绘制了基础棋盘等

pull/1/head
DoubleQ 3 years ago
parent 65e7664b0e
commit 9988036bfa

@ -9,7 +9,7 @@ Main code for run the game
it handle user input and GUI it handle user input and GUI
""" """
from curses import COLOR_GREEN, COLOR_YELLOW import colorsys
from json import load from json import load
import pygame as pg import pygame as pg
import sys import sys
@ -29,28 +29,57 @@ SIZE = 64
IMAGES = {} IMAGES = {}
def loadImages():#加载图片,a,b双方分别有象狮豹狼狐鹰鼠七个角色 def loadImages():#加载图片,a,b双方分别有象狮豹狼狐鹰鼠七个角色
pieces = ["a7_Eleph", "a6_Lion", "a5_Leo", "a4_Wolf", "a3_Fox", "a2_Eag", "a1_Mse", pieces = ["r7_Eleph", "r6_Lion", "r5_Leo", "r4_Wolf", "r3_Fox", "r2_Eag", "r1_Mse",
"b7_Eleph", "b6_Lion", "b5_Leo", "b4_Wolf", "b3_Fox", "b2_Eag", "b1_Mse",] "b7_Eleph", "b6_Lion", "b5_Leo", "b4_Wolf", "b3_Fox", "b2_Eag", "b1_Mse",
]
for piece in pieces:#字典的形式存储图片 for piece in pieces:#字典的形式存储图片
IMAGES[piece] = pg.transform.scale(pg.image.load("./images/" + piece + ".png"), (SIZE, SIZE)) IMAGES[piece] = pg.transform.scale(pg.image.load("./Image/pieces/pieces_rb/" + piece + ".png"), (SIZE, SIZE))
screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))#设置窗口大小 tools = ["trap", "home1","home2"]
screen.fill(COLOR_GREEN) for tool in tools:
IMAGES[tool] = pg.transform.scale(pg.image.load("./Image/tools/" + tool + ".jpg"), (SIZE-10, SIZE-10))
#screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))#设置窗口大小
#screen.fill(pg.Color("white"))
def drawBoardPieces(screen):#绘制棋盘:格子,河流,陷阱,巢穴 棋子14个棋子初始位置固定 def drawBoardPieces(screen):#绘制棋盘:格子,河流,陷阱,巢穴 棋子14个棋子初始位置固定
#global colors
bias_top = 200
bias_left = 10
#colors = [(255, 255, 255), (0, 0, 0)]
for row in range(DIMENSION_ROWS): for row in range(DIMENSION_ROWS):
for column in range(DIMENSION_COLUMNS): for column in range(DIMENSION_COLUMNS):
pg.draw.rect(screen, pg.Color(10,100,10), pg.Rect(bias_left+column * SIZE, bias_top+row * SIZE, SIZE, SIZE))
pg.draw.rect(screen, pg.Color(90,150,75), pg.Rect((column * SIZE) + bias_left+3, (row * SIZE) + 3+bias_top, SIZE - 4, SIZE - 4))
#画河流
for row in [1,2,4,5]:
for column in [3,4,5]:
pg.draw.rect(screen, pg.Color(5,5,100),pg.Rect((column * SIZE) +bias_left+3, (row * SIZE) +bias_top +3, SIZE,SIZE))
#画陷阱
for row in [2,4]:
for column in [0,8]:
screen.blit(IMAGES["trap"], pg.Rect((column * SIZE) +bias_left+6, (row * SIZE) +bias_top +6, SIZE ,SIZE ))
for column in [1,7]:
screen.blit(IMAGES["trap"], pg.Rect((column * SIZE) +bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
#画巢穴
screen.blit(IMAGES["home1"], pg.Rect((bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE )))
screen.blit(IMAGES["home2"], pg.Rect( 8*SIZE+bias_left+6, (3 * SIZE) +bias_top +6, SIZE ,SIZE ))
#画棋子的位置
def drawValidMoves(screen):#绘制可走的位置 def drawValidMoves(screen):#绘制可走的位置
for move in validMoves: pass
row, column = move
pg.draw.circle(screen, COLOR_YELLOW, (column * SIZE + SIZE // 2, row * SIZE + SIZE // 2), 15)
def drawMovelog(screen):#绘制移动日志 def drawMovelog(screen):#绘制移动日志
pass pass
def InitScreen(screen):
pass
def startGamePage():#开始游戏界面Human/AI def startGamePage():#开始游戏界面Human/AI
startpage = ''' startpage = '''
@ -78,13 +107,46 @@ Please type one of the numbers below to choose a playing mode:
''' '''
print(startpage) print(startpage)
# 选择游戏模式 # 选择游戏模式
not_selected = True #not_selected = True
p1 , p2 = 0, 0 #p1 , p2 = 0, 0
while #while '''
def GameOver(screen):#游戏结束,出现的文字以及图像 def GameOver(screen):#游戏结束,出现的文字以及图像
pass pass
def main():
pg.init()
screen = pg.display.set_mode((BOARD_WIDTH + MOVE_LOG_PANEL_WIDTH, BOARD_HEIGHT))
pg.display.set_caption("Safafi Chess Game")
clock = pg.time.Clock()
screen.fill(pg.Color("white"))
loadImages()
drawBoardPieces(screen)
pg.display.update()
startGamePage()
while True:
for e in pg.event.get():
#接下来处理游戏中的事件
if e.type == pg.QUIT:
pg.quit()
sys.exit()
elif e.type == pg.MOUSEBUTTONDOWN:
#鼠标点击事件:用于选择棋子,移动棋子
pass
elif e.type == pg.KEYDOWN:
#设置某些按键用于悔棋,重新开始游戏,机器提示,退出游戏等功能
pass
clock.tick(60)
pg.display.flip()
if __name__ == '__main__': if __name__ == '__main__':
pass print("Loading...")
print("Initialing game...")
main()
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