增加寻路和日出日落

master
LeeNux 3 years ago
parent 99de272d6a
commit e6ccf1172c

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using UnityEngine;
[ExecuteInEditMode]
public class PosSyncWithMainCamera : MonoBehaviour
{
void Update()
{
transform.position = Camera.main.transform.position;
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using UnityEngine;
using System.Collections;
public class CamFollow : MonoBehaviour
{
private Transform player;//英雄位置
private Vector3 offset; //摄像机和英雄相对位置
private float distance;//距离
private Vector3[] points = new Vector3[5];//5个点作为摄像机位置的选择
private Vector3 targetPos;//筛选后的摄像机位置
void Awake()
{
player = GameObject.FindWithTag("Player").transform;
offset = transform.position - player.position;
distance = offset.magnitude;
}
void FixedUpdate()
{
//更新5个点的位置
points[0] = player.position + offset;
points[4] = player.position + Vector3.up * distance;
points[1] = Vector3.Lerp(points[0], points[4], 0.25f);
points[2] = Vector3.Lerp(points[0], points[4], 0.5f);
points[3] = Vector3.Lerp(points[0], points[4], 0.75f);
points[4] = Vector3.Lerp(points[0], points[4], 0.9f);
targetPos = FindCameraTarget();
AdjustCamera();
}
private Vector3 FindCameraTarget()
{
Vector3 result = points[points.Length - 1];//头顶位置
//从低到高遍历
for (int i = 0; i < points.Length; ++i)
{
if (IsHitPlayer(points[i], player.position))
{
result = points[i];
break;
}
}
return result;
}
private Ray ray;
private RaycastHit hit;
/// <summary>
/// 从origin发射一条射线检测是否碰到player
/// 碰到则表示摄像机在此位置可以看到player
/// </summary>
/// <param name="origin"></param>
/// <param name="target"></param>
/// <returns></returns>
bool IsHitPlayer(Vector3 origin, Vector3 target)
{
bool result = false;
Vector3 dir = target - origin;
ray = new Ray(origin, dir);
if (Physics.Raycast(ray, out hit))
{
if (hit.transform.tag == "Player")
{
result = true;
}
}
return result;
}
/// <summary>
/// 调整摄像机位置
/// </summary>
void AdjustCamera()
{
transform.position = Vector3.Slerp(transform.position, targetPos, Time.deltaTime * 6);
Quaternion rotation = Quaternion.LookRotation(player.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 33f);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Catch : MonoBehaviour
{
GameObject Player;
// Start is called before the first frame update
void Start()
{
Player = GameObject.FindWithTag("Player");
}
// Update is called once per frame
void Update()
{
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rcrl : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Rotate(new Vector3(-0.1f,0,0)*0.1f,Space.Self);
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