关卡1、2更改

master
2021744738 1 year ago
parent 3aa3877aa1
commit 9d43e84d67

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@ -59850,7 +59852,7 @@ Transform:
- {fileID: 4729063803001738162}
m_Father: {fileID: 3241984955652461540}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 1.0548213, y: 3.638436, z: -7.999517}
m_LocalEulerAnglesHint: {x: 1.0548016, y: 3.638454, z: -7.99952}
--- !u!1 &5067541552457580987
GameObject:
m_ObjectHideFlags: 0
@ -60280,7 +60282,7 @@ Transform:
- {fileID: 7131842138460647169}
m_Father: {fileID: 8482457691172162935}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.0000042646307, y: -0.000005769203, z: -10.207152}
m_LocalEulerAnglesHint: {x: -0.000013457714, y: -0.000014239688, z: -10.20717}
--- !u!1 &5574537503727663774
GameObject:
m_ObjectHideFlags: 0
@ -60713,7 +60715,7 @@ Transform:
- {fileID: 8697821893962223836}
m_Father: {fileID: 8534007337636174536}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0.000039846294, y: 0.000012937124, z: -32.051258}
m_LocalEulerAnglesHint: {x: 0.0000086408845, y: 0.0000029426167, z: -32.051273}
--- !u!1 &5853200590377313377
GameObject:
m_ObjectHideFlags: 0
@ -61184,7 +61186,7 @@ Transform:
- {fileID: 2811801202230154164}
m_Father: {fileID: 1003854924968455354}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.0000062208946, y: 0.00000024019144, z: -10.207177}
m_LocalEulerAnglesHint: {x: -0.0000056191557, y: 0.000005342963, z: -10.207171}
--- !u!4 &6202769853193105903
Transform:
m_ObjectHideFlags: 0
@ -61480,7 +61482,7 @@ Transform:
- {fileID: 7199456626744208849}
m_Father: {fileID: 7015507767359543589}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 8.597643, y: -160.9836, z: -98.11212}
m_LocalEulerAnglesHint: {x: 6.5147386, y: -172.27435, z: -57.988472}
--- !u!1 &6365704463409385243
GameObject:
m_ObjectHideFlags: 0
@ -61801,7 +61803,7 @@ Transform:
- {fileID: 2826026149629798431}
m_Father: {fileID: 1634875306953842219}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.07482239, y: 2.316544, z: -48.4878}
m_LocalEulerAnglesHint: {x: 8.736671, y: -0.63806564, z: -39.814213}
--- !u!1 &6713048841069757771
GameObject:
m_ObjectHideFlags: 0
@ -61895,7 +61897,7 @@ Transform:
- {fileID: 1905204461023047512}
m_Father: {fileID: 752001715931728534}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.0000049426553, y: 0.000015283082, z: -165.00003}
m_LocalEulerAnglesHint: {x: 0.0000053338877, y: -0.000010695986, z: -165.00008}
--- !u!1 &6753998947457431408
GameObject:
m_ObjectHideFlags: 0
@ -62171,7 +62173,7 @@ Transform:
- {fileID: 5341574073566026458}
m_Father: {fileID: 2323421452872521843}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -3.843601, y: -21.491074, z: 9.836023}
m_LocalEulerAnglesHint: {x: -11.163621, y: -10.345565, z: 12.829317}
--- !u!4 &6959700417403269459
Transform:
m_ObjectHideFlags: 0
@ -62264,7 +62266,7 @@ Transform:
- {fileID: 3892244429677996226}
m_Father: {fileID: 7168129212107434617}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 55.660976, y: -76.98403, z: -24.384438}
m_LocalEulerAnglesHint: {x: 40.364872, y: 28.026838, z: 53.327736}
--- !u!4 &6989815610583926775
Transform:
m_ObjectHideFlags: 0
@ -62314,7 +62316,7 @@ Transform:
- {fileID: 7801363447649235046}
m_Father: {fileID: 8482801784042424075}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -8.426903, y: 0.30639732, z: -51.76013}
m_LocalEulerAnglesHint: {x: -0.1133356, y: 0.0022021732, z: -49.613663}
--- !u!4 &7054474939678368630
Transform:
m_ObjectHideFlags: 0
@ -62548,7 +62550,7 @@ Transform:
- {fileID: 6989631740608985698}
m_Father: {fileID: 4397946030893243573}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.0000067324913, y: -0.0000028620434, z: 84.62542}
m_LocalEulerAnglesHint: {x: 0.0000037842594, y: 0.0000040815344, z: 79.635506}
--- !u!1 &7171122318694129699
GameObject:
m_ObjectHideFlags: 0
@ -62593,7 +62595,7 @@ Transform:
- {fileID: 752001715931728534}
m_Father: {fileID: 6330962576977044093}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.0000002587301, y: -0.00000033954444, z: 142.69258}
m_LocalEulerAnglesHint: {x: -0.0000021223145, y: 0.000005244007, z: 144.98842}
