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/*
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* Copyright (c) 2017-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <exception>
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#include <mutex>
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#include <new>
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#include <stdexcept>
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#include <thread>
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namespace infer {
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class ScopeGuard {};
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}; // namespace infer
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namespace dead_stores {
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void easy_bad() { int x = 5; }
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void reassign_param_bad(int x) { x = 5; }
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int dead_then_live_bad() {
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int x = 5;
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x = 3;
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return x;
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}
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int use_then_dead_bad() {
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int x = 5;
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int y = x;
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x = 7;
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return y;
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}
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void dead_pointer_bad() {
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int num = 2;
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int* x = #
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}
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void plus_plus1_bad() {
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int i = 1;
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++i;
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}
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void plus_plus2_bad() {
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int i = 1;
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i++;
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}
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int plus_plus3_bad() {
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int i = 1;
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return i++;
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}
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void FN_capture_no_read_bad() {
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int x = 1;
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[x]() { return; }();
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}
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void init_capture_reassign_bad() {
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int i = 1; // this is a dead store
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return [i = 1]() { return i; }();
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}
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void init_capture_no_call_bad() {
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[i = 1]() { return i; };
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}
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int FN_init_capture_no_read_bad() {
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return [i = 1]() { return 0; }();
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}
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int return_ok() {
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int x = 5;
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return x;
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}
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int branch_ok(bool b) {
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int x = 5;
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int y = 3;
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if (b) {
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y = x;
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}
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return y;
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}
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int loop_ok(bool b) {
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int x = 5;
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int y = 3;
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while (b) {
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y = x;
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b = false;
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}
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return y;
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}
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int loop_break_ok(bool b) {
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int x = 5;
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while (b) {
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x = 3;
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break;
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}
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return x;
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}
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int loop_continue_ok(bool b) {
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int x = 5;
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int y = 2;
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while (b) {
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y = x;
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x = 3;
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continue;
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}
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return y;
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}
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void assign_pointer1_ok(int* ptr) { *ptr = 7; }
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int* assign_pointer2_ok() {
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int num = 2;
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int* ptr = #
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return ptr;
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}
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void by_ref1_ok(int& ref) { ref = 7; }
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void by_ref2_ok(int& ref) { ref++; }
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int plus_plus_ok() {
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int x = 1;
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return ++x;
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}
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int plus_plus_loop_ok(int n) {
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int i;
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for (i = 1; i < n; i++) {
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i++;
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}
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return i;
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}
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void lambda_bad() {
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int x = []() {
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int y = 1;
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y = 2;
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return y;
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}();
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return x;
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}
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void capture1_ok() {
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int x = 1;
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[x]() { return x; }();
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}
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void capture2_ok(int x) {
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[x]() { return x; }();
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}
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int capture_by_ref1_ok() {
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int x = 1;
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[&x]() { x++; }();
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return x;
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}
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int capture_by_ref2_ok() {
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int x = 1;
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int y = 1;
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[&]() {
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x = x + y;
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y = x;
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}();
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return x + y;
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}
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int capture_by_ref3_ok() {
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int x = 1;
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[&](auto y) { x += y; }(3);
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return x;
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}
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int capture_by_ref4_ok() {
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int x = 1;
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auto lambda = [&] { return x; };
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x = 2; // not a dead store; updates captured x
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return lambda();
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}
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int dead_store_before_capture_by_ref_bad() {
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int x = 1; // this is dead. should report it even though x is captured by ref
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// later on
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x = 2;
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auto lambda = [&] { return x; };
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x = 2;
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return lambda();
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}
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int capture_by_value_bad() {
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int x = 1;
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auto lambda = [=] { return x; };
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x = 2; // this is dead
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return lambda();
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}
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int FN_capture_by_ref_reuseBad() {
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int x = 1;
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[&x]() {
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x = 1; // dead, but we won't report
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x = 2;
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}();
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return x;
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}
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int init_capture1_ok() {
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return [i = 1]() { return i; }();
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}
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int init_capture2_ok() {
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int i = 1;
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return [j = i]() { return j; }();
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}
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int init_capture3_ok() {
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int i = 1;
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return [i = i]() { return i; }();
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}
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int init_capture4_ok() {
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int i = 1;
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int j = 1;
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return [a = 1, b = i, c = j]() { return a + b + c; }();
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}
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int init_capture5_ok() {
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int i = 1;
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int k = [j = i]() { return j; }();
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i = 5; // should not be flagged
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return i + k;
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}
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int init_capture6_ok() {
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int i = 1;
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int k = [i = i + 1]() { return i; }();
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i = 5; // should not be flagged;
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return i + k;
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}
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char* global;
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void FP_assign_array_tricky_ok() {
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char arr[1];
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global = arr;
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*(int*)arr = 123; // think this is a bug in the frontend... this instruction
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// looks like &arr:int = 123
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}
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void placement_new_ok(int len, int* ptr) {
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int* placement = ptr;
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while (len--) {
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new (placement++) int(5);
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}
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}
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// we don't report on dead stores where the RHS is 0, 0.0, false, nullptr, etc.
