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devA
yuxue 5 years ago
parent 8b49a033d9
commit 75ef898279

@ -193,7 +193,7 @@ public class PlateLocate {
int k = 1; int k = 1;
for (int i = 0; i < rects.size(); i++) { for (int i = 0; i < rects.size(); i++) {
RotatedRect minRect = rects.get(i); RotatedRect minRect = rects.get(i);
if (debug) { /*if (debug) {
Point2f rect_points = new Point2f(4); Point2f rect_points = new Point2f(4);
minRect.points(rect_points); minRect.points(rect_points);
@ -203,7 +203,7 @@ public class PlateLocate {
line(result, pt1, pt2, new Scalar(0, 255, 255, 255), 1, 8, 0); line(result, pt1, pt2, new Scalar(0, 255, 255, 255), 1, 8, 0);
} }
} }*/
// rotated rectangle drawing // rotated rectangle drawing
// 旋转这部分代码确实可以将某些倾斜的车牌调整正,但是它也会误将更多正的车牌搞成倾斜!所以综合考虑,还是不使用这段代码。 // 旋转这部分代码确实可以将某些倾斜的车牌调整正,但是它也会误将更多正的车牌搞成倾斜!所以综合考虑,还是不使用这段代码。
@ -218,9 +218,8 @@ public class PlateLocate {
} }
// 如果抓取的方块旋转超过m_angle角度则不是车牌放弃处理 // 如果抓取的方块旋转超过m_angle角度则不是车牌放弃处理
if (angle - this.angle < 0 && angle + this.angle > 0) { if (angle - this.angle < 0 && angle + this.angle > 0) {
// Create and rotate image
Mat rotmat = getRotationMatrix2D(minRect.center(), angle, 1);
Mat img_rotated = new Mat(); Mat img_rotated = new Mat();
Mat rotmat = getRotationMatrix2D(minRect.center(), angle, 1);
warpAffine(src, img_rotated, rotmat, src.size()); // CV_INTER_CUBIC warpAffine(src, img_rotated, rotmat, src.size()); // CV_INTER_CUBIC
Mat resultMat = showResultMat(img_rotated, rect_size, minRect.center(), k++); Mat resultMat = showResultMat(img_rotated, rect_size, minRect.center(), k++);

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