parent
f7c6ed874e
commit
9d32eb0bb9
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import os
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import random
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import pygame
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from common_func import get_base_path
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class Zombie(pygame.sprite.Sprite):
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def __init__(self):
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super(Zombie, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Zombie/pt/Zombie_000.png')).convert_alpha()
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self.images = [pygame.image.load(
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os.path.join(get_base_path(), 'images/Zombie/pt/Zombie_0{:02d}.png'.format(i))).convert_alpha() for i
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in range(0, 47)]
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self.die_images = [pygame.image.load(
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os.path.join(get_base_path(), 'images/Zombie/die/Zombie_{:03d}.png'.format(i))).convert_alpha() for i
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in range(134, 172)]
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self.attack_images = [pygame.image.load(
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os.path.join(get_base_path(), 'images/Zombie/pt/Zombie_{:03d}.png'.format(i))).convert_alpha() for i in
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range(94, 133)]
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self.rect = self.images[0].get_rect()
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self.rect.top = 50 + random.randrange(0, 5) * 96
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self.energy = 10
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self.rect.left = 820
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self.speed = 1
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self.die_times = 0
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self.GO = False
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self.Alive = True
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def update(self, *args, **kwargs) -> None:
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if self.energy > 0:
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if self.GO:
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self.image = self.attack_images[args[0] % len(self.attack_images)]
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else:
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self.image = self.images[args[0] % len(self.images)]
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if self.rect.left > -120 and not self.GO:
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self.rect.left -= self.speed
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else:
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if self.die_times < 38:
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self.image = self.die_images[self.die_times]
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self.die_times += 1
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else:
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if self.die_times == 38:
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self.Alive = False
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self.kill()
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import os
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import pygame
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from common_func import get_base_path
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from zombie.Zombie import Zombie
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class ZombieLz(Zombie):
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def __init__(self):
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super(ZombieLz, self).__init__()
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self.image = pygame.image.load(os.path.join(get_base_path(), 'images/Zombie/lz/Zombie_000.png')).convert_alpha()
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self.images_lz = [pygame.image.load(
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os.path.join(get_base_path(), 'images/Zombie/lz/Zombie_0{:02d}.png'.format(i))).convert_alpha()
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for i in range(0, 47)]
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self.attack_lz = [pygame.image.load(
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os.path.join(get_base_path(), 'images/Zombie/lz/Zombie_{:03d}.png'.format(i))).convert_alpha()
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for i in range(94, 134)]
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self.energy = 27
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def update(self, *args, **kwargs) -> None:
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if self.energy > 10:
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if self.GO:
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self.image = self.attack_lz[args[0] % len(self.attack_lz)]
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else:
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self.image = self.images_lz[args[0] % len(self.images_lz)]
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if self.rect.left > -120 and not self.GO:
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self.rect.left -= self.speed
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elif 0 < self.energy <= 10:
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if self.GO:
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self.image = self.attack_images[args[0] % len(self.attack_images)]
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else:
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self.image = self.images[args[0] % len(self.images)]
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if self.rect.left > -120 and not self.GO:
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self.rect.left -= self.speed
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else:
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if self.die_times < 38:
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self.image = self.die_images[self.die_times]
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self.die_times += 1
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else:
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if self.die_times == 38:
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self.Alive = False
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self.kill()
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