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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class Catch : MonoBehaviour
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{
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GameObject Player;
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{
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}
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{
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rcrl : MonoBehaviour
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{
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void Start()
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{
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}
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buildTarget: Android
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textureFormat: -1
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compressionQuality: 50
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crunchedCompression: 0
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spriteSheet:
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serializedVersion: 2
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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secondaryTextures: []
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spritePackingTag:
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in new issue