|
|
|
@ -0,0 +1,50 @@
|
|
|
|
|
|
|
|
|
|
class Settings():
|
|
|
|
|
"""用于存储外来入侵的所有设置的类"""
|
|
|
|
|
|
|
|
|
|
def __init__(self):
|
|
|
|
|
"""初始化游戏的静态设置"""
|
|
|
|
|
# 窗口设置
|
|
|
|
|
self.screen_width = 1200
|
|
|
|
|
self.screen_height = 800
|
|
|
|
|
self.bg_color = (230, 230, 230)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 人的绘制
|
|
|
|
|
self.man_limit = 3
|
|
|
|
|
|
|
|
|
|
# 子弹的设置
|
|
|
|
|
self.bullet_width = 3
|
|
|
|
|
self.bullet_height = 15
|
|
|
|
|
self.bullet_color = 60, 60, 60
|
|
|
|
|
self.bullets_allowed = 4
|
|
|
|
|
|
|
|
|
|
# 靶子的设置
|
|
|
|
|
self.fleet_drop_speed = 11
|
|
|
|
|
|
|
|
|
|
#游戏加速的速度
|
|
|
|
|
self.speedup_scale = 1.5
|
|
|
|
|
# 外来点值增加的速度
|
|
|
|
|
self.score_scale = 1.5
|
|
|
|
|
|
|
|
|
|
self.initialize_dynamic_settings()
|
|
|
|
|
|
|
|
|
|
def initialize_dynamic_settings(self):
|
|
|
|
|
"""初始化在整个游戏中更改的设置"""
|
|
|
|
|
self.man_speed_factor = 1.5
|
|
|
|
|
self.bullet_speed_factor = 3
|
|
|
|
|
self.bazi_speed_factor = 1
|
|
|
|
|
|
|
|
|
|
# 得分
|
|
|
|
|
self.bazi_points = 50
|
|
|
|
|
|
|
|
|
|
# 方向(fleet_direction) 1表示右,-1表示左
|
|
|
|
|
self.fleet_direction = 1
|
|
|
|
|
|
|
|
|
|
def increase_speed(self):
|
|
|
|
|
"""增加速度设置和外来点值"""
|
|
|
|
|
self.man_speed_factor *= self.speedup_scale
|
|
|
|
|
self.bullet_speed_factor *= self.speedup_scale
|
|
|
|
|
self.bazi_speed_factor *= self.speedup_scale
|
|
|
|
|
|
|
|
|
|
self.bazi_points = int(self.bazi_points * self.score_scale)
|