--- !u!137 &7200845901438533976
SkinnedMeshRenderer:
m_ObjectHideFlags: 0
@ -62740,7 +62742,7 @@ Transform:
- {fileID: 1003854924968455354}
m_Father: {fileID: 3854661122501989122}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: -2.8157408, y: -9.526975, z: -13.141798}
m_LocalEulerAnglesHint: {x: -1.9491282, y: -6.617412, z: -22.28702}
--- !u!1 &7254957961892978707
GameObject:
m_ObjectHideFlags: 0
@ -62988,7 +62990,7 @@ Transform:
- {fileID: 8482801784042424075}
m_Father: {fileID: 7659627581303375453}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: -75.81573, y: 89.99564, z: 88.85238}
m_LocalEulerAnglesHint: {x: -57.281677, y: -90.000046, z: -90.000015}
--- !u!1 &7424309533328057653
GameObject:
m_ObjectHideFlags: 0
@ -63470,7 +63472,7 @@ Transform:
- {fileID: 1417509202574510931}
m_Father: {fileID: 2200290290283324698}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.46562725, y: -3.3179395, z: -12.705409}
m_LocalEulerAnglesHint: {x: 0.35236636, y: 0.76460576, z: -24.024912}
--- !u!1 &7712401272412575684
GameObject:
m_ObjectHideFlags: 0
@ -63627,7 +63629,7 @@ Transform:
- {fileID: 506841995553528336}
m_Father: {fileID: 7015507767359543589}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: -30.84887, y: -7.2857, z: 8.453108}
m_LocalEulerAnglesHint: {x: -0.0000034441352, y: 0.00003070353, z: -9.112512}
--- !u!4 &7832823350240035010
Transform:
m_ObjectHideFlags: 0
@ -63855,7 +63857,7 @@ Transform:
- {fileID: 3896298312860553390}
m_Father: {fileID: 4800430514170082161}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -1.0548066, y: -3.6384382, z: -7.999534}
m_LocalEulerAnglesHint: {x: -1.0548134, y: -3.638422, z: -7.999519}
--- !u!4 &8119955296605671408
Transform:
m_ObjectHideFlags: 0
@ -64139,7 +64141,7 @@ Transform:
- {fileID: 8399883657331854347}
m_Father: {fileID: 3431354749673610939}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.3712053, y: -0.8259472, z: -24.19853}
m_LocalEulerAnglesHint: {x: -0.37121263, y: -0.8259749, z: -24.198635}
--- !u!4 &8277669696916271138
Transform:
m_ObjectHideFlags: 0
@ -64301,7 +64303,7 @@ Transform:
- {fileID: 1499410522598698395}
m_Father: {fileID: 8270281079175723811}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0.0000060994817, y: -0.000013435097, z: -9.110348}
m_LocalEulerAnglesHint: {x: -0.0000074994687, y: -0.000004174878, z: -9.1103115}
--- !u!4 &8411192355758786209
Transform:
m_ObjectHideFlags: 0
@ -64331,7 +64333,7 @@ Transform:
- {fileID: 3833384005657270338}
m_Father: {fileID: 3873967025634799797}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.49465865, y: -4.0294943, z: -20.4839}
m_LocalEulerAnglesHint: {x: -0.0135419555, y: -0.060146935, z: -31.876268}
--- !u!4 &8447167572779527776
Transform:
m_ObjectHideFlags: 0
@ -64360,7 +64362,7 @@ Transform:
- {fileID: 5518378385959159675}
m_Father: {fileID: 1282326192192128720}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 2.615516, y: 4.5580907, z: -25.635777}
m_LocalEulerAnglesHint: {x: 2.6155145, y: 4.5580573, z: -25.63585}
--- !u!4 &8482801784042424075
Transform:
m_ObjectHideFlags: 0
@ -64465,7 +64467,7 @@ Transform:
- {fileID: 5850163212116369097}
m_Father: {fileID: 6989631740608985698}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 1.0988076, y: 3.1000702, z: -18.744875}
m_LocalEulerAnglesHint: {x: 1.0987873, y: 3.1000347, z: -18.744944}
--- !u!4 &8546880702087462701
Transform:
m_ObjectHideFlags: 0
@ -64795,7 +64797,7 @@ Transform:
- {fileID: 928286819650370202}
m_Father: {fileID: 5850163212116369097}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0.000008001203, y: 0.000029338758, z: -8.2300825}
m_LocalEulerAnglesHint: {x: -0.0000009571687, y: 0.000009535581, z: -8.230179}
--- !u!1 &8698650235880994586
GameObject:
m_ObjectHideFlags: 0
@ -65056,7 +65058,7 @@ Transform:
- {fileID: 1855408775393380048}
m_Father: {fileID: 3854661122501989122}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: -0.865017, y: 0.57083106, z: -15.608143}
m_LocalEulerAnglesHint: {x: 1.5515411, y: 3.0385187, z: -24.433746}
--- !u!1 &8929936721304700252
GameObject:
m_ObjectHideFlags: 0

