1.2 碰撞检测

master
2021744738 1 year ago
parent a84dfdb7c2
commit bd7597a2bb

Binary file not shown.

@ -616,6 +616,7 @@
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<Compile Include="Assets\BuildSystem\Scripts\BuildSystemManager.cs" /> <Compile Include="Assets\BuildSystem\Scripts\BuildSystemManager.cs" />
<Compile Include="Assets\BuildSystem\Scripts\Car.cs" /> <Compile Include="Assets\BuildSystem\Scripts\Car.cs" />
<Compile Include="Assets\BuildSystem\Scripts\CarCollision.cs" />
<Compile Include="Assets\BuildSystem\Scripts\CarController.cs" /> <Compile Include="Assets\BuildSystem\Scripts\CarController.cs" />
<Compile Include="Assets\BuildSystem\Scripts\Grid.cs" /> <Compile Include="Assets\BuildSystem\Scripts\Grid.cs" />
<Compile Include="Assets\BuildSystem\Scripts\LogicGridExtensions.cs" /> <Compile Include="Assets\BuildSystem\Scripts\LogicGridExtensions.cs" />

@ -67,6 +67,7 @@
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<Compile Include="Assets\BuildSystem\Scripts\BuildSystemManager.cs" /> <Compile Include="Assets\BuildSystem\Scripts\BuildSystemManager.cs" />
<Compile Include="Assets\BuildSystem\Scripts\Car.cs" /> <Compile Include="Assets\BuildSystem\Scripts\Car.cs" />
<Compile Include="Assets\BuildSystem\Scripts\CarCollision.cs" />
<Compile Include="Assets\BuildSystem\Scripts\CarController.cs" /> <Compile Include="Assets\BuildSystem\Scripts\CarController.cs" />
<Compile Include="Assets\BuildSystem\Scripts\Grid.cs" /> <Compile Include="Assets\BuildSystem\Scripts\Grid.cs" />
<Compile Include="Assets\BuildSystem\Scripts\LogicGridExtensions.cs" /> <Compile Include="Assets\BuildSystem\Scripts\LogicGridExtensions.cs" />