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bool sentinel_bool_ok() {
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bool b = false;
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b = true;
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return b;
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}
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int sentinel_int_ok() {
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int i = 0;
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i = 1;
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return i;
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}
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int sentinel_long_ok() {
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long l = 0L;
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l = 1L;
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return l;
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}
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float sentinel_float_ok() {
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float f = 0.0;
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f = 1.0;
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return f;
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}
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double sentinel_double_ok() {
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double d = 0.0;
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d = 1.0;
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return d;
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}
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int* sentinel_ptr_ok(int* j) {
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int* i = nullptr;
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i = j;
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return i;
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}
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void custom_scope_guard_ok() { infer::ScopeGuard guard; }
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struct S {
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~S() {}
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};
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typedef S&& B;
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S mk_s() {
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S s;
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return s;
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};
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// s gets read by the destructor for S
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void FN_dead_struct_value1_bad() { S s = mk_s(); }
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// need to handle operator= in order to detect this case
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void FN_dead_struct_value2_bad() {
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S s = mk_s();
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s = mk_s();
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}
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void dead_struct_rvalue_ref_bad() { B b = mk_s(); }
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S struct_value_used_ok() {
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S s = mk_s();
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return s;
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}
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B& struct_rvalue_ref_used_ok() {
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B b = mk_s();
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return b;
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}
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struct NoDestructor {};
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void dead_struct_no_destructor_bad() { NoDestructor dead; }
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void no_destructor_void_read_ok() {
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NoDestructor dead;
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(void)dead;
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}
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struct NoDestructorDefinition {
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~NoDestructorDefinition();
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};
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void dead_struct_no_destructor_definition_ok() { NoDestructorDefinition dead; }
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std::mutex my_mutex;
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void dead_lock_guard_ok() { std::lock_guard<std::mutex> lock(my_mutex); }
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void dead_unique_lock_ok() { std::unique_lock<std::mutex> lock(my_mutex); }
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extern int maybe_throw();
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class Exceptions {
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int read_in_catch1_ok() {
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int i = 1;
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try {
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throw std::runtime_error("error");
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} catch (...) {
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return i;
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}
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return 0;
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}
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int read_in_catch_explicit_throw_ok() {
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int i = 1;
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try {
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maybe_throw();
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} catch (...) {
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return i;
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}
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return 0;
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}
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int dead_in_catch_bad() {
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try {
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throw std::runtime_error("error");
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} catch (...) {
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int i = 1;
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}
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return 0;
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}
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int FN_unreachable_catch_bad() {
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int i = 1;
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try {
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} catch (...) {
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return i;
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}
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return 0;
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}
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int multiple_catches_ok(bool b) {
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int i = 1;
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int j = 2;
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try {
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if (b) {
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throw std::length_error("error");
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} else {
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throw std::range_error("error");
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}
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} catch (std::length_error& msg) {
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return i;
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} catch (std::range_error& msg) {
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return j;
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}
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return 0;
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}
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void dont_throw() {}
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int FN_harder_unreachable_catch_bad() {
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int i = 1;
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try {
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dont_throw();
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} catch (...) {
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return i;
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}
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return 0;
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}
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// currently, the only transition to the catch block is at the end of the try
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// block
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int FP_read_in_catch_tricky_ok(bool b1, bool b2) {
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int i = 1;
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try {
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if (b1) {
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throw std::runtime_error("error");
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}
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i = 2;
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if (b2) {
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throw std::runtime_error("error");
|
|
|
|
}
|
|
|
|
} catch (...) {
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int return_in_try1_ok() {
|
|
|
|
bool b;
|
|
|
|
|
|
|
|
try {
|
|
|
|
maybe_throw();
|
|
|
|
return 3;
|
|
|
|
} catch (const char* msg) {
|
|
|
|
b = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (b) {
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
int return_in_try2_ok() {
|
|
|
|
bool b;
|
|
|
|
|
|
|
|
try {
|
|
|
|
return maybe_throw();
|
|
|
|
} catch (const char* msg) {
|
|
|
|
b = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (b) {
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
void init_in_binop_bad(int x) { x = -x & ~int{0}; }
|
|
|
|
|
|
|
|
} // namespace dead_stores
|