@ -11,6 +11,7 @@ public class Canvas : MonoBehaviour
public GameObject mask;
public Text bigTip;
public GameObject toolBag;
public GameObject toolbag2;
public ErrorTip errorTip;
public GameObject step1_1;
public GameObject step1_2;
@ -25,7 +26,9 @@ public class Canvas : MonoBehaviour
EventManager.Instance.register("StartTip", StartTip);
EventManager.Instance.register("Question", Step1_1);
EventManager.Instance.register("PanDuanSafe", SafeUIChange);
EventManager.Instance.register("SafeOperate", SafeOperate);
EventManager.Instance.register("OptionOne", OptionOne);
EventManager.Instance.register("TransEnd", TransEnd);
EventManager.Instance.register("EndGame",EndGame);
}
void StartTip(params object[] args) {
@ -41,6 +44,7 @@ public class Canvas : MonoBehaviour
}
public void Question(int value)
{
questionAnswer = -1;
questionAnswer = value;
}
@ -53,6 +57,22 @@ public class Canvas : MonoBehaviour
errorTip.InitThis("当前操作有误,请重试");
}
}
void TransEnd(params object[] data) {
toolbag2.SetActive(true);
}
public void SunbmitTwo()
{
if (questionAnswer == 2)
{
toolbag2.SetActive(false);
EventManager.Instance.emit("DisperseCrowd");
Level1Manager.Instance.allOperates[2].Finished();
}
else
{
errorTip.InitThis("当前选择不正确,请重试");
}
}
void wait() {
toolBag.SetActive(false);
@ -98,20 +118,30 @@ public class Canvas : MonoBehaviour
}
}
void SafeOperate(params object[] data) {
if ((int)data[0] == 0) {
void OptionOne(params object[] data)
{
if ((int)data[0] == 0)
{
mask.SetActive(true);
mask.GetComponent<Image>().DOColor(new Color(0, 0, 0, 1), 1);
errorTip.InitThis("正在转移");
Invoke("CloseMask", 3);
step1_2.SetActive(false);
} else if ((int)data[0] == 1) {
step1_2.GetComponent<Step1_2>().Remove();
}
else if ((int)data[0] == 1)
{
errorTip.InitThis("当前选择错误,请重新选择");
}
}
void CloseMask() {
mask.GetComponent<Image>().DOColor(new Color(0, 0, 0, 0), 1);
mask.SetActive(false);
}
void EndGame(params object[] data) {
errorTip.InitThis("恭喜通关",60);
GameEndTip.SetActive(true);
GameEndTip.GetComponentInChildren<DialoguePlay>().PlayText("已经成功保留充足急救空间,请前往下一关卡");
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}
}

@ -3,8 +3,8 @@
public static class Level1Const
{
public static string operate1Info = "1-选择施救方式";
public static string operate2Info = "2-请确认周围环境是否安全";
public static string operate3Info = "3-请选择进行的操作";
public static string operate2Info = "2-根据周围环境,选择合适操作";
public static string operate3Info = "3-转移到安全区域之后,选择合适操作";
public static Color operateFrontColor = new Color32(255, 255, 255, 255);//操作未完成文本颜色
public static Color operateAfterColor = Color.gray;//操作完成文本颜色
}