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@ -92,14 +92,14 @@ namespace BuildSystem
CreatePlaceSpecial(w[0], 0, 0); CreatePlaceSpecial(w[0], 0, 0);
CreatePlaceSpecial(h2, 1, 0); CreatePlaceSpecial(h2, 1, 0);
CreatePlaceSpecial(h2, 2, 0); CreatePlaceSpecial(h2, 2, 0);
CreatePlaceSpecial(t2up, 3, 0); CreatePlaceSpecial(h2, 3, 0);
CreatePlaceSpecial(h2, 4, 0); CreatePlaceSpecial(t2up, 4, 0);
CreatePlaceSpecial(h2, 5, 0); CreatePlaceSpecial(h2, 5, 0);
CreatePlaceSpecial(h2, 6, 0); CreatePlaceSpecial(h2, 6, 0);
CreatePlaceSpecial(h2, 7, 0); CreatePlaceSpecial(h2, 7, 0);
CreatePlaceSpecial(h2, 8, 0); CreatePlaceSpecial(h2, 8, 0);
CreatePlaceSpecial(h2, 9, 0); CreatePlaceSpecial(t2up, 9, 0);
CreatePlaceSpecial(t2up, 10, 0); CreatePlaceSpecial(h2, 10, 0);
CreatePlaceSpecial(h2, 11, 0); CreatePlaceSpecial(h2, 11, 0);
CreatePlaceSpecial(h2, 12, 0); CreatePlaceSpecial(h2, 12, 0);
CreatePlaceSpecial(w[3], 13, 0); CreatePlaceSpecial(w[3], 13, 0);
@ -107,22 +107,22 @@ namespace BuildSystem
CreatePlaceSpecial(w[1], 0, 7); CreatePlaceSpecial(w[1], 0, 7);
CreatePlaceSpecial(h2, 1, 7); CreatePlaceSpecial(h2, 1, 7);
CreatePlaceSpecial(h2, 2, 7); CreatePlaceSpecial(h2, 2, 7);
CreatePlaceSpecial(t2down, 3, 7); CreatePlaceSpecial(h2, 3, 7);
CreatePlaceSpecial(h2, 4, 7); CreatePlaceSpecial(t2down, 4, 7);
CreatePlaceSpecial(h2, 5, 7); CreatePlaceSpecial(h2, 5, 7);
CreatePlaceSpecial(h2, 6, 7); CreatePlaceSpecial(h2, 6, 7);
CreatePlaceSpecial(h2, 7, 7); CreatePlaceSpecial(h2, 7, 7);
CreatePlaceSpecial(h2, 8, 7); CreatePlaceSpecial(h2, 8, 7);
CreatePlaceSpecial(h2, 9, 7); CreatePlaceSpecial(t2down, 9, 7);
CreatePlaceSpecial(t2down, 10, 7); CreatePlaceSpecial(h2, 10, 7);
CreatePlaceSpecial(h2, 11, 7); CreatePlaceSpecial(h2, 11, 7);
CreatePlaceSpecial(h2, 12, 7); CreatePlaceSpecial(h2, 12, 7);
CreatePlaceSpecial(w[2], 13, 7); CreatePlaceSpecial(w[2], 13, 7);
CreatePlaceSpecial(v2, 0, 1); CreatePlaceSpecial(v2, 0, 1);
CreatePlaceSpecial(t2right, 0, 2); CreatePlaceSpecial(v2, 0, 2);
CreatePlaceSpecial(v2, 0, 3); CreatePlaceSpecial(t2right, 0, 3);
CreatePlaceSpecial(v2, 0, 4); CreatePlaceSpecial(v2, 0, 4);
CreatePlaceSpecial(v2, 0, 5); CreatePlaceSpecial(v2, 0, 5);
CreatePlaceSpecial(v2, 0, 6); CreatePlaceSpecial(v2, 0, 6);
@ -131,32 +131,32 @@ namespace BuildSystem
CreatePlaceSpecial(v2, 13, 1); CreatePlaceSpecial(v2, 13, 1);
CreatePlaceSpecial(v2, 13, 2); CreatePlaceSpecial(v2, 13, 2);
CreatePlaceSpecial(v2, 13, 3); CreatePlaceSpecial(v2, 13, 3);
CreatePlaceSpecial(v2, 13, 4); CreatePlaceSpecial(t2left, 13, 4);
CreatePlaceSpecial(t2left, 13, 5); CreatePlaceSpecial(v2, 13, 5);
CreatePlaceSpecial(v2, 13, 6); CreatePlaceSpecial(v2, 13, 6);
//特殊建筑 //特殊建筑
gridMap[1][3].isPlace = true; gridMap[2][4].isPlace = true;
gridMap[7][5].isPlace = true; gridMap[7][6].isPlace = true;
gridMap[5][2].isPlace = true; gridMap[5][3].isPlace = true;
gridMap[8][2].isPlace = true; gridMap[8][2].isPlace = true;
gridMap[11][4].isPlace = true; gridMap[11][3].isPlace = true;
gridMap[1][3].gridType = GridType.Special; gridMap[2][4].gridType = GridType.Special;
gridMap[7][5].gridType = GridType.Special; gridMap[7][6].gridType = GridType.Special;
gridMap[5][2].gridType = GridType.Special; gridMap[5][3].gridType = GridType.Special;
gridMap[8][2].gridType = GridType.Special; gridMap[8][2].gridType = GridType.Special;
gridMap[11][4].gridType = GridType.Special; gridMap[11][3].gridType = GridType.Special;
AddGridInfo(3, 0); AddGridInfo(4, 0);
AddGridInfo(10, 0); AddGridInfo(9, 0);
AddGridInfo(3, 7); AddGridInfo(4, 7);
AddGridInfo(10, 7); AddGridInfo(9, 7);
AddGridInfo(0, 2); AddGridInfo(0, 3);
AddGridInfo(13, 5); AddGridInfo(13, 4);
} }
void AddGridInfo(int x, int y) void AddGridInfo(int x, int y)
@ -369,14 +369,14 @@ namespace BuildSystem
private void Update() private void Update()
{ {
////更新格子的相邻道路 //更新格子的相邻道路
//for (int i = 0; i < mapSize.x; i++) for (int i = 0; i < mapSize.x; i++)
//{ {
// for (int j = 0; j < mapSize.y; j++) for (int j = 0; j < mapSize.y; j++)
// { {
// gridMap[i][j].InitGround(); gridMap[i][j].InitGround();
// } }
//} }
if (!oneStageEnd) if (!oneStageEnd)
{ {
@ -455,10 +455,6 @@ namespace BuildSystem
redGreenLightEnd = true; redGreenLightEnd = true;
Debug.Log("红绿灯放置阶段结束"); Debug.Log("红绿灯放置阶段结束");
UIManager.Instance.TwoStageEnd(); UIManager.Instance.TwoStageEnd();
StartCoroutine(Wait(()=> {
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
},2f));
} }
} }
} }

