remote-tracking branch 'origin/main' into main
4 years ago
Spencer
1a2ca81f8f
More Art Pixelarts Added
4 years ago
Ivy
8d813777cc
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
77e894d14a
Added floor tags
4 years ago
thoopchuk26
e71bdc461c
Added Trigger Collider to Player
4 years ago
thoopchuk26
7b647069fc
Fixed Jumping Again
4 years ago
Ivy
aaf12fab2b
Shrunk boss room camera
4 years ago
Ivy
bf309e2ce8
Merge remote-tracking branch 'origin/main' into main
4 years ago
Ivy
d98bd0b0ae
Cleaned up glider code
4 years ago
thoopchuk26
ec94002a7e
Fixed walljumping, finalized shrink logic
4 years ago
Matthew Kalahiki
a3ddcba214
Start of working lava
4 years ago
thoopchuk26
d132db7acc
Fixed Syntax Error
4 years ago
thoopchuk26
6e0fe88667
Added Untested Shrink Logic
4 years ago
thoopchuk26
52a061a77b
Auto stash before merge of "main" and "origin/main"
4 years ago
Spencer
fbb9f0cba9
Art Dialogue Box Sprite Made
4 years ago
Spencer
6be8ba61e1
Glider State Added
...
Having trouble figuring out how to incorporate the glide into the player's animation since the glide is in a separate script. Maybe treat glider like an object, call in movement script, and then work on the animator from there?
4 years ago
Ivy
6335abb108
Added fix to make backwards trip through PathToTower possible
4 years ago
Ivy
46b5534e74
Made Path to Boss jump longer
4 years ago
Ivy
f39f27939e
Expanded camera
4 years ago
Ivy
5706f3233c
Elongated RouteToTower so that it requires glider
4 years ago
Ivy
e4f5dfda53
Cleaned up platforms in tower, changed to one way platforms
4 years ago
Ivy
604e83d611
Adjusted player deceleration
4 years ago
Mars Paton
ae0c49b0d4
Create enemyBehaviorFleurite.cs
4 years ago
thoopchuk26
7ff311b216
Abstracted Some Powerup Gamemanager Code
4 years ago
thoopchuk26
b5324f8a4d
Added Powerup Logic
4 years ago
thoopchuk26
cbd91fdea8
Auto stash before merge of "main" and "origin/main"
4 years ago
Spencer
dbbc22065d
Health Bar Updated
4 years ago
Mars Paton
fec6cecf64
Merge branch 'main' of https://github.com/SpenThompson/MuseumGame into main
4 years ago
Mars Paton
1adf3e5b58
Started to create Fleurite enemy and swapped individual sprites for a sheet
4 years ago
Matthew Kalahiki
dab4503bf5
better step sound
4 years ago
Matthew Kalahiki
c449782599
fixed character sprite
4 years ago
Mars Paton
a401d1213d
New idle to walk transition cycle
4 years ago
Spencer
c17455d0a2
Midglide Animation Added
4 years ago
Spencer
701cb1c79d
Hurt Animation Added
4 years ago
Matthew Kalahiki
cbcd196dd9
start of footsteps
4 years ago
thoopchuk26
97045e4988
Movement and Hitbox Tweaks, Jumping updated
4 years ago
thoopchuk26
a172910b57
Auto stash before merge of "main" and "origin/main"
4 years ago