@ -7,14 +7,18 @@ using System;
public class Level1Manager : MonoSingleton<Level1Manager>
{
RaycastHit rh;
public Animator sjzanimator;
[Header("声音")]
public AudioClip audioClips;
AudioSource audioSource;
[Header("人物")]
public NPCControl[] npcs;
public PlayerController player;
public GameObject clickPerson;
public GameObject person;//施救者
[Header("需要移除的物体")]
public GameObject[] needRemoveObjs;
[Header("需要转移的物体")]
public GameObject[] needTransferObjs;
public GameObject[] needTransferObj;
[Header("游戏状态变量")]
[NonSerialized]
public bool mouseMove = false;
@ -22,26 +26,27 @@ public class Level1Manager : MonoSingleton<Level1Manager>
public bool remove = false;
bool safe = false;
[NonSerialized]
public int safeOperate;//玩家选择的对应操作0对应转移1对应清理
public int OptionOne;//玩家选择的对应操作0对应转移1对应清理
[Header("UI")]
public ErrorTip errorTip;
public GameObject clickTip;
public GameObject GameEndTip;
[Header("操作历史")]
public Transform operateLog;
[NonSerialized]
//[NonSerialized]
public List<Operate> allOperates = new List<Operate>();
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(gameObject);
audioSource = GetComponent<AudioSource>();
//safe = Random.Range(0,1f) > 0.5 ? true : false;
}
private void Start()
{
Init();
EventManager.Instance.register("DisperseCrowd", DisperseCrowd);
}
private void Update()
@ -65,42 +70,29 @@ public class Level1Manager : MonoSingleton<Level1Manager>
}
void Init() {
InitScene(safe);
player.WalkAndSquat();
EventManager.Instance.emit("StartTip");
}
public void InitScene(bool safe) {
clickPerson.GetComponent<GreenMan>().SetPosBySafe(safe);
if (!safe)
{
foreach (GameObject obj in needRemoveObjs)
{
obj.SetActive(true);
}
clickPerson.tag = "ZAW";
}
}
#region 安全判断
public void PanDuanSafe(bool safe) {
mouseMove = false;
EventManager.Instance.emit("PanDuanSafe", this.safe == safe,this.safe);
}
public void SetSafeOperate(int index)
public void SetOptionOne(int index)
{
safeOperate = index;
OptionOne = index;
if (index == 0)
{
EventManager.Instance.emit("SafeOperate", 0);
EventManager.Instance.emit("OptionOne", 0);
Level1Manager.Instance.allOperates[1].Finished();
Level1Manager.Instance.AddOperate(Level1Const.operate3Info);
Invoke("TransferObjs", 1);
}
else if (index == 1)
{
clickPerson.tag = "ZAW";
remove = true;
EventManager.Instance.emit("SafeOperate", 1);
EventManager.Instance.emit("OptionOne", 1);
}
}
#endregion
@ -109,25 +101,29 @@ public class Level1Manager : MonoSingleton<Level1Manager>
#region 转移操作
void TransferObjs() {
person.SetActive(true);
clickPerson.GetComponent<GreenMan>().SetPosBySafe(true);
FindObjectOfType<CinemachineFreeLook>().LookAt = needTransferObjs[0].transform;
FindObjectOfType<CinemachineFreeLook>().Follow = needTransferObjs[0].transform;
FindObjectOfType<CinemachineFreeLook>().m_YAxis.Value = 0.75f;
FindObjectOfType<CinemachineFreeLook>().m_XAxis.Value = 56.27f;
foreach (GameObject obj in needTransferObjs)
{
obj.transform.position += new Vector3(2, 0, -35);
CinemachineFreeLook cmcamera= FindObjectOfType<CinemachineFreeLook>();
cmcamera.LookAt = needTransferObj[0].transform;
cmcamera.Follow = needTransferObj[0].transform;
cmcamera.m_YAxis.Value = 0.75f;
cmcamera.m_XAxis.Value = 56.27f;
cmcamera.m_Orbits[1].m_Radius = 10;
foreach (var obj in needTransferObj) {
obj.transform.position += new Vector3(1.5f, 0, -41.16f);
}
Invoke("ZhuanyiEnd",2);
}
void ZhuanyiEnd()
{
allOperates[2].Finished();
errorTip.InitThis("恭喜通关", 60);
//allOperates[2].Finished();
GameEndTip.SetActive(true);
GameEndTip.GetComponentInChildren<Text>().text = "已成功转移到安全位置";
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
GameEndTip.GetComponentInChildren<Text>().text = "已成功转移到安全位置,请点击左侧工具包进行下一步操作";
foreach (var npc in npcs)
{
npc.gameObject.SetActive(true);
npc.StartWalk();
}
EventManager.Instance.emit("TransEnd");
}
#endregion
@ -139,4 +135,31 @@ public class Level1Manager : MonoSingleton<Level1Manager>
op.str = text;
op.color = Level2Const.operateFrontColor;
}
void DisperseCrowd(params object[] data) {
PlaySankai();
Invoke("SankaiAni",4f);
}
void EndGame() {
EventManager.Instance.emit("EndGame");
}
public void PlaySankai() {
audioSource.clip = audioClips;
audioSource.Play();
}
void SankaiAni() {
sjzanimator.SetTrigger("Sankai");
Invoke("Sankai", 2);
}
void Sankai() {
foreach (var npc in npcs)
{
npc.BackPos();
}
Invoke("EndGame", 1f);
}
}