@ -74,7 +74,6 @@ namespace BuildSystem
if (raycastHit.collider.tag == "CarFr") if (raycastHit.collider.tag == "CarFr")
{ {
isCanMove = false; isCanMove = false;
//stupT += Time.deltaTime;
} }
else { else {
isCanMove = true; isCanMove = true;
@ -103,10 +102,15 @@ namespace BuildSystem
//停止运动销毁 //停止运动销毁
//if (stupT > 15) //if (!isCanMove)
//{ //{
// CarController.Instance.number--; // if (raycastHit.collider.tag == "CarFr")
// Destroy(gameObject); // {
// if (Vector3.Distance(transform.position, raycastHit.collider.gameObject.transform.position) < 5f)
// {
// Destroy(gameObject);
// }
// }
//} //}
} }
@ -243,5 +247,7 @@ namespace BuildSystem
now = new Vector2Int(nextGird.x, nextGird.z); now = new Vector2Int(nextGird.x, nextGird.z);
isMoveEnd = true; isMoveEnd = true;
} }
} }
} }

@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace BuildSystem
{
public class CarCollision : MonoBehaviour
{
public GameObject errorPre;
public GameObject error=null;
private void OnTriggerEnter(Collider other)
{
if (other.tag == "CarFw")
{
if (error!=null) return;
error = Instantiate(errorPre, (transform.position + other.transform.position) * 0.5f, Quaternion.identity);
error.transform.localEulerAngles += new Vector3(90, 0, 0);
error.transform.position += new Vector3(0, 5, 0);
StartCoroutine(Wait(()=> {
ClearError();
},5f));
Debug.Log("撞车");
}
}
IEnumerator Wait(Action action,float t) {
yield return new WaitForSeconds(t);
action();
}
void ClearError()
{
Destroy(error);
CarController.Instance.ClearCar(transform.parent.GetComponent<Car>());
}
}
}

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@ -24,8 +24,8 @@ namespace BuildSystem
void Start() void Start()
{ {
birth.Add(new Vector2Int(0 , 2)); birth.Add(new Vector2Int(0 , 2));
birth.Add(new Vector2Int(10, 0)); birth.Add(new Vector2Int(13, 3));
birth.Add(new Vector2Int(13, 5)); //birth.Add(new Vector2Int(13, 4));
} }
/// <summary> /// <summary>
@ -68,8 +68,16 @@ namespace BuildSystem
} }
} }
public void ClearCar(Car car) {
allCar.Remove(car);
Destroy(car.gameObject);
number--;
}
public void CarNumberChange(float num) { public void CarNumberChange(float num) {
carNumber = (int)(num * 70) + 30; carNumber = (int)(num * 30) + 30;
} }
} }
} }

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using System;
namespace BuildSystem namespace BuildSystem
{ {
public class UIManager : MonoSingleton<UIManager> public class UIManager : MonoSingleton<UIManager>
@ -32,6 +33,9 @@ namespace BuildSystem
carRun.onClick.AddListener(()=> { carRun.onClick.AddListener(()=> {
CarController.Instance.StartCreateCar(); CarController.Instance.StartCreateCar();
carRun.gameObject.SetActive(false); carRun.gameObject.SetActive(false);
StartCoroutine(Wait(()=> {
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
},30f));
}); });
carSlider.onValueChanged.AddListener(CarController.Instance.CarNumberChange); carSlider.onValueChanged.AddListener(CarController.Instance.CarNumberChange);
@ -71,5 +75,13 @@ namespace BuildSystem
obj.GetComponent<RenderRawImg>().renderGrid = renderGrid; obj.GetComponent<RenderRawImg>().renderGrid = renderGrid;
} }
} }
IEnumerator Wait(Action action, float t)
{
yield return new WaitForSeconds(t);
action();
}
} }
} }

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