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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BuildSystem
{
public enum RoadType
{
Straight,T,Ten
}
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public enum IsHave
{
Yes,No,None
}
public enum PlaceObjectType
{
None,Two,Three
}
[CreateAssetMenu(fileName = "New PlaceObj", menuName = "PlaceObject")]
public class PlaceObject_SO : ScriptableObject
{
public string nameString;
public Transform prefab;
public int width;
public int height;
public RoadType roadType;//道路类型
public PlaceObjectType[] type = new PlaceObjectType[4];//道路车道类型
public IsHave[] ishave = new IsHave[4];//道路是否有通道
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}
}