You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
public class LevelBase : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public static LevelBase Instance
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
if (_instance == null)
|
|
|
|
|
{
|
|
|
|
|
_instance = new LevelBase();
|
|
|
|
|
}
|
|
|
|
|
return _instance;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
private static LevelBase _instance;
|
|
|
|
|
public int curArea = 0;
|
|
|
|
|
public int abnormalCount = 0;
|
|
|
|
|
[Header("UI")]
|
|
|
|
|
public GameObject area;
|
|
|
|
|
public GameObject view;
|
|
|
|
|
public GameObject showImg;
|
|
|
|
|
public GameObject minMap;
|
|
|
|
|
public GameObject cameraPanel;
|
|
|
|
|
[Header("摄像机")]
|
|
|
|
|
public CameraController cameraManager;
|
|
|
|
|
public ButtonExtension upBtn;
|
|
|
|
|
public ButtonExtension downBtn;
|
|
|
|
|
public ButtonExtension leftBtn;
|
|
|
|
|
public ButtonExtension rightBtn;
|
|
|
|
|
|
|
|
|
|
protected virtual void Awake()
|
|
|
|
|
{
|
|
|
|
|
_instance = this;
|
|
|
|
|
cameraManager.Init();
|
|
|
|
|
}
|
|
|
|
|
protected virtual void Start()
|
|
|
|
|
{
|
|
|
|
|
upBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.back); });
|
|
|
|
|
downBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.back); });
|
|
|
|
|
leftBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.left); });
|
|
|
|
|
rightBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.left); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void setArea(int index)
|
|
|
|
|
{
|
|
|
|
|
curArea = index;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public virtual void StartGame()
|
|
|
|
|
{
|
|
|
|
|
area.SetActive(true);
|
|
|
|
|
cameraPanel.SetActive(true);
|
|
|
|
|
view.SetActive(true);
|
|
|
|
|
showImg.SetActive(true);
|
|
|
|
|
minMap.SetActive(true);
|
|
|
|
|
TaskBase.Instacne.FinishTask(0);
|
|
|
|
|
}
|
|
|
|
|
}
|