@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCControl : MonoBehaviour
{
public Vector3 birthPos;
public Transform pos;
Animator animator;
void OnEnable()
{
birthPos = transform.position;
animator = GetComponent<Animator>();
}
public void BackPos() {
transform.localEulerAngles += new Vector3(0,180,0);
StartCoroutine(MovePosByWalk(transform, birthPos, 2f));
}
public void StartWalk() {
StartCoroutine(MovePosByWalk(transform,pos.position,2f));
}
IEnumerator MovePosByWalk(Transform ts, Vector3 targetPos, float speed)
{
animator.SetBool("Walk", true);
while (true)
{
yield return new WaitForFixedUpdate();
Vector3 moveDir = (targetPos - ts.position).normalized;
ts.position += moveDir * Time.fixedDeltaTime * speed;
//Quaternion targetRotation = Quaternion.LookRotation(targetPos - ts.position);
//ts.rotation = Quaternion.Lerp(ts.rotation, targetRotation, 0.01f);
if (Vector3.Distance(ts.position, targetPos) <= 0.1)
{
ts.position = targetPos;
animator.SetBool("Walk", false);
yield break;
}
}
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 82dbafeea49d1a6468643da5ea59f447
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -5,8 +5,8 @@ using UnityEngine;
public class PlayerController : MonoBehaviour
{
Animator animator;
public Transform endRun;
public Transform endWalk;
public Transform walkPos;
public Transform RunPos;
public Transform man;
Queue<IEnumerator> queue=new Queue<IEnumerator>();
bool finishFlag = true;
@ -15,9 +15,8 @@ public class PlayerController : MonoBehaviour
animator = GetComponentInChildren<Animator>();
}
public void WalkAndSquat() {
EventManager.Instance.emit("StartTip");
queue.Enqueue(MovePosByWalk(transform, endWalk.position, 2));
queue.Enqueue(MovePosByRun(transform, endRun.position, 2));
queue.Enqueue(MovePosByWalk(transform, walkPos.position, 2));
queue.Enqueue(MovePosByRun(transform, RunPos.position, 3f));
queue.Enqueue(Squat(transform, man));
StartCoroutine(StartQueue());
}
@ -34,6 +33,7 @@ public class PlayerController : MonoBehaviour
ts.position = targetPos;
animator.SetBool("Walk", false);
finishFlag = true;
Debug.Log("×ß½áÊø");
yield break;
}
}
@ -46,7 +46,7 @@ public class PlayerController : MonoBehaviour
{
yield return new WaitForFixedUpdate();
Vector3 moveDir = (targetPos - ts.position).normalized;
ts.position += moveDir * Time.fixedDeltaTime * speed * 1.5f;
ts.position += moveDir * Time.fixedDeltaTime * speed;
Quaternion targetRotation = Quaternion.LookRotation(targetPos - ts.position);
ts.rotation = Quaternion.Lerp(ts.rotation, targetRotation, 0.01f);
if (Vector3.Distance(ts.position, targetPos) <= 0.1)
@ -54,13 +54,14 @@ public class PlayerController : MonoBehaviour
ts.position = targetPos;
animator.SetBool("Run", false);
finishFlag = true;
Debug.Log("ÅܽáÊø");
yield break;
}
}
}
IEnumerator Squat(Transform my, Transform ts) {
transform.position = new Vector3(-46.55f, 1.560401f, 126.989f);
transform.position = new Vector3(-46.55f, 1.560401f, 130.989f);
transform.localEulerAngles = new Vector3(0,270,0);
animator.SetTrigger("Squat");
Invoke("E_OpenQuestion", 1);

