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/*
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* Copyright (c) 2017 - present Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#include <new>
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namespace dead_stores {
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void easy_bad() { int x = 5; }
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void reassign_param_bad(int x) { x = 5; }
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int dead_then_live_bad() {
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int x = 5;
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x = 3;
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return x;
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}
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int use_then_dead_bad() {
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int x = 5;
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int y = x;
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x = 7;
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return y;
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}
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void dead_pointer_bad() {
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int num = 2;
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int* x = #
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}
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void plus_plus1_bad() {
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int i = 0;
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++i;
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}
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void plus_plus2_bad() {
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int i = 0;
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i++;
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}
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int plus_plus3_bad() {
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int i = 0;
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return i++;
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}
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void FN_capture_no_read_bad() {
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int x = 0;
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[x]() { return; }();
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}
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void init_capture_reassign_bad() {
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int i = 0; // this is a dead store
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return [i = 0]() { return i; }
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();
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}
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void init_capture_no_call_bad() {
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[i = 0]() { return i; };
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}
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int FN_init_capture_no_read_bad() {
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return [i = 0]() { return 0; }
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();
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}
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int return_ok() {
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int x = 5;
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return x;
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}
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int branch_ok(bool b) {
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int x = 5;
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int y = 3;
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if (b) {
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y = x;
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}
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return y;
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}
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int loop_ok(bool b) {
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int x = 5;
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int y = 3;
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while (b) {
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y = x;
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b = false;
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}
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return y;
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}
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int loop_break_ok(bool b) {
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int x = 5;
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while (b) {
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x = 3;
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break;
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}
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return x;
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}
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int loop_continue_ok(bool b) {
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int x = 5;
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int y = 2;
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while (b) {
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y = x;
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x = 3;
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continue;
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}
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return y;
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}
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void assign_pointer1_ok(int* ptr) { *ptr = 7; }
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int* assign_pointer2_ok() {
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int num = 2;
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int* ptr = #
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return ptr;
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}
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void by_ref1_ok(int& ref) { ref = 7; }
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void by_ref2_ok(int& ref) { ref++; }
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int capture_by_ref3_ok() {
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int x = 0;
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[&](auto y) { x += y; }(3);
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return x;
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}
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int plus_plus_ok() {
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int x = 0;
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return ++x;
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}
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int plus_plus_loop_ok(int n) {
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int i;
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for (i = 0; i < n; i++) {
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i++;
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}
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return i;
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}
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void lambda_bad() {
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int x = []() {
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int y = 1;
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y = 2;
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return y;
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}();
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return x;
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}
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void capture1_ok() {
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int x = 1;
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[x]() { return x; }();
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}
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void capture2_ok(int x) {
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[x]() { return x; }();
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}
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int capture_by_ref1_ok() {
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int x = 0;
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[&x]() { x++; }();
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return x;
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}
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int capture_by_ref2_ok() {
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int x = 0;
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int y = 0;
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[&]() {
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x = x + y;
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y = x;
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}();
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return x + y;
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}
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int FN_capture_by_ref_reuseBad() {
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int x = 0;
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[&x]() {
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x = 1; // dead, but we won't report
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x = 2;
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}();
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return x;
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}
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int init_capture1_ok() {
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return [i = 0]() { return i; }
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();
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}
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int init_capture2_ok() {
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int i = 0;
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return [j = i]() { return j; }
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();
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}
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int init_capture3_ok() {
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int i = 0;
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return [i = i]() { return i; }
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();
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}
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int init_capture4_ok() {
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int i = 0;
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int j = 0;
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return [ a = 0, b = i, c = j ]() { return a + b + c; }
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();
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}
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int init_capture5_ok() {
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int i = 0;
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int k = [j = i]() { return j; }
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();
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i = 5; // should not be flagged
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return i + k;
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}
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int init_capture6_ok() {
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int i = 0;
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int k = [i = i + 1]() { return i; }
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();
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i = 5; // should not be flagged;
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return i + k;
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}
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char* global;
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void FP_assign_array_tricky_ok() {
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char arr[1];
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global = arr;
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*(int*)arr = 123; // think this is a bug in the frontend... this instruction
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// looks like &arr:int = 123
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}
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void placement_new_ok(int len, int* ptr) {
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int* placement = ptr;
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while (len--) {
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new (placement++) int(5);
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}
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}
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}
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