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62 lines
1.7 KiB
62 lines
1.7 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LevelBase : MonoBehaviour
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{
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public static LevelBase Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new LevelBase();
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}
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return _instance;
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}
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}
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private static LevelBase _instance;
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public int curArea = 0;
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public int abnormalCount = 0;
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[Header("UI")]
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public GameObject area;
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public GameObject view;
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public GameObject showImg;
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public GameObject minMap;
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public GameObject cameraPanel;
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[Header("摄像机")]
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public CameraController cameraManager;
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public ButtonExtension upBtn;
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public ButtonExtension downBtn;
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public ButtonExtension leftBtn;
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public ButtonExtension rightBtn;
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protected virtual void Awake()
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{
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_instance = this;
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cameraManager.Init();
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}
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protected virtual void Start()
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{
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upBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.back); });
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downBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.back); });
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leftBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.left); });
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rightBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.left); });
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}
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public virtual void setArea(int index)
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{
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curArea = index;
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}
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public virtual void StartGame()
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{
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area.SetActive(true);
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cameraPanel.SetActive(true);
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view.SetActive(true);
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showImg.SetActive(true);
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minMap.SetActive(true);
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TaskBase.Instacne.FinishTask(0);
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}
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}
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