@ -17,7 +17,7 @@ public class Step1_2 : MonoBehaviour
Level1Manager.Instance.allOperates[0].Finished();
Level1Manager.Instance.AddOperate(Level1Const.operate2Info);
Level1Manager.Instance.mouseMove = true;
tip.DOText("在对人员进行抢救时,确认周围的环境是否安全是很重要的,请用鼠标拖动视角查看周围环境并在上方做出判断", 3);
tip.DOText("请用鼠标拖动视角查看周围环境并在上方做出正确选择", 3);
safeBt.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 2);
}
public void SafeFinish() {

@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class GuanChaState : StateMachineBehaviour
{
bool end = false;

@ -4,6 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Cinemachine;
using DG.Tweening;
public class Level2Manager : MonoSingleton<Level2Manager>
{
@ -77,7 +78,8 @@ public class Level2Manager : MonoSingleton<Level2Manager>
yiShi.SetActive(false);
audioSource.clip = audioClips[0];
audioSource.Play();
animator.SetTrigger("Huhuan");
StartCoroutine(WaitExecute(0.4f,()=> { animator.SetTrigger("Huhuan"); }));
}
else
{
@ -92,7 +94,7 @@ public class Level2Manager : MonoSingleton<Level2Manager>
/// </summary>
/// <param name="data"></param>
public void Huxi(params object[] data) {
yiShiText.text = "昏迷";
yiShiText.text = "无意识";
allOperate[3].Finished();
AddOperate(Level2Const.operate2Info);
huXi.SetActive(true);
@ -119,8 +121,7 @@ public class Level2Manager : MonoSingleton<Level2Manager>
#endregion
#region 开始答题
void Question()
{
void Question() {
DialogueController.Instance.StartDialogue(3);
question.SetActive(true);
allOperate[4].Finished();
@ -131,16 +132,30 @@ public class Level2Manager : MonoSingleton<Level2Manager>
#region 镜头特写
public void JTTX(params object[] data)
{
Transform cmtransform=FindObjectOfType<CinemachineVirtualCamera>().transform;
cmtransform.position = cmPlace.position;
cmtransform.rotation = cmPlace.rotation;
StartCoroutine(WaitExecute(2.5f,()=>{
Transform cmtransform = FindObjectOfType<CinemachineVirtualCamera>().transform;
cmtransform.DOMove(cmPlace.position, 0.5f);
cmtransform.DORotate(cmPlace.localEulerAngles, 0.5f);
StartCoroutine(WaitExecute(() => {
cmtransform.position = cmBirthPlace.position;
cmtransform.rotation = cmBirthPlace.rotation;
cmtransform.DOMove(cmBirthPlace.position,0.5f);
cmtransform.DORotate(cmBirthPlace.localEulerAngles,0.5f);
animator.SetTrigger("TXEnd");
}, 4));
StartCoroutine(WaitExecute(Question, 5));
}, 3.5f));
StartCoroutine(WaitExecute(PlayAudio, 5));
}));
}
void PlayAudio() {
if (isHasHX)
{
audioSource.clip = audioClips[3];
audioSource.Play();
}
else {
audioSource.clip = audioClips[2];
audioSource.Play();
}
StartCoroutine(WaitExecute(Question,3));
}
IEnumerator WaitExecute(Action action, float t)
@ -155,4 +170,9 @@ public class Level2Manager : MonoSingleton<Level2Manager>
allOperate[1].Finished();
allOperate[2].Finished();
}
IEnumerator WaitExecute(float time,Action action) {
yield return new WaitForSeconds(time);
action.Invoke();
}
}

@ -24,11 +24,11 @@ public class Step2_3 : MonoBehaviour
{
if (Level2Manager.Instance.isHasHX)
{
State.text = "正常";
State.text = "有呼吸";
}
else
{
State.text = "不正常";
State.text = "无呼吸";
}
}

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