道路图标未更改

master
2021744738 1 year ago
parent a738d1d7c7
commit 984dff4bb2

Binary file not shown.

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@ -303,7 +303,6 @@ namespace BuildSystem
//将自身大小记录
bool isCreateSuccess = true;
Vector3Int start = mouseClick.MouseInGrid();
if (start == new Vector3Int(-1, -1, -1) || gridMap[start.x][start.z].isPlace)
{
isCreateSuccess = false;
@ -370,14 +369,14 @@ namespace BuildSystem
private void Update()
{
//更新格子的相邻道路
for (int i = 0; i < mapSize.x; i++)
{
for (int j = 0; j < mapSize.y; j++)
{
gridMap[i][j].InitGround();
}
}
////更新格子的相邻道路
//for (int i = 0; i < mapSize.x; i++)
//{
// for (int j = 0; j < mapSize.y; j++)
// {
// gridMap[i][j].InitGround();
// }
//}
if (!oneStageEnd)
{

@ -159,7 +159,6 @@ namespace BuildSystem
outRoadID = 2;
enterRoadID = 2;
}
}
isFindEnd = true;
canGrid = null;

@ -40,7 +40,6 @@ namespace BuildSystem {
if (self.down != null && isCanPlace)
{
isCanPlace = (self.down.isHaves[0] == DirIsHaveRoad.None) || ((self.down.isHaves[0] == placeObject.isHaveRoad[2]) && (self.down.type[0] == placeObject.roadNumberType[2] || (self.down.isHaves[0] == DirIsHaveRoad.No && DirIsHaveRoad.No == placeObject.isHaveRoad[2])));
Debug.Log(self.down.isHaves[0] == placeObject.isHaveRoad[2]);
}
if (self.left != null && isCanPlace)
{

@ -16,17 +16,16 @@ namespace BuildSystem {
/// <returns></returns>
public Vector3Int MouseInGrid() {
Vector3 groundPos = camera.WorldToScreenPoint(ground.transform.position);
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, groundPos.z);
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y,ground.position.z);
Vector3 worldMousePos = camera.ScreenToWorldPoint(mousePos);
Ray ray = new Ray(camera.transform.position, worldMousePos - camera.transform.position);
//Debug.DrawRay(camera.transform.position, worldMousePos - camera.transform.position,Color.blue);
Debug.DrawRay(camera.transform.position, worldMousePos - camera.transform.position,Color.blue);
int layerMask = (1 << 8) | (1 << 10);
layerMask = ~layerMask; //取消obj层防止遮挡
if (Physics.Raycast(ray, out raycastHit,1000f ,layerMask))
{
if (raycastHit.collider.tag == "Map")
{
//Debug.Log(WorldInGrid(raycastHit.point));
return WorldInGrid(raycastHit.point);
}
}

@ -278,6 +278,9 @@ namespace BuildSystem
roadlist.Add(road.GetChild(i));
}
//随机车道
//enterID = -1;
//outID = -1;
return roadlist;
}

@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TipPoint : MonoBehaviour
{
public Transform point;
void Update()
{
if (point) {
transform.position = Camera.main.WorldToScreenPoint(point.position);
}
}
}

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@ -48,7 +48,6 @@ namespace BuildSystem
/// </summary>
public void TwoStageEnd() {
placeLight.SetActive(false);
traficWnd.SetActive(false);
carRun.gameObject.SetActive(true);
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