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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DriveStateChange : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Car")
{
other.gameObject.GetComponent<Car>().driveStatu = CarDriveStatu.;
}
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "Car")
{
other.gameObject.GetComponent<Car>().driveStatu = CarDriveStatu.;
}
}
}